/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* marc.c: March units around
- *
+ *
* Known contributors to this file:
* Thomas Ruschak
* Ken Stevens, 1995 (rewrite)
+ * Ron Koenderink, 2006-2007
*/
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "land.h"
-#include "sect.h"
-#include "news.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "deity.h"
+#include <config.h>
+
+#include "commands.h"
#include "file.h"
#include "map.h"
-#include "commands.h"
-
-static int set_leader(struct emp_qelem *list, struct lndstr **leaderp);
+#include "path.h"
+#include "empobj.h"
+#include "unit.h"
int
march(void)
struct emp_qelem land_list;
double minmob, maxmob;
int together;
- s_char *cp = 0;
- struct lndstr *lnd = 0; /* leader */
- struct nstr_sect ns;
- s_char origin;
- int dir;
- int stopping = 0;
- int skip = 0;
- s_char buf[1024];
- s_char prompt[128];
- if (!snxtitem(&ni_land, EF_LAND, player->argp[1]))
+ if (!snxtitem(&ni_land, EF_LAND, player->argp[1], NULL))
return RET_SYN;
lnd_sel(&ni_land, &land_list);
lnd_mar(&land_list, &minmob, &maxmob, &together, player->cnum);
pr("No lands\n");
return RET_FAIL;
}
- set_leader(&land_list, &lnd);
- if (player->argp[2]) {
- strcpy(buf, player->argp[2]);
- if (!(cp = lnd_path(together, lnd, buf)))
- cp = player->argp[2];
- }
-
- while (!QEMPTY(&land_list)) {
- s_char *bp, dp[80];
-
- if (cp == 0 || *cp == '\0' || stopping) {
- stopping = 0;
- lnd_mar(&land_list, &minmob, &maxmob, &together, player->cnum);
- if (QEMPTY(&land_list)) {
- pr("No lands left\n");
- return RET_OK;
- }
- if (set_leader(&land_list, &lnd)) {
- stopping = 1;
- continue;
- }
- if (!skip)
- nav_map(lnd->lnd_x, lnd->lnd_y, 1);
- else
- skip = 0;
- sprintf(prompt, "<%.1f:%.1f: %s> ", maxmob,
- minmob, xyas(lnd->lnd_x, lnd->lnd_y, player->cnum));
- cp = getstring(prompt, buf);
-/* Just in case any of our lands were shelled while we were at the
- * prompt, we call lnd_mar() again.
- */
- lnd_mar(&land_list, &minmob, &maxmob, &together, player->cnum);
- if (QEMPTY(&land_list)) {
- pr("No lands left\n");
- return RET_OK;
- }
- if (set_leader(&land_list, &lnd)) {
- stopping = 1;
- continue;
- }
- }
- if (cp == 0 || *cp == '\0')
- cp = &dirch[DIR_STOP];
- if (*cp == 'M' ||
- *cp == 'B' || *cp == 'f' || *cp == 'i' || *cp == 'm') {
- ++cp;
- if (cp[-1] == 'M') {
- unit_map(EF_LAND, lnd->lnd_uid, &ns, &origin);
- draw_map(0, origin, 0, &ns, player->cnum);
- skip = 1;
- } else if (cp[-1] == 'B') {
- unit_map(EF_LAND, lnd->lnd_uid, &ns, &origin);
- draw_map(EF_BMAP, origin, 0, &ns, player->cnum);
- skip = 1;
- } else if (cp[-1] == 'f') {
- struct emp_qelem *qp;
- qp = land_list.q_back;
- emp_remque(land_list.q_back);
- emp_insque(qp, &land_list);
- set_leader(&land_list, &lnd);
- } else if (cp[-1] == 'i') {
- lnd_list(&land_list);
- } else {
- lnd_sweep(&land_list, 1, 1, player->cnum);
- stopping |= lnd_check_mines(&land_list);
- }
- continue;
- } else if (*cp == 'r' || *cp == 'l') {
- bp = ++cp;
- while ((*bp != ' ') && (*bp))
- bp++;
- while ((*bp == ' ') && (*bp))
- bp++;
- if ((bp != (s_char *)0) && (*bp))
- player->argp[1] = bp;
- else {
- sprintf(dp, "%d", lnd->lnd_uid);
- player->argp[1] = dp;
- }
- if (cp[-1] == 'r') {
- player->argp[0] = "lradar";
- rada();
- skip = 1;
- } else
- llook();
- *cp = 0;
- player->btused++;
- continue;
- } else {
- dir = chkdir(*cp++, DIR_STOP, DIR_LAST);
- if (dir == -1) {
- if (NULL != (cp = lnd_path(together, lnd, buf)))
- continue;
- direrr("`%c' to stop", 0, 0);
- pr(", `i' to list units, `f' to change leader,\n");
- pr("`r' to radar, `l' to look, `M' to map, `B' to bmap,\n");
- pr("and `m' to minesweep\n");
- stopping = 1;
- continue;
- }
- }
- stopping |=
- lnd_mar_one_sector(&land_list, dir, player->cnum, together);
- }
- return RET_OK;
-}
-
-static int
-set_leader(struct emp_qelem *list, struct lndstr **leaderp)
-{
- struct llist *llp = (struct llist *)(list->q_back);
-
- if (!*leaderp)
- pr("Leader is ");
- else if ((*leaderp)->lnd_uid != llp->land.lnd_uid)
- pr("Changing leader to ");
- else
- return 0;
- *leaderp = &llp->land;
- pr("%s\n", prland(&llp->land));
- return 1;
+ return do_unit_move(&land_list, &together, &minmob, &maxmob);
}