/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* new.c: Create a new capital for a player
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
*/
#include "optlist.h"
#include "path.h"
#include "prototypes.h"
-#include "tel.h"
static void init_sanct(struct natstr *, coord, coord);
pr("Country #%d (%s) isn't a new country!\n", num, cname(num));
return RET_SYN;
}
- if ((p = getstarg(player->argp[2], "sanctuary pair : ", buf)) == 0)
+ if (!(p = getstarg(player->argp[2], "sanctuary pair : ", buf)))
return RET_SYN;
if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
return RET_SYN;