/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* map.c: Display a map of sectors.
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
+ * Marc Olzheim, 2004
+ * Markus Armbruster, 2005-2011
*/
#include <config.h>
-#include "misc.h"
-#include "nat.h"
-#include "file.h"
-#include "player.h"
-#include "map.h"
-#include "ship.h"
-#include "land.h"
-#include "xy.h"
-#include "nsc.h"
#include "commands.h"
-#include "optlist.h"
+#include "map.h"
int
-map(void)
+c_map(void)
{
- char *b;
- int unit_type = 0;
+ int unit_type = EF_BAD;
int bmap = 0;
- char *str;
- struct nstr_sect ns;
- char origin = '\0';
- int map_flags = 0;
+ char *str, *prompt;
char buf[1024];
+ char prompt_buf[128];
if (**player->argp != 'm') {
if (**player->argp == 'b')
bmap = 'b';
- else if (**player->argp == 'n')
- bmap = 'n';
- else {
+ else if (**player->argp == 'n') {
+ unit_type = EF_NUKE;
+ if (player->argp[0][1] == 'b')
+ bmap = 'b';
+ else
+ bmap = 'n';
+ } else {
if (**player->argp == 'l')
unit_type = EF_LAND;
else if (**player->argp == 'p')
}
}
- if (player->argp[1] == NULL) {
- str = getstring("(sects)? ", buf);
- if (!str || !*str)
- return RET_SYN;
- } else
- str = player->argp[1];
-
- if (!snxtsct(&ns, str)) {
- if (unit_map(unit_type, atoi(str), &ns, &origin))
- return RET_FAIL;
- }
- for (b = player->argp[2]; b && *b; b++) {
- switch (*b) {
- case 's':
- case 'S':
- map_flags |= MAP_SHIP;
- break;
- case 'l':
- case 'L':
- map_flags |= MAP_LAND;
- break;
- case 'p':
- case 'P':
- map_flags |= MAP_PLANE;
- break;
- case 'h':
- case 'H':
- map_flags |= MAP_HIGH;
- break;
- case '*':
- map_flags |= MAP_ALL;
- break;
- case 't':
- if (bmap != 'b')
- goto bad_flag;
- bmap = 't';
- *(b + 1) = 0;
- break;
- case 'r':
- if (bmap != 'b')
- goto bad_flag;
- bmap = 'r';
- *(b + 1) = 0;
- break;
- default:
- bad_flag:
- pr("Bad flag %c!\n", *b);
- break;
- }
+ if (unit_type == EF_BAD)
+ prompt = "(sects)? ";
+ else {
+ sprintf(prompt_buf, "(sects, %s)? ", ef_nameof(unit_type));
+ prompt = prompt_buf;
}
+ str = getstarg(player->argp[1], prompt, buf);
+ if (!str || !*str)
+ return RET_SYN;
+
+ if (unit_type == EF_BAD)
+ unit_type = EF_SHIP;
- return draw_map(bmap, origin, map_flags, &ns);
+ return do_map(bmap, unit_type, str, player->argp[2]);
}