extern float start_technology, start_research;
extern int morale_base;
-static void ok(s_char *map, int x, int y);
-static int isok(int x, int y);
+static void ok(s_char *map, int x, int y);
+static int isok(int x, int y);
-static struct range defrealm = {-8, -5, 10, 5, 0, 0};
+static struct range defrealm = { -8, -5, 10, 5, 0, 0 };
#define MAXAVAIL 300
int
new(void)
{
- extern int max_btus;
- extern int players_at_00;
- extern int at_least_one_100;
+ extern int max_btus;
+ extern int players_at_00;
+ extern int at_least_one_100;
#ifdef START_UNITS
- extern int start_unit_type[START_UNITS];
+ extern int start_unit_type[START_UNITS];
#endif /* START_UNITS */
- struct sctstr sect;
- struct natstr *natp;
- struct boundstr newrealms;
- struct range absrealm;
- natid num;
- time_t now;
- coord x, y;
- int i;
- s_char *p;
- int n;
- extern int startmob;
- s_char buf[1024];
+ struct sctstr sect;
+ struct natstr *natp;
+ struct boundstr newrealms;
+ struct range absrealm;
+ natid num;
+ time_t now;
+ coord x, y;
+ int i;
+ s_char *p;
+ int n;
+ extern int startmob;
+ s_char buf[1024];
- natp = getnatp(player->cnum);
- if (natp->nat_xorg != 0 || natp->nat_yorg != 0) {
- pr("Must be at 0,0 to add a new country\n");
- return 0;
- }
- if ((n = natarg(player->argp[1], "Country? ")) < 0) {
- pr("Bad country number\n");
- return 0;
+ natp = getnatp(player->cnum);
+ if (natp->nat_xorg != 0 || natp->nat_yorg != 0) {
+ pr("Must be at 0,0 to add a new country\n");
+ return 0;
+ }
+ if ((n = natarg(player->argp[1], "Country? ")) < 0) {
+ pr("Bad country number\n");
+ return 0;
+ }
+ num = n;
+ natp = getnatp(num);
+ if ((natp->nat_stat & STAT_NEW) == 0) {
+ pr("Country #%d (%s) isn't a new country!\n", num, cname(num));
+ return RET_SYN;
+ }
+ if (player->argp[2] != 0) {
+ if ((p = getstarg(player->argp[2], "sanctuary pair : ", buf)) == 0)
+ return RET_SYN;
+ if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
+ return RET_SYN;
+ if (sect.sct_type != SCT_RURAL) {
+ pr("%s is a %s; try again...\n",
+ xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
+ return RET_SYN;
}
- num = n;
- natp = getnatp(num);
- if ((natp->nat_stat & STAT_NEW) == 0) {
- pr("Country #%d (%s) isn't a new country!\n",
- num, cname(num));
- return RET_SYN;
+ getsect(x + 2, y, §);
+ if (sect.sct_type != SCT_RURAL) {
+ pr("%s is a %s; try again...\n",
+ xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
+ return RET_SYN;
}
- if (player->argp[2] != 0) {
- if ((p = getstarg(player->argp[2], "sanctuary pair : ", buf)) == 0)
- return RET_SYN;
- if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
- return RET_SYN;
- if (sect.sct_type != SCT_RURAL) {
- pr("%s is a %s; try again...\n",
- xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
- return RET_SYN;
- }
- getsect(x + 2, y, §);
- if (sect.sct_type != SCT_RURAL) {
- pr("%s is a %s; try again...\n",
- xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
- return RET_SYN;
- }
- } else {
- (void) time(&now);
+ } else {
+ (void)time(&now);
#if !defined(_WIN32)
- (void) srandom(now);
+ (void)srandom(now);
#else
- (void) srand(now);
+ (void)srand(now);
#endif
- for (i = 0; i < 300 && !player->aborted; i++) {
- /* Both x and y should be either odd or even */
- x = (random() % WORLD_X)-(WORLD_X/2);
- y = (((random() % WORLD_Y)-(WORLD_Y/2)) & ~1) | (x & 1);
- /*
- * If either of the two potential
- * sanctuary sectors are already
- * owned by someone else, pick
- * another place on the map.
