/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <ctype.h>
#include "commands.h"
#include "file.h"
-#include "land.h"
#include "map.h"
#include "path.h"
-
-static int set_leader(struct emp_qelem *list, struct lndstr **leaderp);
-static void switch_leader(struct emp_qelem *list, int land_uid);
+#include "empobj.h"
+#include "unit.h"
int
march(void)
double minmob, maxmob;
int together;
char *cp = NULL;
- struct lndstr *lnd = NULL; /* leader */
+ int leader_uid;
+ struct empobj *leader;
int dir;
int stopping = 0;
int skip = 0;
pr("No lands\n");
return RET_FAIL;
}
- set_leader(&land_list, &lnd);
+ leader = get_leader(&land_list);
+ leader_uid = leader->uid;
+ pr("Leader is %s\n", obj_nameof(leader));
if (player->argp[2]) {
strcpy(buf, player->argp[2]);
- if (!(cp = lnd_path(together, lnd, buf)))
+ if (!(cp = lnd_path(together, (struct lndstr *)leader, buf)))
cp = player->argp[2];
}
pr("No lands left\n");
return RET_OK;
}
- if (set_leader(&land_list, &lnd)) {
+ leader = get_leader(&land_list);
+ if (leader->uid != leader_uid) {
+ leader_uid = leader->uid;
+ pr_leader_change(leader);
stopping = 1;
continue;
}
if (!skip)
- nav_map(lnd->lnd_x, lnd->lnd_y, 1);
+ nav_map(leader->x, leader->y, 1);
else
skip = 0;
sprintf(prompt, "<%.1f:%.1f: %s> ", maxmob,
- minmob, xyas(lnd->lnd_x, lnd->lnd_y, player->cnum));
+ minmob, xyas(leader->x, leader->y, player->cnum));
cp = getstring(prompt, buf);
/* Just in case any of our lands were shelled while we were at the
* prompt, we call lnd_mar() again.
pr("No lands left\n");
return RET_OK;
}
- if (set_leader(&land_list, &lnd)) {
+ leader = get_leader(&land_list);
+ if (leader->uid != leader_uid) {
+ leader_uid = leader->uid;
+ pr_leader_change(leader);
stopping = 1;
continue;
}
- if (cp && !(cp = lnd_path(together, lnd, buf)))
+ if (cp && !(cp = lnd_path(together, (struct lndstr *)leader, buf)))
cp = buf;
}
if (cp == NULL || *cp == '\0')
}
ac = parse(cp, player->argp, NULL, scanspace, NULL);
if (ac <= 1) {
- sprintf(dp, "%d", lnd->lnd_uid);
+ sprintf(dp, "%d", leader->uid);
player->argp[1] = dp;
cp++;
} else
case 'M':
do_map(bmap_flag, EF_LAND, player->argp[1], player->argp[2]);
skip = 1;
- break;
+ continue;
case 'f':
if (ac <= 1)
switch_leader(&land_list, -1);
else
switch_leader(&land_list, atoi(player->argp[1]));
- set_leader(&land_list, &lnd);
- break;
+ leader = get_leader(&land_list);
+ if (leader->uid != leader_uid) {
+ leader_uid = leader->uid;
+ pr_leader_change(leader);
+ }
+ continue;
case 'i':
lnd_list(&land_list);
- break;
+ continue;
case 'm':
lnd_sweep(&land_list, 1, 1, player->cnum);
stopping |= lnd_check_mines(&land_list);
- break;
+ continue;
case 'r':
radar(EF_LAND);
skip = 1;
player->btused++;
- break;
+ continue;
case 'l':
llook();
player->btused++;
- break;
+ continue;
case 'd':
if (ac == 2) {
player->argp[2] = player->argp[1];
- sprintf(dp, "%d", lnd->lnd_uid);
+ sprintf(dp, "%d", leader->uid);
player->argp[1] = dp;
}
landmine();
skip = 1;
player->btused++;
- break;
- default:
- direrr("`%c' to stop", 0, 0);
- pr(", `i' to list units, `f' to change leader,\n");
- pr("`r' to radar, `l' to look, `M' to map, `B' to bmap,\n");
- pr("`d' to drop mines, and `m' to minesweep\n");
- stopping = 1;
+ continue;
}
+ direrr("`%c' to stop", 0, 0);
+ pr(", `i' to list units, `f' to change leader,\n");
+ pr("`r' to radar, `l' to look, `M' to map, `B' to bmap,\n");
+ pr("`d' to drop mines, and `m' to minesweep\n");
+ stopping = 1;
}
return RET_OK;
}
-static int
-set_leader(struct emp_qelem *list, struct lndstr **leaderp)
+void
+pr_leader_change(struct empobj *leader)
{
- struct llist *llp = (struct llist *)(list->q_back);
+ pr("Changing %s to %s\n",
+ leader->ef_type == EF_SHIP ? "flagship" : "leader",
+ obj_nameof(leader));
+}
- if (!*leaderp)
- pr("Leader is ");
- else if ((*leaderp)->lnd_uid != llp->land.lnd_uid)
- pr("Changing leader to ");
- else
- return 0;
- *leaderp = &llp->land;
- pr("%s\n", prland(&llp->land));
- return 1;
+struct empobj *
+get_leader(struct emp_qelem *list)
+{
+ return &((struct ulist *)(list->q_back))->unit.gen;
}
-static void
-switch_leader(struct emp_qelem *list, int land_uid)
+void
+switch_leader(struct emp_qelem *list, int uid)
{
struct emp_qelem *qp, *save;
- struct llist *llp;
+ struct ulist *ulp;
if (QEMPTY(list))
return;
emp_remque(qp);
emp_insque(qp, list);
qp = list->q_back;
- llp = (struct llist *)qp;
- if (llp->land.lnd_uid == land_uid || land_uid == -1)
+ ulp = (struct ulist *)qp;
+ if (ulp->unit.gen.uid == uid || uid == -1)
break;
} while (list->q_back != save);
}