dchr[sect.sct_type].d_mnem, 0);
pr(" %d%% efficient ", player->owner ? sect.sct_effic :
roundintby((int)sect.sct_effic, 10));
- civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR);
- mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR);
+ civ = sect.sct_item[I_CIVIL];
+ mil = sect.sct_item[I_MILIT];
if (civ)
pr("with %s%d civ ", player->owner ? "" : "approx ",
player->owner ? civ : roundintby(civ, 10));
dchr[sect.sct_type].d_mnem, 0);
pr(" %d%% efficient ", player->owner ? sect.sct_effic :
roundintby((int)sect.sct_effic, 10));
- civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR);
- mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR);
+ civ = sect.sct_item[I_CIVIL];
+ mil = sect.sct_item[I_MILIT];
if (civ)
pr("with %s%d civ ", player->owner ? "" :
"approx ", player->owner ? civ : roundintby(civ, 10));