if (land.lnd_own == player->cnum)
tot_mil += total_mil(&land);
}
- if ((getvar(V_MILIT, (s_char *)§, EF_SECTOR) + tot_mil) * 10
- < getvar(V_CIVIL, (s_char *)§, EF_SECTOR)) {
+ if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
pr("Military control required to move goods.\n");
return RET_FAIL;
}
}
stype = sect.sct_type;
dp = &dchr[stype];
- infected = getvar(V_PSTAGE, (s_char *)§, EF_SECTOR) == PLG_INFECT;
- amt_src = getvar(vtype, (s_char *)§, EF_SECTOR);
+ infected = sect.sct_pstage == PLG_INFECT;
+ amt_src = sect.sct_item[vtype];
if (!istest && amt_src <= 0) {
pr("No %s in %s\n", ip->i_name,
xyas(sect.sct_x, sect.sct_y, player->cnum));
pr("Somebody has captured that sector!\n");
return RET_FAIL;
}
- amt_src = getvar(vtype, (s_char *)&start, EF_SECTOR);
+ amt_src = start.sct_item[vtype];
if (amt_src < amount) {
pr("Only %d %s left in %s!\n", amt_src,
ip->i_name, xyas(start.sct_x, start.sct_y, player->cnum));
} else
amt_src -= amount;
- putvar(vtype, amt_src, (s_char *)&start, EF_SECTOR);
+ start.sct_item[vtype] = amt_src;
start.sct_flags |= MOVE_IN_PROGRESS;
putsect(&start);
}
pr("Somebody has captured that sector!\n");
getsect(x, y, §);
}
- if (vtype == V_CIVIL && getvar(V_CIVIL, (s_char *)§, EF_SECTOR) &&
- sect.sct_oldown != player->cnum) {
+ if (vtype == V_CIVIL && sect.sct_item[I_CIVIL]
+ && sect.sct_oldown != player->cnum) {
pr("Your civilians don't want to stay!\n");
getsect(x, y, §);
}
- amt_dst = getvar(vtype, (s_char *)§, EF_SECTOR);
+ amt_dst = sect.sct_item[vtype];
if (32767 - amt_dst < amount) {
pr("Only enough room for %d in %s. The goods will be returned.\n",
32767 - amt_dst, xyas(sect.sct_x, sect.sct_y, player->cnum));
getsect(x + diroff[n][0], y + diroff[n][1], &tsct);
if (tsct.sct_own != player->cnum)
continue;
- amt_dst = getvar(vtype, (s_char *)&tsct, EF_SECTOR);
+ amt_dst = tsct.sct_item[vtype];
if (32767 - amt_dst < amount)
continue;
n = -1;
getsect(tsct.sct_x, tsct.sct_y, §);
}
- amt_dst = getvar(vtype, (s_char *)§, EF_SECTOR);
+ amt_dst = sect.sct_item[vtype];
if (32767 - amt_dst < amount) {
amount = 32767 - amt_dst;
pr("Only room for %d, the rest were lost.\n", amount);
}
if (istest)
return RET_OK;
- if (putvar(vtype, amount + amt_dst, (s_char *)§, EF_SECTOR) < 0) {
- pr("No more room in %s. The goods were lost.\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum));
- /* charge the player mobility anyway */
- amount = 0;
- }
+ sect.sct_item[vtype] = amount + amt_dst;
/*
* Now add commodities to destination sector,
* along with plague that came along for the ride.
* Takeover unowned sectors if not deity.
*/
- if (infected && getvar(V_PSTAGE, (s_char *)§, EF_SECTOR) == 0)
- putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)§, EF_SECTOR);
+ if (infected && sect.sct_pstage == PLG_HEALTHY)
+ sect.sct_pstage = PLG_EXPOSED;
if (vtype == V_CIVIL) {
if (opt_NEW_WORK) {
sect.sct_loyal = ((amt_dst * sect.sct_loyal) +
if ((vtype != V_CIVIL) && (vtype != V_MILIT))
return 0;
- mil = getvar(V_MILIT, (s_char *)sp, EF_SECTOR);
- civs = getvar(V_CIVIL, (s_char *)sp, EF_SECTOR);
+ mil = sp->sct_item[I_MILIT];
+ civs = sp->sct_item[I_CIVIL];
if (vtype == V_MILIT)
mil -= amnt;