/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1996
*/
-#include "misc.h"
-#include "player.h"
-#include "land.h"
-#include "nsc.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "land.h"
int
lsta(void)
pr("%4d %-16.16s ", land.lnd_uid, lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
pr(" %3d%% %3d %1.1f %1.1f %3d ",
- land.lnd_effic,
- land.lnd_tech,
- (float)land.lnd_att, (float)land.lnd_def, land.lnd_vul);
+ land.lnd_effic, land.lnd_tech, land.lnd_att, land.lnd_def,
+ land.lnd_vul);
pr("%2d %2d %2d %2d ",
land.lnd_spd, land.lnd_vis, land.lnd_spy, land.lnd_rad);
pr("%2d %2d %2d %2d %2d ",