]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/navi.c
Update copyright notice
[empserver] / src / lib / commands / navi.c
index 266f9733da769159983e7c6692ae51523034752c..a143ba10f479f6b21766653607d23e4091d5a196 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
@@ -14,8 +14,7 @@
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
  *  ---
  *
  *  navi.c: Navigate ships and such
- * 
+ *
  *  Known contributors to this file:
  *     Ken Stevens, 1995 (rewritten)
+ *     Ron Koenderink, 2006-2007
+ *     Markus Armbruster, 2006-2015
  */
 
 #include <config.h>
 
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "ship.h"
-#include "sect.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "file.h"
-#include "map.h"
 #include "commands.h"
-#include "optlist.h"
-
-static int set_flagship(struct emp_qelem *list, struct shpstr **flagshipp);
+#include "unit.h"
 
 int
 navi(void)
 {
     struct nstr_item ni_ship;
     struct emp_qelem ship_list;
-    double minmob, maxmob;
-    int together;
-    char *cp = 0;
-    struct shpstr *shp = 0;    /* flagship */
-    struct nstr_sect ns;
-    char origin;
-    int dir;
-    int stopping = 0;
-    int skip = 0;
-    char buf[1024];
-    char prompt[128];
-    char pathtaken[1024];      /* Doubtful we'll have a path longer than this */
-    char *pt = pathtaken;
 
