/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* lstat.c: Show the stats of your land units
- *
+ *
* Known contributors to this file:
* Steve McClure, 1996
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "land.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
-#include "optlist.h"
+#include <config.h>
+
#include "commands.h"
+#include "land.h"
int
-lstats(void)
+lsta(void)
{
- int nunits;
- struct nstr_item ni;
- struct lndstr land;
- s_char *mission_short_name();
-
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
- return RET_SYN;
+ int nunits;
+ struct nstr_item ni;
+ struct lndstr land;
+ struct lchrstr *lcp;
- nunits = 0;
- while (nxtitem(&ni, (s_char *)&land)) {
- if (!player->owner || land.lnd_own == 0)
- continue;
- if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
- pr("bad unit type %d (#%d)\n",
- land.lnd_type, ni.cur);
- continue;
- }
- count_land_planes(&land);
+ if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
+ return RET_SYN;
- if (nunits++ == 0) {
-pr(" %16.16s s v s r r a f a a\n", "");
-pr(" %16.16s p i p a n c i m a\n", "");
-pr("lnd# %16.16s x,y eff tech att def vul d s y d g c r m f\n", "unit-type");
- }
- pr("%4d %-16.16s ",
- land.lnd_uid,
- lchr[(int)land.lnd_type].l_name);
- prxy("%4d,%-4d",
- land.lnd_x,
- land.lnd_y,
- player->cnum);
- pr(" %3d%% %3d %1.1f %1.1f %3d ",
- land.lnd_effic,
- land.lnd_tech,
- (float)land.lnd_att,
- (float)land.lnd_def,
- land.lnd_vul);
- pr("%2d %2d %2d %2d ",
- land.lnd_spd,
- land.lnd_vis,
- land.lnd_spy,
- land.lnd_rad);
- pr("%2d %2d %2d %2d %2d ",
- land.lnd_frg,
- land.lnd_acc,
- land.lnd_dam,
- land.lnd_ammo,
- land.lnd_aaf);
- pr("\n");
+ nunits = 0;
+ while (nxtitem(&ni, &land)) {
+ if (!player->owner || land.lnd_own == 0)
+ continue;
+ lcp = lchr + land.lnd_type;
+ if (nunits++ == 0) {
+ pr(" %16.16s s v s r r a f a a\n", "");
+ pr(" %16.16s p i p a n c i m a\n", "");
+ pr("lnd# %16.16s x,y eff tech att def vul d s y d g c r m f\n", "unit-type");
}
- if (nunits == 0) {
- if (player->argp[1])
- pr("%s: No unit(s)\n", player->argp[1]);
- else
- pr("%s: No unit(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d unit%s\n", nunits, splur(nunits));
- return RET_OK;
+ pr("%4d %-16.16s ", land.lnd_uid, lcp->l_name);
+ prxy("%4d,%-4d", land.lnd_x, land.lnd_y);
+ pr(" %3d%% %3d %1.1f %1.1f %3d ",
+ land.lnd_effic, land.lnd_tech, lnd_att(&land), lnd_def(&land),
+ lnd_vul(&land));
+ pr("%2d %2d %2d %2d ",
+ lnd_spd(&land), lnd_vis(&land), lcp->l_spy, lcp->l_rad);
+ pr("%2d %2d %2d %2d %2d ",
+ lnd_frg(&land), lnd_acc(&land), lnd_dam(&land),
+ lcp->l_ammo, lnd_aaf(&land));
+ pr("\n");
+ }
+ if (nunits == 0) {
+ if (player->argp[1])
+ pr("%s: No unit(s)\n", player->argp[1]);
+ else
+ pr("%s: No unit(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d unit%s\n", nunits, splur(nunits));
+ return RET_OK;
}