/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
#include "commands.h"
#include "item.h"
-#include "land.h"
+#include "map.h"
#include "optlist.h"
#include "path.h"
#include "plague.h"
-static int cmd_move_map(coord curx, coord cury, char *arg);
+static int cmd_move_map(coord, coord, char *, char *);
int
move(void)
*/
/*ARGSUSED*/
static int
-cmd_move_map(coord curx, coord cury, char *arg)
+cmd_move_map(coord curx, coord cury, char *arg1, char *arg2)
{
- return display_region_map(0, EF_SHIP, curx, cury, arg);
+ return display_region_map(0, EF_SHIP, curx, cury, arg1, arg2);
}
int