/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
int mines;
int shells;
int mines_avail;
- int mines_there;
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
- mines =
- onearg(player->argp[2], "Drop how many mines from each ship? ");
+ mines = onearg(player->argp[2],
+ "Drop how many mines from each ship? ");
if (mines <= 0)
return RET_SYN;
while (nxtitem(&ni, (s_char *)&ship)) {
mp = &mchr[(int)ship.shp_type];
if ((mp->m_flags & M_MINE) == 0)
continue;
- if ((shells = getvar(V_SHELL, (s_char *)&ship, EF_SHIP)) == 0)
+ if ((shells = ship.shp_item[I_SHELL]) == 0)
continue;
mines_avail = min(shells, mines);
if (getsect(ship.shp_x, ship.shp_y, §) == 0 ||
pr("You can't lay mines there!!\n");
continue;
}
- mines_there = getvar(V_MINE, (s_char *)§, EF_SECTOR);
- putvar(V_SHELL, shells - mines_avail, (s_char *)&ship, EF_SHIP);
- putvar(V_MINE, mines_avail + mines_there, (s_char *)§,
- EF_SECTOR);
+ sect.sct_mines = min(sect.sct_mines + mines_avail, MINES_MAX);
+ ship.shp_item[I_SHELL] = shells - mines_avail;
putsect(§);
ship.shp_mission = 0;
putship(ship.shp_uid, &ship);
struct lchrstr *lp;
struct nstr_item ni;
int shells;
- int mines_there;
int mines_wanted;
int mines_laid;
int total_mines_laid;
continue;
}
resupply_commod(&land, I_SHELL);
- if (!(shells = getvar(V_SHELL, (s_char *)&land, EF_LAND)))
+ putland(land.lnd_uid, &land);
+ if (!(shells = land.lnd_item[I_SHELL]))
continue;
shells = min(shells, land.lnd_mobil);
if (!getsect(land.lnd_x, land.lnd_y, §) ||
pr("You can't lay mines there!!\n");
continue;
}
- mines_there = getvar(V_MINE, (s_char *)§, EF_SECTOR);
if (sect.sct_own == sect.sct_oldown)
pr("There are currently %d mines in %s\n",
- mines_there, xyas(sect.sct_x, sect.sct_y, player->cnum));
+ sect.sct_mines, xyas(sect.sct_x, sect.sct_y, player->cnum));
sprintf(prompt, "Drop how many mines from %s? ", prland(&land));
mines_wanted = onearg(player->argp[2], prompt);
if (!check_land_ok(&land))
total_mines_laid = 0;
while (shells > 0 && total_mines_laid < mines_wanted) {
mines_laid = min(shells, mines_wanted - total_mines_laid);
- putvar(V_SHELL, shells - mines_laid, (s_char *)&land, EF_LAND);
+ land.lnd_item[I_SHELL] = shells - mines_laid;
land.lnd_mobil -= mines_laid;
putland(land.lnd_uid, &land);
- resupply_commod(&land, I_SHELL);
+ resupply_commod(&land, I_SHELL); /* Get more shells */
putland(land.lnd_uid, &land);
total_mines_laid += mines_laid;
- shells = getvar(V_SHELL, (s_char *)&land, EF_LAND);
+ shells = land.lnd_item[I_SHELL];
shells = min(shells, land.lnd_mobil);
}
getsect(sect.sct_x, sect.sct_y, §);
- putvar(V_MINE, total_mines_laid + mines_there, (s_char *)§,
- EF_SECTOR);
+ sect.sct_mines = min(sect.sct_mines + total_mines_laid, MINES_MAX);
putsect(§);
- if (shells)
- pr("%s laid a total of %d mines in %s\n",
+ if (total_mines_laid == mines_wanted) {
+ pr("%s laid a total of %d mines in %s",
prland(&land), total_mines_laid,
xyas(sect.sct_x, sect.sct_y, land.lnd_own));
- else
+ if (!shells)
+ pr(" but is now out of supply\n");
+ else
+ pr("\n");
+ } else
pr("%s ran out of %s before it could finish the job\nOnly %d mines were laid in %s\n", prland(&land), land.lnd_mobil > 0 ? "supply" : "mobility", total_mines_laid, xyas(sect.sct_x, sect.sct_y, land.lnd_own));
}
return RET_OK;