- */
- getsect(x, y, §);
- if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
- continue;
- getsect(x+2, y, §);
- if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
- continue;
- if (isok(x, y))
- break;
- }
- if (i == 300) {
- pr("couldn't find an empty slot!\n");
- return RET_FAIL;
- }
- }
-
- if (player->aborted)
- return RET_FAIL;
- pr("added country %d at %s\n", num, xyas(x, y, player->cnum));
- getsect(x, y, §);
- sect.sct_own = num;
- sect.sct_type = SCT_SANCT;
- sect.sct_newtype = SCT_SANCT;
- sect.sct_effic = 100;
- sect.sct_road = 0;
- sect.sct_rail = 0;
- sect.sct_defense = 0;
- if (!opt_DEFENSE_INFRA)
- sect.sct_defense = sect.sct_effic;
- sect.sct_mobil = startmob;
- sect.sct_work = 100;
- sect.sct_oldown = num;
- if (at_least_one_100) {
- sect.sct_oil = 100;
- sect.sct_fertil = 100;
- sect.sct_uran = 100;
- sect.sct_min = 100;
- sect.sct_gmin = 100;
+ for (i = 0; i < 300 && !player->aborted; i++) {
+ /* Both x and y should be either odd or even */
+ x = (random() % WORLD_X) - (WORLD_X / 2);
+ y = (((random() % WORLD_Y) - (WORLD_Y / 2)) & ~1) | (x & 1);
+ /*
+ * If either of the two potential
+ * sanctuary sectors are already
+ * owned by someone else, pick
+ * another place on the map.
+ */
+ getsect(x, y, §);
+ if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
+ continue;
+ getsect(x + 2, y, §);
+ if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
+ continue;
+ if (isok(x, y))
+ break;
}
- if (opt_RES_POP)
- putvar(V_CIVIL, 550, (s_char *)§, EF_SECTOR);
- else
- putvar(V_CIVIL, 999, (s_char *)§, EF_SECTOR);
- putvar(V_MILIT, 55, (s_char *)§, EF_SECTOR);
- putvar(V_FOOD, 1000, (s_char *)§, EF_SECTOR);
- putvar(V_UW, 75, (s_char *)§, EF_SECTOR);
- putsect(§);
- getsect(x + 2, y, §);
- sect.sct_own = num;
- sect.sct_type = SCT_SANCT;
- sect.sct_newtype = SCT_SANCT;
- sect.sct_effic = 100;
- sect.sct_road = 0;
- sect.sct_rail = 0;
- sect.sct_defense = 0;
- if (!opt_DEFENSE_INFRA)
- sect.sct_defense = sect.sct_effic;
- sect.sct_work = 100;
- sect.sct_oldown = num;
- sect.sct_mobil = startmob;
- if (at_least_one_100) {
- sect.sct_oil = 100;
- sect.sct_fertil = 100;
- sect.sct_uran = 100;
- sect.sct_min = 100;
- sect.sct_gmin = 100;
- }
- if (opt_RES_POP)
- putvar(V_CIVIL, 550, (s_char *)§, EF_SECTOR);
- else
- putvar(V_CIVIL, 999, (s_char *)§, EF_SECTOR);
- putvar(V_FOOD, 100, (s_char *)§, EF_SECTOR);
- putvar(V_MILIT, 55, (s_char *)§, EF_SECTOR);
- putvar(V_UW, 75, (s_char *)§, EF_SECTOR);
- putsect(§);
- natp->nat_btu = max_btus;
- natp->nat_stat &= ~STAT_NEW;
- natp->nat_stat |= STAT_SANCT;
- natp->nat_xstart = x;
- natp->nat_ystart = y;
- natp->nat_xcap = x;
- natp->nat_ycap = y;
- if (players_at_00) {
- natp->nat_xorg = 0;
- natp->nat_yorg = 0;
- } else {
- natp->nat_xorg = x;
- natp->nat_yorg = y;
+ if (i == 300) {
+ pr("couldn't find an empty slot!\n");
