/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* nati.c: List nation information
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "nat.h"
-#include "sect.h"
-#include "file.h"
-#include "xy.h"
-#include "optlist.h"
+#include <config.h>
+
#include "commands.h"
+#include "optlist.h"
int
-nati(void)
+c_nation(void)
{
struct natstr *natp;
struct sctstr sect;
- float hap;
+ double hap;
int mil;
int civ;
+ int cnum;
int poplimit, safepop, uwpop;
double pfac;
- if ((natp = getnatp(player->cnum)) == 0) {
- pr("Bad country number %d\n", player->cnum);
- return RET_SYN;
+ if (player->argp[1]) {
+ if (!(natp = natargp(player->argp[1], NULL)))
+ return RET_SYN;
+ } else
+ natp = getnatp(player->cnum);
+
+ cnum = natp->nat_cnum;
+ if (!player->god && cnum != player->cnum) {
+ pr("Only deities can request a nation report for another country.\n");
+ return RET_FAIL;
}
- pr("\n(#%i) %s Nation Report\t", player->cnum, cname(player->cnum));
+
+ pr("\n(#%d) %s Nation Report\t", cnum, cname(cnum));
prdate();
pr("Nation status is %s", natstate(natp));
pr(" Bureaucratic Time Units: %d\n", natp->nat_btu);
- if (natp->nat_stat & STAT_INUSE) {
+ if (natp->nat_stat != STAT_UNUSED) {
getsect(natp->nat_xcap, natp->nat_ycap, §);
- if (!player->owner || (sect.sct_type != SCT_CAPIT &&
- sect.sct_type != SCT_MOUNT &&
- sect.sct_type != SCT_SANCT))
- pr("No capital. (was at %s)\n",
+ if (influx(natp))
+ pr("No capital (was at %s).\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
else {
civ = sect.sct_item[I_CIVIL];
mil = sect.sct_item[I_MILIT];
pr("%d%% eff %s at %s has %d civilian%s & %d military\n",
sect.sct_effic,
- (sect.sct_type ==
- SCT_CAPIT ? "capital" : "mountain capital"),
- xyas(sect.sct_x, sect.sct_y, player->cnum), civ, splur(civ),
- mil);
+ sect.sct_type == SCT_CAPIT ? "capital" : "mountain capital",
+ xyas(sect.sct_x, sect.sct_y, player->cnum),
+ civ, splur(civ), mil);
}
}
pr(" The treasury has $%.2f", (double)natp->nat_money);
- pr(" Military reserves: %ld\n", natp->nat_reserve);
+ pr(" Military reserves: %d\n", natp->nat_reserve);
pr("Education..........%6.2f Happiness.......%6.2f\n",
- (double)natp->nat_level[NAT_ELEV],
- (double)natp->nat_level[NAT_HLEV]);
+ natp->nat_level[NAT_ELEV], natp->nat_level[NAT_HLEV]);
pr("Technology.........%6.2f Research........%6.2f\n",
- (double)natp->nat_level[NAT_TLEV],
- (double)natp->nat_level[NAT_RLEV]);
- pr("Technology factor :%6.2f%%", tfact(player->cnum, 100.));
+ natp->nat_level[NAT_TLEV], natp->nat_level[NAT_RLEV]);
+ pr("Technology factor :%6.2f%%", tfact(cnum, 100.));
if (opt_NO_PLAGUE)
pfac = 0.0;
else
- pfac = ((double)natp->nat_level[NAT_TLEV] + 100.) /
- ((double)natp->nat_level[NAT_RLEV] + 100.);
+ pfac = (natp->nat_level[NAT_TLEV] + 100.0) /
+ (natp->nat_level[NAT_RLEV] + 100.0);
pr(" Plague factor : %6.2f%%\n", pfac);
pr("\n");
- poplimit = 999;
- if (opt_RES_POP)
- poplimit = max_pop(natp->nat_level[NAT_RLEV], 0);
+ poplimit = max_population(natp->nat_level[NAT_RLEV], SCT_MINE, 0);
pr("Max population : %d\n", poplimit);
- safepop =
- (int)((double)poplimit / (1.0 + obrate * (double)etu_per_update));
- uwpop =
- (int)((double)poplimit / (1.0 + uwbrate * (double)etu_per_update));
- safepop++;
- if (((double)safepop * (1.0 + obrate * (double)etu_per_update)) >
- ((double)poplimit + 0.0000001))
- safepop--;
- uwpop++;
- if (((double)uwpop * (1.0 + uwbrate * (double)etu_per_update)) >
- ((double)poplimit + 0.0000001))
- uwpop--;
-
+ safepop = (int)(poplimit / (1.0 + obrate * (double)etu_per_update));
+ uwpop = (int)(poplimit / (1.0 + uwbrate * (double)etu_per_update));
pr("Max safe population for civs/uws: %d/%d\n", safepop, uwpop);
- hap = ((natp->nat_level[NAT_TLEV] - 40) / 40.0 +
- natp->nat_level[NAT_ELEV] / 3.0);
-
+ hap = hap_req(natp);
if (hap > 0.0)
- pr("Happiness needed is %f\n", hap);
+ pr("Happiness needed is %.2f\n", hap);
else
pr("No happiness needed\n");