-    if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1]))
+    if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1], NULL))
        return RET_SYN;
     shp_sel(&ni_ship, &ship_list);
-    shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
     if (QEMPTY(&ship_list)) {
        pr("No ships\n");
        return RET_FAIL;
     }
-    set_flagship(&ship_list, &shp);
-    if (player->argp[2]) {
-       strcpy(buf, player->argp[2]);
-       if (!(cp = shp_path(together, shp, buf)))
-           cp = player->argp[2];
-    }
-
-    *pt = '\0';
-    while (!QEMPTY(&ship_list)) {
-       char *bp, dp[80];
-
-       if (cp == 0 || *cp == '\0' || stopping) {
-           stopping = 0;
-           shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
-           if (QEMPTY(&ship_list)) {
-               pr("No ships left\n");
-               if (strlen(pathtaken) > 0) {
-                   pathtaken[strlen(pathtaken) - 1] = '\0';
-                   if (strlen(pathtaken) > 0)
-                       pr("Path taken: %s\n", pathtaken);
-               }
-               return RET_OK;
-           }
-           if (set_flagship(&ship_list, &shp)) {
-               stopping = 1;
-               continue;
-           }
-           if (!skip)
-               nav_map(shp->shp_x, shp->shp_y,
-                       !(mchr[(int)shp->shp_type].m_flags & M_SUB));
-           else
-               skip = 0;
-           sprintf(prompt, "<%.1f:%.1f: %s> ", maxmob,
-                   minmob, xyas(shp->shp_x, shp->shp_y, player->cnum));
-           cp = getstring(prompt, buf);
-           /* Just in case any of our ships were shelled while we were at the
-            * prompt, we call shp_nav() again.
-            */
-           shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
-           if (QEMPTY(&ship_list)) {
-               pr("No ships left\n");
-               if (strlen(pathtaken) > 0) {
-                   pathtaken[strlen(pathtaken) - 1] = '\0';
-                   if (strlen(pathtaken) > 0)
-                       pr("Path taken: %s\n", pathtaken);
-               }
-               return RET_OK;
-           }
-           if (set_flagship(&ship_list, &shp)) {
-               stopping = 1;
-               continue;
-           }
-       }
-       radmapnopr(shp->shp_x, shp->shp_y, (int)shp->shp_effic,
-                  (int)techfact(shp->shp_tech,
-                                mchr[(int)shp->shp_type].m_vrnge),
-                  (mchr[(int)shp->shp_type].m_flags & M_SONAR)
-                  ? techfact(shp->shp_tech, 1.0) : 0.0);
-       if (cp == 0 || *cp == '\0')
-           cp = &dirch[DIR_STOP];
-       if (*cp == 'M' ||
-           *cp == 'B' || *cp == 'f' || *cp == 'i' || *cp == 'm') {
-           ++cp;
-           if (cp[-1] == 'M') {
-               unit_map(EF_SHIP, shp->shp_uid, &ns, &origin);
-               draw_map(0, origin, MAP_SHIP, &ns);
-               skip = 1;
-           } else if (cp[-1] == 'B') {
-               unit_map(EF_SHIP, shp->shp_uid, &ns, &origin);
-               draw_map('b', origin, MAP_SHIP, &ns);
-               skip = 1;
-           } else if (cp[-1] == 'f') {
-               struct emp_qelem *qp;
-               qp = ship_list.q_back;
-               emp_remque(ship_list.q_back);
-               emp_insque(qp, &ship_list);
-               set_flagship(&ship_list, &shp);
-           } else if (cp[-1] == 'i') {
-               shp_list(&ship_list);
-           } else {
-               stopping |= shp_sweep(&ship_list, 1, player->cnum);
-           }
-           continue;
-       } else if (*cp == 'r' || *cp == 'l' || *cp == 's') {
-           for (bp = cp + 1; *bp && !isspace(*bp); bp++) ;
-           for (; *bp && isspace(*bp); bp++) ;
-           if (*bp)
-               player->argp[1] = bp;
-           else {
-               sprintf(dp, "%d", shp->shp_uid);
-               player->argp[1] = dp;
-           }
-           if (*cp++ == 'r') {
-               rada();
-               skip = 1;
-           } else if (cp[-1] == 'l')
-               look();
-           else {
-               player->argp[2] = 0;
-               sona();
-               skip = 1;
-           }
-           *cp = 0;
-           player->btused++;
-           continue;
-       } else {
-           dir = chkdir(*cp++, DIR_STOP, DIR_VIEW);
-           if (dir < 0) {
-               if (NULL != (cp = shp_path(together, shp, buf)))
-                   continue;
-               direrr("`%c' to stop", ", `%c' to view, ", 0);
-               pr("`i' to list ships, `f' to change flagship,\n");
-               pr("`r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,\n");
-               pr("and `m' to minesweep\n");
-               stopping = 1;
-               continue;
-           } else if (dir == DIR_VIEW) {
-               shp_view(&ship_list);
-               continue;
-           }
-       }
-       stopping |=
-           shp_nav_one_sector(&ship_list, dir, player->cnum, together);
-       if (stopping != 2) {
-           *pt++ = dirch[dir];
-           *pt = '\0';
-       }
-    }
-    if (strlen(pathtaken) > 0) {
-       pathtaken[strlen(pathtaken) - 1] = '\0';
-       if (strlen(pathtaken) > 0)
-           pr("Path taken: %s\n", pathtaken);
-    }
-    return RET_OK;
-}
-
-int
-nav_map(int x, int y, int show_designations)
-{
-    char *ptr;
-    struct nstr_sect ns;
-    struct natstr *np;
-    struct sctstr sect;
-    struct range range;
-    int i;
-    /* Note this is not re-entrant anyway, so we keep the buffers
-       around */
-    static unsigned char *bitmap = NULL;
-    static char *wmapbuf = NULL;
-    static char **wmap = NULL;
-    int changed = 0;
-
-    if (!wmapbuf)
-       wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
-    if (!wmap) {
-       wmap = malloc(WORLD_Y * sizeof(*wmap));
-       if (wmap && wmapbuf) {
-           for (i = 0; i < WORLD_Y; i++)
-               wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
-       } else if (wmap) {
-           free(wmap);
-           wmap = NULL;
-       }
-    }
-    if (!bitmap)
-       bitmap = malloc((WORLD_X * WORLD_Y) / 8);
-    if (!wmapbuf || !wmap || !bitmap) {
-       pr("Memory error, tell the deity.\n");
-       logerror("malloc failed in navi\n");
-       return RET_FAIL;
-    }
-    memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
-    snxtsct_dist(&ns, x, y, 1);
-    np = getnatp(player->cnum);
-    xyrelrange(np, &ns.range, &range);
-    blankfill(wmapbuf, &ns.range, 1);
-    while (nxtsct(&ns, &sect)) {
-       ptr = &wmap[ns.dy][ns.dx];
-       *ptr = dchr[sect.sct_type].d_mnem;
-       if (!show_designations &&
-           sect.sct_own != player->cnum &&
-           sect.sct_type != SCT_WATER &&
-           sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
-           *ptr = '?';
-       changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
-       /*
-        * We do it this way so that 'x' and 'X'
-        * bdesignations will show up. This can
-        * be used to mark mined sectors. So, the
-        * player will see the current des, UNLESS
-        * they've marked the sector 'x' or 'X',
-        * in which case they'll see that.
-        * --ts
-        */
-       *ptr = player->bmap[sctoff(sect.sct_x, sect.sct_y)];
-    }
-    if (changed)
-       writemap(player->cnum);
-    for (i = 0; i < ns.range.height; i++)
-       pr("%s\n", wmap[i]);
-    return RET_OK;
-}
-
-static int
-set_flagship(struct emp_qelem *list, struct shpstr **flagshipp)
-{
-    struct mlist *mlp = (struct mlist *)(list->q_back);
-
-    if (!*flagshipp)
-       pr("Flagship is ");
-    else if ((*flagshipp)->shp_uid != mlp->ship.shp_uid)
-       pr("Changing flagship to ");
-    else
-       return 0;
-    *flagshipp = &mlp->ship;
-    pr("%s\n", prship(&mlp->ship));
-    return 1;
+    return unit_move(&ship_list);
 }