/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
-#include "misc.h"
-#include "nat.h"
-#include "file.h"
-#include "player.h"
-#include "map.h"
-#include "ship.h"
-#include "land.h"
-#include "xy.h"
-#include "nsc.h"
#include "commands.h"
+#include "land.h"
+#include "map.h"
#include "optlist.h"
+#include "ship.h"
int
map(void)
{
- register s_char *b;
- int unit_type = 0;
+ int unit_type = EF_BAD;
int bmap = 0;
- struct natstr *np;
- s_char *str;
- struct nstr_sect ns;
- s_char origin = '\0';
- int map_flags = 0;
- int i;
- s_char what[64];
- s_char buf[1024];
+ char *str;
+ char buf[1024];
+ char prompt[128];
if (**player->argp != 'm') {
if (**player->argp == 'b')
bmap = 'b';
- else if (**player->argp == 'n')
- bmap = 'n';
- else {
+ else if (**player->argp == 'n') {
+ unit_type = EF_NUKE;
+ if (player->argp[0][1] == 'b')
+ bmap = 'b';
+ else
+ bmap = 'n';
+ } else {
if (**player->argp == 'l')
unit_type = EF_LAND;
else if (**player->argp == 'p')
}
}
- if (player->argp[1] == (s_char *)0) {
- if ((str = getstring("(sects)? ", buf)) == 0)
+ if (player->argp[1] == NULL) {
+ if (unit_type == EF_BAD) {
+ str = getstring("(sects)? ", buf);
+ } else {
+ sprintf(prompt, "(sects, %s)? ", ef_nameof(unit_type));
+ str = getstring(prompt, buf);
+ }
+
+ if (!str || !*str)
return RET_SYN;
- } else {
+ } else
str = player->argp[1];
- }
- np = getnatp(player->cnum);
- if (*str == '*') {
- sprintf(what, "%d:%d,%d:%d",
- -WORLD_X / 2, WORLD_X / 2 - 1,
- -WORLD_Y / 2, WORLD_Y / 2 - 1);
- if (!snxtsct(&ns, what))
- return RET_FAIL;
- } else if (!snxtsct(&ns, str)) {
- i = atoi(str);
- if (unit_map(unit_type, i, &ns, &origin))
- return RET_FAIL;
- }
- b = player->argp[2];
- while (b != (s_char *)0 && (*b)) {
- switch (*b) {
- case 's':
- case 'S':
- map_flags |= MAP_SHIP;
- break;
- case 'l':
- case 'L':
- map_flags |= MAP_LAND;
- break;
- case 'p':
- case 'P':
- map_flags |= MAP_PLANE;
- break;
- case 'h':
- case 'H':
- map_flags |= MAP_HIGH;
- break;
- case '*':
- map_flags |= MAP_ALL;
- break;
- case 't':
- if (bmap != 'b')
- goto bad_flag;
- bmap = 't';
- *(b + 1) = 0;
- break;
- case 'r':
- if (bmap != 'b')
- goto bad_flag;
- bmap = 'r';
- *(b + 1) = 0;
- break;
- default:
- bad_flag:
- pr("Bad flag %c!\n", *b);
- break;
- }
- b++;
- }
+ if (unit_type == EF_BAD)
+ unit_type = EF_SHIP;
- return draw_map(bmap, origin, map_flags, &ns);
+ return do_map(bmap, unit_type, str, player->argp[2]);
}