/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Known contributors to this file:
* Thomas Ruschak, 1992
* Steve McClure, 2000
- * Markus Armbruster, 2005-2008
+ * Markus Armbruster, 2005-2021
*/
#include <config.h>
#include "commands.h"
-#include "empobj.h"
#include "mission.h"
-#include "optlist.h"
-#include "path.h"
+#include "unit.h"
static int clear_mission(struct nstr_item *);
static int show_mission(struct nstr_item *);
radius = 9999;
while (nxtitem(&ni, &item)) {
- gp = (struct empobj *)&item;
+ gp = &item.gen;
if (!player->owner || gp->own == 0)
continue;
if (mission == MI_RESERVE) {
if (!lnd_can_attack((struct lndstr *)gp)) {
pr("%s is not designed to fight ground troops\n",
- obj_nameof(gp));
+ unit_nameof(gp));
continue;
}
if (!lchr[gp->type].l_rad) {
- pr("%s cannot react anywhere!\n", obj_nameof(gp));
+ pr("%s cannot react anywhere!\n", unit_nameof(gp));
continue;
}
}
if ((mission == MI_INTERDICT) && (type == EF_SHIP))
if (mchr[(int)gp->type].m_glim == 0) {
- pr("%s: cannot fire at range!\n", obj_nameof(gp));
+ pr("%s: cannot fire at range!\n", unit_nameof(gp));
continue;
}
if ((mission == MI_INTERDICT) && (type == EF_LAND))
if (lchr[(int)gp->type].l_dam == 0) {
- pr("%s: cannot fire at range!\n", obj_nameof(gp));
+ pr("%s: cannot fire at range!\n", unit_nameof(gp));
continue;
}
struct plchrstr *pcp;
pcp = &plchr[(int)gp->type];
+ if (pcp->pl_flags & P_M) {
+ pr("Missiles can't escort.\n"
+ "%s #%d is ineligible\n",
+ pcp->pl_name, gp->uid);
+ continue;
+ }
if (!(pcp->pl_flags & P_ESC) && !(pcp->pl_flags & P_F)) {
pr("Only planes with the escort or intercept abilities can escort.\n"
"%s #%d is ineligible\n",
}
if (type == EF_PLANE && nuk_on_plane((struct plnstr *)gp) >= 0) {
- pr("%s can't perform a mission while it carries a nuclear weapon",
- obj_nameof(gp));
+ pr("%s can't perform a mission"
+ " while it is carrying a nuclear weapon\n",
+ unit_nameof(gp));
continue;
}
range = oprange(gp);
if (range < mapdist(gp->x, gp->y, x, y)) {
pr("%s: out of range! (range %d)\n",
- obj_nameof(gp), range);
+ unit_nameof(gp), range);
continue;
}
gp->opx = x;
num++;
pr("%s on %s mission, centered on %s, radius %d\n",
- obj_nameof(gp), mission_name(mission),
+ unit_nameof(gp), mission_name(mission),
xyas(x, y, player->cnum), gp->radius);
}
if (num == 0) {
struct empobj *gp;
while (nxtitem(np, &item)) {
- gp = (struct empobj *)&item;
+ gp = &item.gen;
if (!player->owner || gp->own == 0)
continue;
if (first) {
- pr("Thing x,y op-sect rad mission\n");
+ pr("Thing x,y op-sect rad mission\n");
first = 0;
}
- pr("%-25s", obj_nameof(gp));
- prxy(" %3d,%-3d", gp->x, gp->y, player->cnum);
+ pr("%-25s", unit_nameof(gp));
+ prxy(" %4d,%-4d", gp->x, gp->y);
switch (gp->mission) {
case MI_INTERDICT:
case MI_SUPPORT:
case MI_AIR_DEFENSE:
case MI_DSUPPORT:
case MI_OSUPPORT:
- prxy(" %3d,%-3d", gp->opx, gp->opy, player->cnum);
- pr(" %4d", gp->radius);
+ prxy(" %4d,%-4d", gp->opx, gp->opy);
+ pr(" %3d", gp->radius);
break;
default:
CANT_REACH();