+ return RET_FAIL;
}
- xyabsrange(natp, &defrealm, &absrealm);
- newrealms.b_xl = absrealm.lx;
- newrealms.b_xh = absrealm.hx;
- newrealms.b_yl = absrealm.ly;
- newrealms.b_yh = absrealm.hy;
- natp->nat_money = START_CASH;
- natp->nat_level[NAT_HLEV] = start_happiness;
- natp->nat_level[NAT_RLEV] = start_research;
- natp->nat_level[NAT_TLEV] = start_technology;
- natp->nat_level[NAT_ELEV] = start_education;
- for (i = 0; i < MAXNOR; i++)
- natp->nat_b[i] = newrealms;
- natp->nat_tgms = 0;
- (void) close(open(mailbox(buf, num), O_RDWR|O_TRUNC|O_CREAT, 0660));
+ }
+
+ if (player->aborted)
+ return RET_FAIL;
+ pr("added country %d at %s\n", num, xyas(x, y, player->cnum));
+ getsect(x, y, §);
+ sect.sct_own = num;
+ sect.sct_type = SCT_SANCT;
+ sect.sct_newtype = SCT_SANCT;
+ sect.sct_effic = 100;
+ sect.sct_road = 0;
+ sect.sct_rail = 0;
+ sect.sct_defense = 0;
+ if (!opt_DEFENSE_INFRA)
+ sect.sct_defense = sect.sct_effic;
+ sect.sct_mobil = startmob;
+ sect.sct_work = 100;
+ sect.sct_oldown = num;
+ if (at_least_one_100) {
+ sect.sct_oil = 100;
+ sect.sct_fertil = 100;
+ sect.sct_uran = 100;
+ sect.sct_min = 100;
+ sect.sct_gmin = 100;
+ }
+ if (opt_RES_POP)
+ putvar(V_CIVIL, 550, (s_char *)§, EF_SECTOR);
+ else
+ putvar(V_CIVIL, 999, (s_char *)§, EF_SECTOR);
+ putvar(V_MILIT, 55, (s_char *)§, EF_SECTOR);
+ putvar(V_FOOD, 1000, (s_char *)§, EF_SECTOR);
+ putvar(V_UW, 75, (s_char *)§, EF_SECTOR);
+ putsect(§);
+ getsect(x + 2, y, §);
+ sect.sct_own = num;
+ sect.sct_type = SCT_SANCT;
+ sect.sct_newtype = SCT_SANCT;
+ sect.sct_effic = 100;
+ sect.sct_road = 0;
+ sect.sct_rail = 0;
+ sect.sct_defense = 0;
+ if (!opt_DEFENSE_INFRA)
+ sect.sct_defense = sect.sct_effic;
+ sect.sct_work = 100;
+ sect.sct_oldown = num;
+ sect.sct_mobil = startmob;
+ if (at_least_one_100) {
+ sect.sct_oil = 100;
+ sect.sct_fertil = 100;
+ sect.sct_uran = 100;
+ sect.sct_min = 100;
+ sect.sct_gmin = 100;
+ }
+ if (opt_RES_POP)
+ putvar(V_CIVIL, 550, (s_char *)§, EF_SECTOR);
+ else
+ putvar(V_CIVIL, 999, (s_char *)§, EF_SECTOR);
+ putvar(V_FOOD, 100, (s_char *)§, EF_SECTOR);
+ putvar(V_MILIT, 55, (s_char *)§, EF_SECTOR);
+ putvar(V_UW, 75, (s_char *)§, EF_SECTOR);
+ putsect(§);
+ natp->nat_btu = max_btus;
+ natp->nat_stat &= ~STAT_NEW;
+ natp->nat_stat |= STAT_SANCT;
+ natp->nat_xstart = x;
+ natp->nat_ystart = y;
+ natp->nat_xcap = x;
+ natp->nat_ycap = y;
+ if (players_at_00) {
+ natp->nat_xorg = 0;
+ natp->nat_yorg = 0;
+ } else {
+ natp->nat_xorg = x;
+ natp->nat_yorg = y;
+ }
+ xyabsrange(natp, &defrealm, &absrealm);
+ newrealms.b_xl = absrealm.lx;
+ newrealms.b_xh = absrealm.hx;
+ newrealms.b_yl = absrealm.ly;
+ newrealms.b_yh = absrealm.hy;
+ natp->nat_money = START_CASH;
+ natp->nat_level[NAT_HLEV] = start_happiness;
+ natp->nat_level[NAT_RLEV] = start_research;
+ natp->nat_level[NAT_TLEV] = start_technology;
