skip = 1;
continue;
case 'd':
- if (ac == 2) {
- player->argp[2] = player->argp[1];
+ if (ac < 3) {
+ player->argp[2] = ac < 2 ? "1" : player->argp[1];
sprintf(dp, "%d", leader->uid);
player->argp[1] = dp;
}
mine();
else
landmine();
+ stopping = 1;
skip = 1;
player->btused++;
continue;