/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* new.c: Create a new capital for a player
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
*/
-#include "misc.h"
-#include "player.h"
-#include "nat.h"
-#include "sect.h"
-#include "path.h"
-#include "file.h"
-#include "xy.h"
-#include "tel.h"
-#include "land.h"
-#include "nsc.h"
-#include "options.h"
-#include "optlist.h"
-#include "commands.h"
+#include <config.h>
#include <fcntl.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#include "commands.h"
+#include "land.h"
+#include "optlist.h"
+#include "path.h"
+#include "prototypes.h"
-#ifdef START_UNITS
-static int deity_build_land(int, coord, coord, natid, int);
-#endif
-static int isok(int x, int y);
-static void ok(s_char *map, int x, int y);
-
-static struct range defrealm = { -8, -5, 10, 5, 0, 0 };
-
-#define MAXAVAIL 300
+static void init_sanct(struct natstr *, coord, coord);
int
new(void)
{
struct sctstr sect;
struct natstr *natp;
- struct boundstr newrealms;
- struct range absrealm;
natid num;
coord x, y;
- int i;
- s_char *p;
- int n;
- s_char buf[1024];
+ char *p;
+ char buf[1024];
natp = getnatp(player->cnum);
if (natp->nat_xorg != 0 || natp->nat_yorg != 0) {
pr("Must be at 0,0 to add a new country\n");
- return 0;
- }
- if ((n = natarg(player->argp[1], "Country? ")) < 0) {
- pr("Bad country number\n");
- return 0;
+ return RET_FAIL;
}
- num = n;
- natp = getnatp(num);
- if ((natp->nat_stat & STAT_NEW) == 0) {
+ if (!(natp = natargp(player->argp[1], "Country? ")))
+ return RET_SYN;
+ num = natp->nat_cnum;
+ if (natp->nat_stat != STAT_NEW) {
pr("Country #%d (%s) isn't a new country!\n", num, cname(num));
return RET_SYN;
}
- if (player->argp[2] != 0) {
- if ((p = getstarg(player->argp[2], "sanctuary pair : ", buf)) == 0)
- return RET_SYN;
- if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
- return RET_SYN;
- if (sect.sct_type != SCT_RURAL) {
- pr("%s is a %s; try again...\n",
- xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
- return RET_SYN;
- }
- getsect(x + 2, y, §);
- if (sect.sct_type != SCT_RURAL) {
- pr("%s is a %s; try again...\n",
- xyas(x + 2, y, player->cnum), dchr[sect.sct_type].d_name);
- return RET_SYN;
- }
- } else {
- for (i = 0; i < 300 && !player->aborted; i++) {
- /* Both x and y should be either odd or even */
- x = (random() % WORLD_X) - (WORLD_X / 2);
- y = (((random() % WORLD_Y) - (WORLD_Y / 2)) & ~1) | (x & 1);
- /*
- * If either of the two potential
- * sanctuary sectors are already
- * owned by someone else, pick
- * another place on the map.
- */
- getsect(x, y, §);
- if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
- continue;
- getsect(x + 2, y, §);
- if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
- continue;
- if (isok(x, y))
- break;
- }
- if (i == 300) {
- pr("couldn't find an empty slot!\n");
- return RET_FAIL;
- }
+ if (!(p = getstarg(player->argp[2], "sanctuary pair : ", buf)))
+ return RET_SYN;
+ if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
+ return RET_SYN;
+ if (sect.sct_type != SCT_RURAL) {
+ pr("%s is a %s; try again...\n",
+ xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
+ return RET_SYN;
+ }
+ getsect(x + 2, y, §);
+ if (sect.sct_type != SCT_RURAL) {
+ pr("%s is a %s; try again...\n",
+ xyas(x + 2, y, player->cnum), dchr[sect.sct_type].d_name);
+ return RET_SYN;
