]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/leve.c
Update copyright notice
[empserver] / src / lib / commands / leve.c
index bb3d655f1a0fc306a6c7970a9fdf783d8c08c972..68d0b3a7707e735cca866a3cdba76ade06a43d01 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  leve.c: Do a distribution threshold level report
- * 
+ *
  *  Known contributors to this file:
  *     David Muir Sharnoff, 1987
  */
 
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "sect.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "deity.h"
-#include "file.h"
-#include "path.h"
+#include <config.h>
+
 #include "commands.h"
 
 int
 leve(void)
 {
-       struct  sctstr sect;
-       int     nsect;
-       struct  nstr_sect nstr;
-       int     dist[I_MAX+1];
+    struct sctstr sect;
+    int nsect;
+    struct nstr_sect nstr;
 
-       if (!snxtsct(&nstr, player->argp[1]))
-               return RET_SYN;
-       prdate();
-       nsect = 0;
-       while (nxtsct(&nstr, &sect)) {
-               if (!player->owner)
-                       continue;
-               if (nsect++ == 0) {
-                       pr("DISTRIBUTION LEVELS\n");
-                       if (player->god) 
-                               pr("own");
-                       pr("  sect      dst    civ mil  uw food  sh gun pet iron dust bar oil lcm hcm rad\n");
-               }
-               if (player->god)
-                       pr("%2d ", sect.sct_own);
-               getvec(VT_DIST, dist, (s_char *)&sect, EF_SECTOR);
-               prxy("%3d,%-3d", nstr.x, nstr.y, player->cnum);
-               pr(" %c ", dchr[sect.sct_type].d_mnem);
-               prxy("%3d,%-3d", sect.sct_dist_x,sect.sct_dist_y,player->cnum);
-               pr(" %4d", dist[I_CIVIL]);
-               pr("%4d", dist[I_MILIT]);
-               pr("%4d", dist[I_UW]);
-               pr("%5d", dist[I_FOOD]);
-               pr("%4d", dist[I_SHELL]);
-               pr("%4d", dist[I_GUN]);
-               pr("%4d", dist[I_PETROL]);
-               pr("%5d", dist[I_IRON]);
-               pr("%5d", dist[I_DUST]);
-               pr("%4d", dist[I_BAR]);
-               pr("%4d", dist[I_OIL]);
-               pr("%4d", dist[I_LCM]);
-               pr("%4d", dist[I_HCM]);
-               pr("%4d", dist[I_RAD]);
-               pr("\n");
+    if (!snxtsct(&nstr, player->argp[1]))
+       return RET_SYN;
+    prdate();
+    nsect = 0;
+    while (nxtsct(&nstr, &sect)) {
+       if (!player->owner)
+           continue;
+       if (nsect++ == 0) {
+           pr("DISTRIBUTION LEVELS\n");
+           if (player->god)
+               pr("own");
+           pr("  sect      dst    civ mil  uw food  sh gun pet iron dust bar oil lcm hcm rad\n");
        }
-       if (nsect == 0) {
-               if (player->argp[1])
-                       pr("%s: No sector(s)\n", player->argp[1]);
-               else
-                       pr("%s: No sector(s)\n", "");
-               return RET_FAIL;
-       }else
-               pr("%d sector%s\n", nsect, splur(nsect));
-       return 0;
+       if (player->god)
+           pr("%2d ", sect.sct_own);
+       prxy("%3d,%-3d", nstr.x, nstr.y);
+       pr(" %c ", dchr[sect.sct_type].d_mnem);
+       prxy("%3d,%-3d", sect.sct_dist_x, sect.sct_dist_y);
+       pr(" %4d", sect.sct_dist[I_CIVIL]);
+       pr("%4d", sect.sct_dist[I_MILIT]);
+       pr("%4d", sect.sct_dist[I_UW]);
+       pr("%5d", sect.sct_dist[I_FOOD]);
+       pr("%4d", sect.sct_dist[I_SHELL]);
+       pr("%4d", sect.sct_dist[I_GUN]);
+       pr("%4d", sect.sct_dist[I_PETROL]);
+       pr("%5d", sect.sct_dist[I_IRON]);
+       pr("%5d", sect.sct_dist[I_DUST]);
+       pr("%4d", sect.sct_dist[I_BAR]);
+       pr("%4d", sect.sct_dist[I_OIL]);
+       pr("%4d", sect.sct_dist[I_LCM]);
+       pr("%4d", sect.sct_dist[I_HCM]);
+       pr("%4d", sect.sct_dist[I_RAD]);
+       pr("\n");
+    }
+    if (nsect == 0) {
+       if (player->argp[1])
+           pr("%s: No sector(s)\n", player->argp[1]);
+       else
+           pr("%s: No sector(s)\n", "");
+       return RET_FAIL;
+    } else
+       pr("%d sector%s\n", nsect, splur(nsect));
+    return 0;
 }