/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* ndump.c: Dump nuke information
- *
+ *
* Known contributors to this file:
* John Yockey, 1997
* Steve McClure, 1998
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "sect.h"
-#include "nuke.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "deity.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "nuke.h"
int
ndump(void)
{
- register int i;
- struct nstr_item nstr;
- struct nukstr nuk;
- time_t now;
- int nnukes;
+ struct nstr_item nstr;
+ struct nukstr nuk;
+ time_t now;
+ int nnukes;
- if (!snxtitem(&nstr, EF_NUKE, player->argp[1]))
- return RET_SYN;
- prdate();
- if (player->god) pr(" ");
- time(&now);
- pr("DUMP NUKES %d\n", now);
- if (player->god) pr("own ");
- pr("id x y num type\n");
- nnukes = 0;
- while (nxtitem(&nstr, (s_char *)&nuk)) {
- if (!player->god && !player->owner)
- continue;
- if (nuk.nuk_own == 0)
- continue;
- nnukes++;
- for (i = 0; i < N_MAXNUKE; i++) {
- if (nuk.nuk_types[i] > 0) {
- if (player->god) pr("%3d ", nuk.nuk_own);
- pr("%d ", nuk.nuk_uid);
- prxy("%d %d", nuk.nuk_x, nuk.nuk_y, player->cnum);
- pr(" %d", nuk.nuk_types[i]);
- pr(" %0.5s", nchr[i].n_name);
- pr("\n");
- }
- }
- }
- if (nnukes == 0) {
- if (player->argp[1])
- pr("%s: No nuke(s)\n", player->argp[1]);
- else
- pr("%s: No nuke(s)\n", "");
- return RET_FAIL;
- } else
- pr("%d nuke%s\n", nnukes, splur(nnukes));
+ if (!snxtitem(&nstr, EF_NUKE, player->argp[1], NULL))
+ return RET_SYN;
+ prdate();
+ if (player->god)
+ pr(" ");
+ time(&now);
+ pr("DUMP NUKES %ld\n", (long)now);
+ if (player->god)
+ pr("own ");
+ pr("id x y num type\n");
+ nnukes = 0;
+ while (nxtitem(&nstr, &nuk)) {
+ if (!player->god && !player->owner)
+ continue;
+ if (nuk.nuk_own == 0)
+ continue;
+ nnukes++;
+ if (player->god)
+ pr("%d ", nuk.nuk_own);
+ pr("%d ", nuk.nuk_uid);
+ prxy("%d %d", nuk.nuk_x, nuk.nuk_y);
+ pr(" %d", 1);
+ pr(" %.5s", nchr[(int)nuk.nuk_type].n_name);
+ pr("\n");
+ }
+ if (nnukes == 0) {
+ if (player->argp[1])
+ pr("%s: No nuke(s)\n", player->argp[1]);
+ else
+ pr("%s: No nuke(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d nuke%s\n", nnukes, splur(nnukes));
- return RET_OK;
+ return RET_OK;
}