/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* marc.c: March units around
- *
+ *
* Known contributors to this file:
* Thomas Ruschak
* Ken Stevens, 1995 (rewrite)
#include "commands.h"
#include "file.h"
-#include "map.h"
-#include "path.h"
#include "empobj.h"
-#include "unit.h"
int
march(void)
double minmob, maxmob;
int together;
- if (!snxtitem(&ni_land, EF_LAND, player->argp[1]))
+ if (!snxtitem(&ni_land, EF_LAND, player->argp[1], NULL))
return RET_SYN;
lnd_sel(&ni_land, &land_list);
lnd_mar(&land_list, &minmob, &maxmob, &together, player->cnum);