/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* lost.c: List lost items
- *
+ *
* Known contributors to this file:
* Steve McClure, 1997
*/
-#include "player.h"
-#include "nat.h"
-#include "nsc.h"
-#include "file.h"
-#include "lost.h"
-#include "optlist.h"
+#include <config.h>
+
#include "commands.h"
+#include "lost.h"
int
lost(void)
struct loststr lost;
time_t now;
- if (!player->argp[1]) {
- if (!snxtitem(&ni, EF_LOST, "*"))
- return RET_SYN;
- } else {
- if (!snxtitem(&ni, EF_LOST, player->argp[1]))
- return RET_SYN;
- }
+ if (!snxtitem(&ni, EF_LOST,
+ player->argp[1] ? player->argp[1] : "*",
+ NULL))
+ return RET_SYN;
prdate();
nlost = 0;
time(&now);
- pr("DUMP LOST ITEMS %d\n", now);
+ pr("DUMP LOST ITEMS %ld\n", (long)now);
if (player->god)
pr("owner ");
pr("type id x y timestamp\n");
- while (nxtitem(&ni, (s_char *)&lost)) {
+ while (nxtitem(&ni, &lost)) {
if (lost.lost_owner == 0)
continue;
if (lost.lost_owner != player->cnum && !player->god)
if (player->god)
pr("%d ", lost.lost_owner);
pr("%d %d ", lost.lost_type, lost.lost_id);
- prxy("%d %d ", lost.lost_x, lost.lost_y, player->cnum);
- pr("%d\n", lost.lost_timestamp);
+ prxy("%d %d ", lost.lost_x, lost.lost_y);
+ pr("%ld\n", (long)lost.lost_timestamp);
nlost++;
}
if (nlost == 0) {