/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* David Sharnoff, 1987
* Ken Stevens, 1995 (rewritten)
* Steve McClure, 1998-2000
- * Markus Armbruster, 2004-2013
+ * Markus Armbruster, 2004-2014
*/
#include <config.h>
continue;
if (load_unload == LOAD) {
if (noisy)
- pr("You don't own %s \n",
+ pr("You don't own %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
load_unload, atoi(p));
if (!load_comm_ok(sectp, sp->shp_own, item, move_amt))
return RET_OK;
- if (!want_to_abandon(sectp, item, move_amt, NULL))
+ if (!abandon_askyn(sectp, item, move_amt, NULL))
return RET_FAIL;
if (!still_ok_ship(sectp, sp))
return RET_SYN;