/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
*
* Known contributors to this file:
* Ron Koenderink, 2006-2007
+ * Markus Armbruster, 2004-2016
*/
#include <config.h>
+#include "chance.h"
#include "commands.h"
#include "empobj.h"
#include "map.h"
}
int
-do_look(short type)
+do_look(int type)
{
int i;
struct nstr_item ni;
union empobj_storage unit;
struct sctstr sect;
int x, y;
- int civ;
- int mil;
unsigned char *bitmap;
int changed = 0;
if (!snxtitem(&ni, type, player->argp[1], NULL))
return RET_SYN;
- bitmap = calloc(WORLD_SZ() / 8, 1);
+ bitmap = calloc((WORLD_SZ() + 7) / 8, 1);
if (!bitmap) {
logerror("malloc failed in do_look\n");
pr("Memory error. Tell the deity.\n");
getsect(x, y, §);
if (sect.sct_type == SCT_WATER)
continue;
- if (player->owner)
- pr("Your ");
- else
- pr("%s (#%d) ", cname(sect.sct_own), sect.sct_own);
- pr("%s", dchr[sect.sct_type].d_name);
+ look_at_sect(§, 10);
changed += map_set(player->cnum, x, y,
dchr[sect.sct_type].d_mnem, 0);
- pr(" %d%% efficient ", player->owner ? sect.sct_effic :
- roundintby((int)sect.sct_effic, 10));
- civ = sect.sct_item[I_CIVIL];
- mil = sect.sct_item[I_MILIT];
- if (civ)
- pr("with %s%d civ ",
- player->owner ? "" : "approx ",
- player->owner ? civ : roundintby(civ, 10));
- if (mil)
- pr("with %s%d mil ",
- player->owner ? "" : "approx ",
- player->owner ? mil : roundintby(mil, 10));
- pr("@ %s\n", xyas(x, y, player->cnum));
if (opt_HIDDEN) {
setcont(player->cnum, sect.sct_own, FOUND_LOOK);
}
return RET_OK;
}
+void look_at_sect(struct sctstr *sp, int mult)
+{
+ int civ, mil;
+ int ours = player->god || sp->sct_own == player->cnum;
+
+ pr("%s %s",
+ sp->sct_own == player->cnum ? "Your" : prnatid(sp->sct_own),
+ dchr[sp->sct_type].d_name);
+ pr(" %d%% efficient ",
+ ours ? sp->sct_effic : roundintby(sp->sct_effic, mult));
+ civ = sp->sct_item[I_CIVIL];
+ mil = sp->sct_item[I_MILIT];
+ if (civ)
+ pr("with %s%d civ ",
+ ours ? "" : "approx ",
+ ours ? civ : roundintby(civ, mult));
+ if (mil)
+ pr("with %s%d mil ",
+ ours ? "" : "approx ",
+ ours ? mil : roundintby(mil, mult));
+ pr("@ %s\n", xyas(sp->sct_x, sp->sct_y, player->cnum));
+}
+
static void
look_ship(struct shpstr *lookship)
{
/* subs at sea only seen by sonar */
if (tmcp->m_flags & M_SUB && sect.sct_type == SCT_WATER)
continue;
- pr("%s (#%d) %s @ %s\n",
- cname(sp->shp_own), sp->shp_own, prship(sp),
+ pr("%s %s @ %s\n",
+ prnatid(sp->shp_own), prship(sp),
xyas(sp->shp_x, sp->shp_y, player->cnum));
if (opt_HIDDEN)
setcont(player->cnum, sp->shp_own, FOUND_LOOK);
for (i = 0; NULL != (lp = getlandp(i)); i++) {
if (lp->lnd_own == player->cnum || lp->lnd_own == 0)
continue;
- if (lp->lnd_ship >= 0)
+ if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
continue;
/* Don't always see spies */
if (lchr[(int)lp->lnd_type].l_flags & L_SPY) {
- /* If it's on a ship or unit, assume it's hidden
- enough not to be seen */
- if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
- continue;
if (!(chance(LND_SPY_DETECT_CHANCE(lp->lnd_effic))))
continue;
}
if (dist > vrange)
continue;
- pr("%s (#%d) %s (approx %d mil) @ %s\n",
- cname(lp->lnd_own), lp->lnd_own,
- prland(lp), roundintby(lp->lnd_item[I_MILIT], 20),
+ pr("%s %s (approx %d mil) @ %s\n",
+ prnatid(lp->lnd_own), prland(lp),
+ roundintby(lp->lnd_item[I_MILIT], 20),
xyas(lp->lnd_x, lp->lnd_y, player->cnum));
if (opt_HIDDEN)
setcont(player->cnum, lp->lnd_own, FOUND_LOOK);
for (i = 0; NULL != (pp = getplanep(i)); i++) {
if (pp->pln_own == player->cnum || pp->pln_own == 0)
continue;
- if (pp->pln_ship >= 0)
+ if (pp->pln_ship >= 0 || pp->pln_land >= 0)
continue;
if (pp->pln_flags & PLN_LAUNCHED)
continue;
if (dist > vrange)
continue;
- pr("%s (#%d) %s @ %s\n",
- cname(pp->pln_own), pp->pln_own,
- prplane(pp), xyas(pp->pln_x, pp->pln_y, player->cnum));
+ pr("%s %s @ %s\n",
+ prnatid(pp->pln_own), prplane(pp),
+ xyas(pp->pln_x, pp->pln_y, player->cnum));
if (opt_HIDDEN)
setcont(player->cnum, pp->pln_own, FOUND_LOOK);
}