+ natp->nat_level[NAT_ELEV] = start_education;
+ for (i = 0; i < MAXNOR; i++)
+ natp->nat_b[i] = newrealms;
+ natp->nat_tgms = 0;
+ (void)close(open(mailbox(buf, num), O_RDWR | O_TRUNC | O_CREAT, 0660));
#ifdef START_UNITS
- for(n=0;n<START_UNITS;n++)
- deity_build_land(start_unit_type[n], x, y, num, 0);
+ for (n = 0; n < START_UNITS; n++)
+ deity_build_land(start_unit_type[n], x, y, num, 0);
#endif /* START_UNITS */
- putnat(natp);
- return 0;
+ putnat(natp);
+ return 0;
}
static int nmin, ngold, noil, nur;
static int
isok(int x, int y)
{
- s_char *map;
- s_char *p;
- s_char buf[1024];
+ s_char *map;
+ s_char *p;
+ s_char buf[1024];
- nmin = ngold = noil = nur = 0;
- navail = nfree = nowned = 0;
- if ((map = (s_char *)malloc((WORLD_X * WORLD_Y) / 2)) == 0) {
- logerror("malloc failed in isok\n");
- pr("Memory error. Tell the deity.\n");
- return 0;
- }
- bzero((s_char *)map, (WORLD_X * WORLD_Y) / 2);
- ok(map, x, y);
- free((s_char *)map);
- if (nfree < 5)
- return 0;
- pr("Cap at %s; owned sectors: %d, free sectors: %d, avail: %d\n",
- xyas(x, y, player->cnum), nowned, nfree, navail);
- pr("min: %d, oil: %d, gold: %d, uranium: %d\n",
- nmin, noil, ngold, nur);
- p = getstring("This setup ok? ", buf);
- if (p == 0 || *p != 'y')
- return 0;
- return 1;
+ nmin = ngold = noil = nur = 0;
+ navail = nfree = nowned = 0;
+ if ((map = (s_char *)malloc((WORLD_X * WORLD_Y) / 2)) == 0) {
+ logerror("malloc failed in isok\n");
+ pr("Memory error. Tell the deity.\n");
+ return 0;
+ }
+ bzero((s_char *)map, (WORLD_X * WORLD_Y) / 2);
+ ok(map, x, y);
+ free((s_char *)map);
+ if (nfree < 5)
+ return 0;
+ pr("Cap at %s; owned sectors: %d, free sectors: %d, avail: %d\n",
+ xyas(x, y, player->cnum), nowned, nfree, navail);
+ pr("min: %d, oil: %d, gold: %d, uranium: %d\n",
+ nmin, noil, ngold, nur);
+ p = getstring("This setup ok? ", buf);
+ if (p == 0 || *p != 'y')
+ return 0;
+ return 1;
}
static void
ok(s_char *map, int x, int y)
{
- struct sctstr sect;
- int dir;
- int id;
+ struct sctstr sect;
+ int dir;
+ int id;
- if (navail > MAXAVAIL)
- return;
- id = sctoff(x, y);
- if (map[id])
- return;
- if (!ef_read(EF_SECTOR, id, (s_char *)§))
- return;
- if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN)
- return;
- navail++;
- if (navail >= MAXAVAIL) {
- pr("At least %d...\n", MAXAVAIL);
- return;
- }
- if (sect.sct_type != SCT_MOUNT &&
- sect.sct_type != SCT_PLAINS) {
- if (sect.sct_own == 0)
- nfree++;
- else
- nowned++;
- if (sect.sct_min > 9)
- nmin++;
- if (sect.sct_gmin > 9)
- ngold++;
- if (sect.sct_uran > 9)
- nur++;
- if (sect.sct_oil > 9)
- noil++;
- }
- map[id] = 1;
- for (dir = DIR_FIRST; dir <= DIR_LAST; dir++)
- ok(map, diroff[dir][0] + x, diroff[dir][1] + y);
+ if (navail > MAXAVAIL)
+ return;
+ id = sctoff(x, y);
+ if (map[id])
+ return;
+ if (!ef_read(EF_SECTOR, id, (s_char *)§))
