/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Jeff Bailey
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
-#include "var.h"
-#include "sect.h"
#include "ship.h"
-#include "xy.h"
#include "nsc.h"
-#include "nat.h"
#include "file.h"
#include "path.h"
#include "commands.h"
struct nstr_item nb;
s_char buf[1024];
- if (!opt_SHIPNAMES) {
- pr("Ship naming is not enabled.\n");
- return RET_FAIL;
- }
if (!snxtitem(&nb, EF_SHIP, player->argp[1]))
return RET_SYN;
- while (nxtitem(&nb, (s_char *)&ship)) {
+ while (nxtitem(&nb, &ship)) {
if (!player->owner)
continue;
p = getstarg(player->argp[2], "Name? ", buf);