}
- if (player->aborted)
- return RET_FAIL;
pr("added country %d at %s\n", num, xyas(x, y, player->cnum));
+ nat_reset(natp, STAT_SANCT, x, y);
+ init_sanct(natp, x, y);
+ init_sanct(natp, x + 2, y);
+ putnat(natp);
+ return RET_OK;
+}
+
+static void
+init_sanct(struct natstr *natp, coord x, coord y)
+{
+ struct sctstr sect;
+
getsect(x, y, §);
- sect.sct_own = num;
+ sect.sct_own = natp->nat_cnum;
sect.sct_type = SCT_SANCT;
sect.sct_newtype = SCT_SANCT;
sect.sct_effic = 100;
sect.sct_road = 0;
sect.sct_rail = 0;
sect.sct_defense = 0;
- if (!opt_DEFENSE_INFRA)
- sect.sct_defense = sect.sct_effic;
sect.sct_mobil = startmob;
sect.sct_work = 100;
- sect.sct_oldown = num;
- if (at_least_one_100) {
- sect.sct_oil = 100;
- sect.sct_fertil = 100;
- sect.sct_uran = 100;
- sect.sct_min = 100;
- sect.sct_gmin = 100;
- }
- sect.sct_item[I_CIVIL] = opt_RES_POP ? 550 : 999;
- sect.sct_item[I_MILIT] = 55;
- sect.sct_item[I_FOOD] = 1000;
- sect.sct_item[I_UW] = 75;
- putsect(§);
- getsect(x + 2, y, §);
- sect.sct_own = num;
- sect.sct_type = SCT_SANCT;
- sect.sct_newtype = SCT_SANCT;
- sect.sct_effic = 100;
- sect.sct_road = 0;
- sect.sct_rail = 0;
- sect.sct_defense = 0;
- if (!opt_DEFENSE_INFRA)
- sect.sct_defense = sect.sct_effic;
- sect.sct_work = 100;
- sect.sct_oldown = num;
- sect.sct_mobil = startmob;
+ sect.sct_oldown = natp->nat_cnum;
if (at_least_one_100) {
sect.sct_oil = 100;
sect.sct_fertil = 100;
sect.sct_min = 100;
sect.sct_gmin = 100;
}
- sect.sct_item[I_CIVIL] = opt_RES_POP ? 550 : 999;
+ sect.sct_item[I_CIVIL] = max_pop(start_research, §);
sect.sct_item[I_MILIT] = 55;
- sect.sct_item[I_FOOD] = 100;
+ sect.sct_item[I_FOOD] = opt_NOFOOD ? 0 : 550;
sect.sct_item[I_UW] = 75;
putsect(§);
- natp->nat_btu = max_btus;
- natp->nat_stat &= ~STAT_NEW;
- natp->nat_stat |= STAT_SANCT;
- natp->nat_xstart = x;
- natp->nat_ystart = y;
- natp->nat_xcap = x;
- natp->nat_ycap = y;
- natp->nat_xorg = x;
- natp->nat_yorg = y;
- xyabsrange(natp, &defrealm, &absrealm);
- newrealms.b_xl = absrealm.lx;
- newrealms.b_xh = absrealm.hx;
- newrealms.b_yl = absrealm.ly;
- newrealms.b_yh = absrealm.hy;
- if (players_at_00) {
- natp->nat_xorg = 0;
- natp->nat_yorg = 0;
- }
- natp->nat_money = START_CASH;
- natp->nat_level[NAT_HLEV] = start_happiness;
- natp->nat_level[NAT_RLEV] = start_research;
- natp->nat_level[NAT_TLEV] = start_technology;
- natp->nat_level[NAT_ELEV] = start_education;
- for (i = 0; i < MAXNOR; i++)
- natp->nat_b[i] = newrealms;
- natp->nat_tgms = 0;
- (void)close(open(mailbox(buf, num), O_RDWR | O_TRUNC | O_CREAT, 0660));
-#ifdef START_UNITS
- for (n = 0; n < START_UNITS; n++)
- deity_build_land(start_unit_type[n], x, y, num, 0);
-#endif /* START_UNITS */
- putnat(natp);
- return 0;
-}
-
-static int nmin, ngold, noil, nur;
-static int nfree, navail, nowned;
-
-static int
-isok(int x, int y)
-{
- s_char *map;
- s_char *p;
- s_char buf[1024];
-
- nmin = ngold = noil = nur = 0;
- navail = nfree = nowned = 0;
- if ((map = malloc((WORLD_X * WORLD_Y) / 2)) == 0) {
- logerror("malloc failed in isok\n");
- pr("Memory error. Tell the deity.\n");
- return 0;
- }
- memset(map, 0, (WORLD_X * WORLD_Y) / 2);
- ok(map, x, y);
- free(map);
- if (nfree < 5)
- return 0;
- pr("Cap at %s; owned sectors: %d, free sectors: %d, avail: %d\n",
- xyas(x, y, player->cnum), nowned, nfree, navail);
