/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1996
*/
+#include <config.h>
+
+#include <stdio.h>
+#include <time.h>
#include "misc.h"
#include "player.h"
#include "nsc.h"
#include "server.h"
#include "prototypes.h"
-#include <stdio.h>
-
int
mobupdate(void)
{
update_all_mob();
updating_mob = 1;
} else if (updating_mob == 1) {
- pr("Turning off mobility updating.\n\r");
+ pr("Turning off mobility updating.\n");
pr("Mobility updating will come back on around %s",
ctime(×tamps.starttime));
pr("within 3 minutes, depending on when the server checks.");
update_all_mob();
updating_mob = 0;
} else if (updating_mob == 0) {
- pr("Mobility updating is already off.\n\r");
+ pr("Mobility updating is already off.\n");
pr("Mobility updating will come back on around %s",
ctime(×tamps.starttime));
pr("within 3 minutes, depending on when the server checks.");