/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
if (twork > bwork) {
twork = bwork;
}
- work -= twork;
bwork -= twork;
eff -= twork * 4;
if (eff <= 0) {
if (twork > hcms)
twork = hcms;
}
- work -= twork;
eff += twork;
} else if (eff < 100) {
twork = 100 - eff;
if (twork > hcms)
twork = hcms;
}
- work -= twork;
eff += twork;
}
} else {
pr("EFFICIENCY SIMULATION\n");
pr(" sect des projected eff\n");
}
- prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
+ prxy("%4d,%-4d", nstr.x, nstr.y);
pr(" %c", dchr[type].d_mnem);
pr(" %3d%%\n", eff);
}