+ return;
+ if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN)
+ return;
+ navail++;
+ if (navail >= MAXAVAIL) {
+ pr("At least %d...\n", MAXAVAIL);
+ return;
+ }
+ if (sect.sct_type != SCT_MOUNT && sect.sct_type != SCT_PLAINS) {
+ if (sect.sct_own == 0)
+ nfree++;
+ else
+ nowned++;
+ if (sect.sct_min > 9)
+ nmin++;
+ if (sect.sct_gmin > 9)
+ ngold++;
+ if (sect.sct_uran > 9)
+ nur++;
+ if (sect.sct_oil > 9)
+ noil++;
+ }
+ map[id] = 1;
+ for (dir = DIR_FIRST; dir <= DIR_LAST; dir++)
+ ok(map, diroff[dir][0] + x, diroff[dir][1] + y);
}
int
deity_build_land(int type, coord x, coord y, natid own, int tlev)
{
- extern int land_mob_max;
- struct lndstr land;
- struct lchrstr *lp;
- struct nstr_item nstr;
- struct natstr *natp;
- double techfact(int, double);
- int lvec[I_MAX+1];
- int extend = 1;
+ extern int land_mob_max;
+ struct lndstr land;
+ struct lchrstr *lp;
+ struct nstr_item nstr;
+ struct natstr *natp;
+ double techfact(int, double);
+ int lvec[I_MAX + 1];
+ int extend = 1;
- natp = getnatp(own);
+ natp = getnatp(own);
- snxtitem_all(&nstr, EF_LAND);
- while (nxtitem(&nstr, (s_char *)&land)) {
- if (land.lnd_own == 0) {
- extend = 0;
- break;
- }
+ snxtitem_all(&nstr, EF_LAND);
+ while (nxtitem(&nstr, (s_char *)&land)) {
+ if (land.lnd_own == 0) {
+ extend = 0;
+ break;
}
- if (extend)
- ef_extend(EF_LAND, 50);
- land.lnd_x = x;
- land.lnd_y = y;
- land.lnd_own = own;
- land.lnd_mission = 0;
- land.lnd_type = type;
- land.lnd_effic = 100;
- land.lnd_mobil = land_mob_max;
- land.lnd_sell = 0;
- land.lnd_tech = tlev;
- land.lnd_uid = nstr.cur;
- land.lnd_army = ' ';
- land.lnd_flags = 0;
- land.lnd_ship = -1;
- land.lnd_land = -1;
- land.lnd_nland = 0;
- land.lnd_harden = 0;
- time(&land.lnd_access);
+ }
+ if (extend)
+ ef_extend(EF_LAND, 50);
+ land.lnd_x = x;
+ land.lnd_y = y;
+ land.lnd_own = own;
+ land.lnd_mission = 0;
+ land.lnd_type = type;
+ land.lnd_effic = 100;
+ land.lnd_mobil = land_mob_max;
+ land.lnd_sell = 0;
+ land.lnd_tech = tlev;
+ land.lnd_uid = nstr.cur;
+ land.lnd_army = ' ';
+ land.lnd_flags = 0;
+ land.lnd_ship = -1;
+ land.lnd_land = -1;
+ land.lnd_nland = 0;
+ land.lnd_harden = 0;
+ time(&land.lnd_access);
- land.lnd_retreat = morale_base;
+ land.lnd_retreat = morale_base;
- lp = &lchr[type];
- land.lnd_fuel = lp->l_fuelc;
- land.lnd_nxlight = 0;
- land.lnd_rflags = 0;
- bzero((s_char *)land.lnd_rpath,10);
- land.lnd_rad_max = lp->l_rad;
- land.lnd_nv = 0;
+ lp = &lchr[type];
+ land.lnd_fuel = lp->l_fuelc;
+ land.lnd_nxlight = 0;
+ land.lnd_rflags = 0;
+ bzero((s_char *)land.lnd_rpath, 10);
+ land.lnd_rad_max = lp->l_rad;
+ land.lnd_nv = 0;
- land.lnd_att = (float)LND_ATTDEF(lp->l_att, tlev - lp->l_tech);
- land.lnd_def = (float)LND_ATTDEF(lp->l_def, tlev - lp->l_tech);
- land.lnd_vul = (int)LND_VUL(lp->l_vul, tlev - lp->l_tech);
