/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Thomas Ruschak, 1993
*/
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "nsc.h"
-#include "sect.h"
-#include "nat.h"
-#include "item.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "item.h"
#include "optlist.h"
int
struct natstr *natp;
struct sctstr sect;
struct nstr_sect nstr;
- double work, wforce, lcms, hcms;
+ double work, lcms, hcms;
int nsect;
int civs = 0;
int uws = 0;
uws = (1.0 + uwbrate * etu_per_update) * sect.sct_item[I_UW];
natp = getnatp(sect.sct_own);
maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
- civs = min(civs, maxpop);
- uws = min(uws, maxpop);
- /* This isn't quite right, since research might rise/fall */
- /* during the update, but it's the best we can really do */
- wforce = (int)((civs * sect.sct_work) / 100.0
- + uws + sect.sct_item[I_MILIT] * 2 / 5.0);
-
- work = new_work(§, wforce * etu_per_update / 100);
+ work = new_work(§,
+ total_work(sect.sct_work, etu_per_update,
+ civs, sect.sct_item[I_MILIT], uws,
+ maxpop));
bwork = work / 2;
type = sect.sct_type;