/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* name.c: Name a ship
- *
+ *
* Known contributors to this file:
* Jeff Bailey
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "sect.h"
-#include "ship.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "deity.h"
-#include "file.h"
-#include "path.h"
+#include <config.h>
+
#include "commands.h"
-#include "optlist.h"
+#include "ship.h"
/*
* name <SHIP> <NAME>
int
name(void)
{
- struct shpstr ship;
- s_char *p;
- struct nstr_item nb;
- s_char buf[1024];
+ struct shpstr ship;
+ char *p;
+ struct nstr_item nb;
+ char buf[1024];
- if (!opt_SHIPNAMES) {
- pr("Ship naming is not enabled.\n");
+ if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
+ return RET_SYN;
+ while (nxtitem(&nb, &ship)) {
+ if (!player->owner)
+ continue;
+ p = getstarg(player->argp[2], "Name? ", buf);
+ if (!check_ship_ok(&ship))
return RET_FAIL;
+ if (!p || !*p)
+ return RET_SYN;
+ if (!strcmp(p, "~")) {
+ ship.shp_name[0] = 0;
+ } else {
+ strncpy(ship.shp_name, p, MAXSHPNAMLEN - 1);
+ ship.shp_name[MAXSHPNAMLEN - 1] = 0;
}
- if (!snxtitem(&nb, EF_SHIP, player->argp[1]))
- return RET_SYN;
- while (nxtitem(&nb, (s_char *)&ship)) {
- if (!player->owner)
- continue;
- p = getstarg(player->argp[2], "Name? ", buf);
- if (!check_ship_ok(&ship))
- return RET_FAIL;
- if (p == 0 || *p == 0)
- return RET_SYN;
- if (!strcmp(p,"~")) {
- ship.shp_name[0] = 0;
- }
- else
- {
- strncpy(ship.shp_name,p,MAXSHPNAMLEN - 1);
- ship.shp_name[MAXSHPNAMLEN - 1] = 0;
- }
- putship(ship.shp_uid,&ship);
- }
+ putship(ship.shp_uid, &ship);
+ }
- return RET_OK;
+ return RET_OK;
}
-