int
ndump(void)
{
- register int i;
- struct nstr_item nstr;
- struct nukstr nuk;
- time_t now;
- int nnukes;
+ register int i;
+ struct nstr_item nstr;
+ struct nukstr nuk;
+ time_t now;
+ int nnukes;
- if (!snxtitem(&nstr, EF_NUKE, player->argp[1]))
- return RET_SYN;
- prdate();
- if (player->god) pr(" ");
- time(&now);
- pr("DUMP NUKES %d\n", now);
- if (player->god) pr("own ");
- pr("id x y num type\n");
- nnukes = 0;
- while (nxtitem(&nstr, (s_char *)&nuk)) {
- if (!player->god && !player->owner)
- continue;
- if (nuk.nuk_own == 0)
- continue;
- nnukes++;
- for (i = 0; i < N_MAXNUKE; i++) {
- if (nuk.nuk_types[i] > 0) {
- if (player->god) pr("%3d ", nuk.nuk_own);
- pr("%d ", nuk.nuk_uid);
- prxy("%d %d", nuk.nuk_x, nuk.nuk_y, player->cnum);
- pr(" %d", nuk.nuk_types[i]);
- pr(" %0.5s", nchr[i].n_name);
- pr("\n");
- }
- }
+ if (!snxtitem(&nstr, EF_NUKE, player->argp[1]))
+ return RET_SYN;
+ prdate();
+ if (player->god)
+ pr(" ");
+ time(&now);
+ pr("DUMP NUKES %d\n", now);
+ if (player->god)
+ pr("own ");
+ pr("id x y num type\n");
+ nnukes = 0;
+ while (nxtitem(&nstr, (s_char *)&nuk)) {
+ if (!player->god && !player->owner)
+ continue;
+ if (nuk.nuk_own == 0)
+ continue;
+ nnukes++;
+ for (i = 0; i < N_MAXNUKE; i++) {
+ if (nuk.nuk_types[i] > 0) {
+ if (player->god)
+ pr("%3d ", nuk.nuk_own);
+ pr("%d ", nuk.nuk_uid);
+ prxy("%d %d", nuk.nuk_x, nuk.nuk_y, player->cnum);
+ pr(" %d", nuk.nuk_types[i]);
+ pr(" %0.5s", nchr[i].n_name);
+ pr("\n");
+ }
}
- if (nnukes == 0) {
- if (player->argp[1])
- pr("%s: No nuke(s)\n", player->argp[1]);
- else
- pr("%s: No nuke(s)\n", "");
- return RET_FAIL;
- } else
- pr("%d nuke%s\n", nnukes, splur(nnukes));
+ }
+ if (nnukes == 0) {
+ if (player->argp[1])
+ pr("%s: No nuke(s)\n", player->argp[1]);
+ else
+ pr("%s: No nuke(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d nuke%s\n", nnukes, splur(nnukes));
- return RET_OK;
+ return RET_OK;
}