- land.lnd_spd = (int)LND_SPD(lp->l_spd, tlev - lp->l_tech);
- land.lnd_vis = (int)LND_VIS(lp->l_vis, tlev - lp->l_tech);
- land.lnd_spy = (int)LND_SPY(lp->l_spy, tlev - lp->l_tech);
- land.lnd_rad = (int)LND_RAD(lp->l_rad, tlev - lp->l_tech);
- land.lnd_frg = (int)LND_FRG(lp->l_frg, tlev - lp->l_tech);
- land.lnd_acc = (int)LND_ACC(lp->l_acc, tlev - lp->l_tech);
- land.lnd_dam = (int)LND_DAM(lp->l_dam, tlev - lp->l_tech);
- land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, tlev - lp->l_tech);
- land.lnd_aaf = (int)LND_AAF(lp->l_aaf, tlev - lp->l_tech);
- land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, tlev - lp->l_tech);
- land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, tlev - lp->l_tech);
- land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, tlev - lp->l_tech);
- land.lnd_maxland = (int)LND_MXL(lp->l_mxland, tlev - lp->l_tech);
+ land.lnd_att = (float)LND_ATTDEF(lp->l_att, tlev - lp->l_tech);
+ land.lnd_def = (float)LND_ATTDEF(lp->l_def, tlev - lp->l_tech);
+ land.lnd_vul = (int)LND_VUL(lp->l_vul, tlev - lp->l_tech);
+ land.lnd_spd = (int)LND_SPD(lp->l_spd, tlev - lp->l_tech);
+ land.lnd_vis = (int)LND_VIS(lp->l_vis, tlev - lp->l_tech);
+ land.lnd_spy = (int)LND_SPY(lp->l_spy, tlev - lp->l_tech);
+ land.lnd_rad = (int)LND_RAD(lp->l_rad, tlev - lp->l_tech);
+ land.lnd_frg = (int)LND_FRG(lp->l_frg, tlev - lp->l_tech);
+ land.lnd_acc = (int)LND_ACC(lp->l_acc, tlev - lp->l_tech);
+ land.lnd_dam = (int)LND_DAM(lp->l_dam, tlev - lp->l_tech);
+ land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, tlev - lp->l_tech);
+ land.lnd_aaf = (int)LND_AAF(lp->l_aaf, tlev - lp->l_tech);
+ land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, tlev - lp->l_tech);
+ land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, tlev - lp->l_tech);
+ land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, tlev - lp->l_tech);
+ land.lnd_maxland = (int)LND_MXL(lp->l_mxland, tlev - lp->l_tech);
- bzero((s_char *)lvec, sizeof(lvec));
- getvec(VT_ITEM, lvec, (s_char *)&land, EF_LAND);
- lvec[I_FOOD] += vl_find(V_FOOD,lp->l_vtype,lp->l_vamt,(int)lp->l_nv);
- lvec[I_MILIT] = lp->l_mil;
- putvec(VT_ITEM, lvec, (s_char *)&land, EF_LAND);
+ bzero((s_char *)lvec, sizeof(lvec));
+ getvec(VT_ITEM, lvec, (s_char *)&land, EF_LAND);
+ lvec[I_FOOD] +=
+ vl_find(V_FOOD, lp->l_vtype, lp->l_vamt, (int)lp->l_nv);
+ lvec[I_MILIT] = lp->l_mil;
+ putvec(VT_ITEM, lvec, (s_char *)&land, EF_LAND);
- putland(land.lnd_uid, &land);
- makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x, land.lnd_y);
- pr("%s", prland(&land));
- pr(" built in sector %s\n", xyas(x, y, player->cnum));
- return 1;
+ putland(land.lnd_uid, &land);
+ makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
+ land.lnd_y);
+ pr("%s", prland(&land));
+ pr(" built in sector %s\n", xyas(x, y, player->cnum));
+ return 1;
}