- pr("min: %d, oil: %d, gold: %d, uranium: %d\n",
- nmin, noil, ngold, nur);
- p = getstring("This setup ok? ", buf);
- if (p == 0 || *p != 'y')
- return 0;
- return 1;
-}
-
-static void
-ok(s_char *map, int x, int y)
-{
- struct sctstr sect;
- int dir;
- int id;
-
- if (navail > MAXAVAIL)
- return;
- id = sctoff(x, y);
- if (map[id])
- return;
- if (!ef_read(EF_SECTOR, id, §))
- return;
- if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN)
- return;
- navail++;
- if (navail >= MAXAVAIL) {
- pr("At least %d...\n", MAXAVAIL);
- return;
- }
- if (sect.sct_type != SCT_MOUNT && sect.sct_type != SCT_PLAINS) {
- if (sect.sct_own == 0)
- nfree++;
- else
- nowned++;
- if (sect.sct_min > 9)
- nmin++;
- if (sect.sct_gmin > 9)
- ngold++;
- if (sect.sct_uran > 9)
- nur++;
- if (sect.sct_oil > 9)
- noil++;
- }
- map[id] = 1;
- for (dir = DIR_FIRST; dir <= DIR_LAST; dir++)
- ok(map, diroff[dir][0] + x, diroff[dir][1] + y);
-}
-
-#ifdef START_UNITS
-static int
-deity_build_land(int type, coord x, coord y, natid own, int tlev)
-{
- struct lndstr land;
- struct lchrstr *lp;
- struct nstr_item nstr;
- struct natstr *natp;
- int extend = 1;
-
- natp = getnatp(own);
-
- snxtitem_all(&nstr, EF_LAND);
- while (nxtitem(&nstr, &land)) {
- if (land.lnd_own == 0) {
- extend = 0;
- break;
- }
- }
- if (extend)
- ef_extend(EF_LAND, 50);
- land.lnd_x = x;
- land.lnd_y = y;
- land.lnd_own = own;
- land.lnd_mission = 0;
- land.lnd_type = type;
- land.lnd_effic = 100;
- land.lnd_mobil = land_mob_max;
- land.lnd_tech = tlev;
- land.lnd_uid = nstr.cur;
- land.lnd_army = ' ';
- land.lnd_flags = 0;
- land.lnd_ship = -1;
- land.lnd_land = -1;
- land.lnd_nland = 0;
- land.lnd_harden = 0;
- time(&land.lnd_access);
-
- land.lnd_retreat = morale_base;
-
- lp = &lchr[type];
- land.lnd_fuel = lp->l_fuelc;
- land.lnd_nxlight = 0;
- land.lnd_rflags = 0;
- memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
- land.lnd_rad_max = lp->l_rad;
- memset(land.lnd_item, 0, sizeof(land.lnd_item));
-
- land.lnd_att = (float)LND_ATTDEF(lp->l_att, tlev - lp->l_tech);
- land.lnd_def = (float)LND_ATTDEF(lp->l_def, tlev - lp->l_tech);
- land.lnd_vul = (int)LND_VUL(lp->l_vul, tlev - lp->l_tech);
- land.lnd_spd = (int)LND_SPD(lp->l_spd, tlev - lp->l_tech);
- land.lnd_vis = (int)LND_VIS(lp->l_vis, tlev - lp->l_tech);
- land.lnd_spy = (int)LND_SPY(lp->l_spy, tlev - lp->l_tech);
- land.lnd_rad = (int)LND_RAD(lp->l_rad, tlev - lp->l_tech);
- land.lnd_frg = (int)LND_FRG(lp->l_frg, tlev - lp->l_tech);
- land.lnd_acc = (int)LND_ACC(lp->l_acc, tlev - lp->l_tech);
- land.lnd_dam = (int)LND_DAM(lp->l_dam, tlev - lp->l_tech);
- land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, tlev - lp->l_tech);
- land.lnd_aaf = (int)LND_AAF(lp->l_aaf, tlev - lp->l_tech);
- land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, tlev - lp->l_tech);
- land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, tlev - lp->l_tech);
- land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, tlev - lp->l_tech);
- land.lnd_maxland = (int)LND_MXL(lp->l_mxland, tlev - lp->l_tech);
- land.lnd_item[I_FOOD] = lp->l_item[I_FOOD];
-
- putland(land.lnd_uid, &land);
- makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
- land.lnd_y);
- pr("%s", prland(&land));
- pr(" built in sector %s\n", xyas(x, y, player->cnum));
- return 1;
}
-#endif /* START_UNITS */