#include "map.h"
#include "optlist.h"
#include "path.h"
-#include "empobj.h"
#include "unit.h"
static void pr_leader_change(struct empobj *leader);
type = leader->ef_type;
pr("%s is %s\n",
type == EF_SHIP ? "Flagship" : "Leader",
- obj_nameof(leader));
+ unit_nameof(leader));
if (player->argp[2]) {
strcpy(buf, player->argp[2]);
* fall through
*/
case 'M':
- do_map(bmap_flag, leader->ef_type, player->argp[1],
- player->argp[2]);
+ display_region_map(bmap_flag, type, leader->x, leader->y,
+ player->argp[1], player->argp[2]);
skip = 1;
continue;
case 'f':
{
pr("Changing %s to %s\n",
leader->ef_type == EF_SHIP ? "flagship" : "leader",
- obj_nameof(leader));
+ unit_nameof(leader));
}
static struct empobj *