}
fx = fship.shp_x;
fy = fship.shp_y;
- } else if (type == EF_SECTOR) {
+ } else {
if (!getsect(item.sect.sct_x, item.sect.sct_y, &fsect))
continue;
if (item.sect.sct_own != player->cnum)
continue;
}
- lnd_unlimber(&fland);
if (target == targ_ship) {
if (chance(lnd_acc(&fland) / 100.0))
dam = ldround(dam / 2.0, 1);
if (dam2 < 0)
continue;
- lnd_unlimber(&land);
(*nfiring)++;
if (!fp)
add_to_flist(list, (struct empobj *)&land, dam2, 0);