/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Ken Stevens, 1995 (rewritten)
* Ron Koenderink, 2006-2007
- * Markus Armbruster, 2006-2014
+ * Markus Armbruster, 2006-2015
*/
#include <config.h>
{
struct nstr_item ni_ship;
struct emp_qelem ship_list;
- double minmob, maxmob;
if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
shp_sel(&ni_ship, &ship_list);
- shp_nav(&ship_list, &minmob, &maxmob, player->cnum);
if (QEMPTY(&ship_list)) {
pr("No ships\n");
return RET_FAIL;
}
- return unit_move(&ship_list, &minmob, &maxmob);
+ return unit_move(&ship_list);
}