if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP))
type = EF_SHIP;
- if (!snxtitem(&ni, type, player->argp[1]))
+ if (!snxtitem(&ni, type, player->argp[1], NULL))
return RET_SYN;
if ((bitmap = malloc((WORLD_X * WORLD_Y) / 8)) == 0) {
logerror("malloc failed in do_look\n");