]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/navi.c
Update copyright notice
[empserver] / src / lib / commands / navi.c
index 6d19e36bf16266041fac00f2361fdbd46651a6ae..a143ba10f479f6b21766653607d23e4091d5a196 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
@@ -14,8 +14,7 @@
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
  *  ---
  *
  *  navi.c: Navigate ships and such
- * 
+ *
  *  Known contributors to this file:
  *     Ken Stevens, 1995 (rewritten)
  *     Ron Koenderink, 2006-2007
+ *     Markus Armbruster, 2006-2015
  */
 
 #include <config.h>
 
 #include "commands.h"
-#include "map.h"
-#include "optlist.h"
-#include "path.h"
-#include "empobj.h"
 #include "unit.h"
 
-static void pr_leader_change(struct empobj *leader);
-static struct empobj *get_leader(struct emp_qelem *list);
-static void switch_leader(struct emp_qelem *list, int uid);
-
 int
 navi(void)
 {
     struct nstr_item ni_ship;
     struct emp_qelem ship_list;
-    double minmob, maxmob;
-    int together;
 
     if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1], NULL))
        return RET_SYN;
     shp_sel(&ni_ship, &ship_list);
-    shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
     if (QEMPTY(&ship_list)) {
        pr("No ships\n");
        return RET_FAIL;
     }
-
-    return do_unit_move(&ship_list, &together, &minmob, &maxmob);
-}
-
-int
-do_unit_move(struct emp_qelem *ulist, int *together,
-            double *minmob, double *maxmob)
-{
-    char *cp = NULL;
-    int leader_uid;
-    struct empobj *leader;
-    int dir;
-    int stopping = 0;
-    int skip = 0;
-    char buf[1024];
-    char prompt[128];
-    char scanspace[1024];
-    char pathtaken[1024];  /* Doubtful we'll have a path longer than this */
-    char *pt = pathtaken;
-    char bmap_flag;
-    int ac;
-    short type;
-
-    leader = get_leader(ulist);
-    leader_uid = leader->uid;
-    type = leader->ef_type;
-    pr("%s is %s\n",
-       type == EF_SHIP ? "Flagship" : "Leader",
-       obj_nameof(leader));
-
-    if (player->argp[2]) {
-       strcpy(buf, player->argp[2]);
-       if (!(cp = unit_path(*together, leader, buf)))
-           cp = player->argp[2];
-    }
-
-    *pt = '\0';
-    while (!QEMPTY(ulist)) {
-       char dp[80];
-
-       if (cp == NULL || *cp == '\0' || stopping) {
-           stopping = 0;
-           if (type == EF_SHIP)
-               shp_nav(ulist, minmob, maxmob, together, player->cnum);
-           else
-               lnd_mar(ulist, minmob, maxmob, together, player->cnum);
-           if (QEMPTY(ulist)) {
-               pr("No %s left\n",
-                   type == EF_SHIP ? "ships" : "lands");
-               if (type == EF_SHIP && strlen(pathtaken) > 1) {
-                   pathtaken[strlen(pathtaken) - 1] = '\0';
-                   pr("Path taken: %s\n", pathtaken);
-               }
-               return RET_OK;
-           }
-           leader = get_leader(ulist);
-           if (leader->uid != leader_uid) {
-               leader_uid = leader->uid;
-               pr_leader_change(leader);
-               stopping = 1;
-               continue;
-           }
-           if (!skip)
-               nav_map(leader->x, leader->y,
-                       type == EF_SHIP ?
-                           !(mchr[(int)leader->type].m_flags & M_SUB) : 1);
-           else
-               skip = 0;
-           sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
-                   *minmob, xyas(leader->x, leader->y, player->cnum)); 
-           cp = getstring(prompt, buf);
-           /* Just in case any of our units were shelled while we were
-            * at the prompt, we call shp_nav() or lnd_mar() again.
-            */
-           if (type == EF_SHIP)
-               shp_nav(ulist, minmob, maxmob, together, player->cnum);
-           else
-               lnd_mar(ulist, minmob, maxmob, together, player->cnum);
-           if (QEMPTY(ulist)) {
-               pr("No %s left\n",
-                   type == EF_SHIP ? "ships" : "lands");
-               if (type == EF_SHIP && strlen(pathtaken) > 1) {
-                   pathtaken[strlen(pathtaken) - 1] = '\0';
-                   pr("Path taken: %s\n", pathtaken);
-               }
-               return RET_OK;
-           }
-           leader = get_leader(ulist);
-           if (leader->uid != leader_uid) {
-               leader_uid = leader->uid;
-               pr_leader_change(leader);
-               stopping = 1;
-               continue;
-           }
-           if (!(cp = unit_path(*together, leader, buf)))
-               cp = buf;
-       }
-       if (type == EF_SHIP) {
-           radmapnopr(leader->x, leader->y, (int)leader->effic,
-                      (int)techfact(leader->tech,
-                                    mchr[(int)leader->type].m_vrnge),
-                      (mchr[(int)leader->type].m_flags & M_SONAR)
-                      ? techfact(leader->tech, 1.0) : 0.0);
-       }
-       if (cp == NULL || *cp == '\0')
-           cp = &dirch[DIR_STOP];
-       dir = chkdir(*cp, DIR_STOP, DIR_LAST);
-       if (dir >= 0) {
-           if (type == EF_SHIP) {
-               stopping |= shp_nav_one_sector(ulist, dir,
-                   player->cnum, *together);
-               if (stopping != 2) {
-                   *pt++ = dirch[dir];
-                   *pt = '\0';
-               }
-           } else
-               stopping |=
-                   lnd_mar_one_sector(ulist, dir, player->cnum,
-                       *together);
-           cp++;
-           continue;
-       }
-       ac = parse(cp, scanspace, player->argp, NULL, NULL, NULL);
-       if (ac <= 1) {
-           sprintf(dp, "%d", leader->uid);
-           player->argp[1] = dp;
-           cp++;
-       } else
-           cp = NULL;
-       bmap_flag = 0;
-       switch (*player->argp[0]) {
-       case 'B':
-           bmap_flag = 'b';
-           /*
-            * fall through
-            */
-       case 'M':
-           do_map(bmap_flag, leader->ef_type, player->argp[1],
-                  player->argp[2]);
-           skip = 1;
-           continue;
-       case 'f':
-           if (ac <= 1)
-               switch_leader(ulist, -1);
-           else
-               switch_leader(ulist, atoi(player->argp[1]));
-           leader = get_leader(ulist);
-           if (leader->uid != leader_uid) {
-               leader_uid = leader->uid;
-               pr_leader_change(leader);
-           }
-           continue;
-       case 'i':
-           unit_list(ulist);
-           continue;
-       case 'm':
-           if (type == EF_SHIP)
-               stopping |= shp_sweep(ulist, 1, 1, player->cnum);
-           else {
-               lnd_sweep(ulist, 1, 1, player->cnum);
-               stopping |= lnd_check_mines(ulist);
-           }
-           continue;
-       case 'r':
-           radar(leader->ef_type);
-           skip = 1;
-           player->btused++;
-           continue;
-       case 'l':
-           do_look(type);
-           player->btused++;
-           continue;
-       case 's':
-           if (leader->ef_type != EF_SHIP)
-               break;
-           sona();
-           player->btused++;
-           skip = 1;
-           continue;
-       case 'd':
-           if (ac == 2) {
-               player->argp[2] = player->argp[1];
-               sprintf(dp, "%d", leader->uid);
-               player->argp[1] = dp;
-           }
-           if (type == EF_SHIP)
-               mine();
-           else
-               landmine();
-           skip = 1;
-           player->btused++;
-           continue;
-       case 'v':
-           unit_view(ulist);
-           continue;
-       }
-       direrr("`%c' to stop", ", `%c' to view", NULL);
-       pr(", `i' to list %s, `f' to change %s,\n",
-           type == EF_SHIP ? "ships" : "units",
-           type == EF_SHIP ? "flagship" : "leader");
-       pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
-           type == EF_SHIP ? "`s' to sonar, " : "");
-       pr("`d' to drop mines, and `m' to minesweep\n");
-       stopping = 1;
-    }
-    if (type == EF_SHIP && strlen(pathtaken) > 1) {
-       pathtaken[strlen(pathtaken) - 1] = '\0';
-       pr("Path taken: %s\n", pathtaken);
-    }
-    return RET_OK;
-}
-
-int
-nav_map(int x, int y, int show_designations)
-{
-    char *ptr;
-    struct nstr_sect ns;
-    struct natstr *np;
-    struct sctstr sect;
-    int i;
-    /* Note this is not re-entrant anyway, so we keep the buffers
-       around */
-    static char *wmapbuf = NULL;
-    static char **wmap = NULL;
-    int changed = 0;
-
-    if (!wmapbuf)
-       wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
-    if (!wmap) {
-       wmap = malloc(WORLD_Y * sizeof(*wmap));
-       if (wmap && wmapbuf) {
-           for (i = 0; i < WORLD_Y; i++)
-               wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
-       } else if (wmap) {
-           free(wmap);
-           wmap = NULL;
-       }
-    }
-    if (!wmapbuf || !wmap) {
-       pr("Memory error, tell the deity.\n");
-       logerror("malloc failed in navi\n");
-       return RET_FAIL;
-    }
-    snxtsct_dist(&ns, x, y, 1);
-    np = getnatp(player->cnum);
-    blankfill(wmapbuf, &ns.range, 1);
-    while (nxtsct(&ns, &sect)) {
-       ptr = &wmap[ns.dy][ns.dx];
-       *ptr = dchr[sect.sct_type].d_mnem;
-       if (!show_designations &&
-           sect.sct_own != player->cnum &&
-           sect.sct_type != SCT_WATER &&
-           sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
-           *ptr = '?';
-       changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
-       /*
-        * We do it this way so that 'x' and 'X'
-        * bdesignations will show up. This can
-        * be used to mark mined sectors. So, the
-        * player will see the current des, UNLESS
-        * they've marked the sector 'x' or 'X',
-        * in which case they'll see that.
-        * --ts
-        */
-       *ptr = player->bmap[sect.sct_uid];
-    }
-    if (changed)
-       writemap(player->cnum);
-    for (i = 0; i < ns.range.height; i++)
-       pr("%s\n", wmap[i]);
-    return RET_OK;
-}
-
-static void
-pr_leader_change(struct empobj *leader)
-{
-    pr("Changing %s to %s\n",
-       leader->ef_type == EF_SHIP ? "flagship" : "leader",
-       obj_nameof(leader));
-}
-
-static struct empobj *
-get_leader(struct emp_qelem *list)
-{
-    return &((struct ulist *)(list->q_back))->unit.gen;
-}
-
-static void
-switch_leader(struct emp_qelem *list, int uid)
-{
-    struct emp_qelem *qp, *save;
-    struct ulist *ulp;
-
-    if (QEMPTY(list))
-       return;
-
-    save = qp = list->q_back;
-    do {
-        emp_remque(qp);
-        emp_insque(qp, list);
-        qp = list->q_back;
-        ulp = (struct ulist *)qp;
-        if (ulp->unit.gen.uid == uid || uid == -1)
-            break;
-    } while (list->q_back != save);
+    return unit_move(&ship_list);
 }