/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* newe.c: Show new sector efficiency (projected)
- *
+ *
* Known contributors to this file:
* Thomas Ruschak, 1993
+ * Markus Armbruster, 2004-2016
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "nsc.h"
-#include "sect.h"
-#include "product.h"
-#include "nat.h"
-#include "item.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "item.h"
+#include "optlist.h"
+#include "update.h"
int
newe(void)
{
- extern double obrate, uwbrate;
- extern int etu_per_update;
- struct natstr *natp;
- struct sctstr sect;
- struct nstr_sect nstr;
- double work, wforce, lcms, hcms;
- int items[I_MAX+1];
- int nsect;
- int civs=0;
- int uws=0;
- int bwork;
- int twork;
- int type;
- int eff;
- int maxpop;
+ struct natstr *natp;
+ struct sctstr sect;
+ struct nstr_sect nstr;
+ int nsect;
- if (!snxtsct(&nstr, player->argp[1]))
- return RET_SYN;
- player->simulation = 1;
- prdate();
- nsect = 0;
- while (nxtsct(&nstr, §)) {
- if (!player->owner)
- continue;
- if (!sect.sct_off) {
- getvec(VT_ITEM, items, (s_char *)§, EF_SECTOR);
-
- civs = min(999, (int) ((obrate * (double) etu_per_update + 1.0)
- * (double) items[I_CIVIL]));
- uws = min(999, (int) ((uwbrate * (double) etu_per_update + 1.0)
- * (double) items[I_UW]));
- natp = getnatp(sect.sct_own);
- maxpop = max_pop((float)natp->nat_level[NAT_RLEV], §);
- civs = min(civs, maxpop);
- uws = min(uws, maxpop);
- /* This isn't quite right, since research might rise/fall */
- /* during the update, but it's the best we can really do */
- wforce = (int)
- ((civs * sect.sct_work) / 100.0
- + uws + items[I_MILIT] * 2 / 5.0);
-
- work = etu_per_update * wforce / 100.0;
- bwork = work/2;
-
- type = sect.sct_type;
- eff = sect.sct_effic;
- if(sect.sct_newtype != type) {
- twork = (eff+3)/4;
- if(twork > bwork) {
- twork = bwork;
- }
- work -= twork;
- bwork -= twork;
- eff -= twork*4;
- if(eff <= 0) {
- type = sect.sct_newtype;
- eff = 0;
- }
-
- twork = 100 - eff;
- if(twork > bwork) {
- twork = bwork;
- }
- if (dchr[type].d_lcms>0){
- lcms = items[I_LCM];
- lcms = (int)(lcms/dchr[type].d_lcms);
- if (twork > lcms)
- twork = lcms;
- }
- if (dchr[type].d_hcms>0){
- hcms = items[I_HCM];
- hcms = (int)(hcms/dchr[type].d_hcms);
- if (twork > hcms)
- twork = hcms;
- }
- work -= twork;
- eff += twork;
- }
- else if(eff < 100) {
- twork = 100 - eff;
- if(twork > bwork) {
- twork = bwork;
- }
- if (dchr[type].d_lcms>0){
- lcms = items[I_LCM];
- lcms = (int)(lcms/dchr[type].d_lcms);
- if (twork > lcms)
- twork = lcms;
- }
- if (dchr[type].d_hcms>0){
- hcms = items[I_HCM];
- hcms = (int)(hcms/dchr[type].d_hcms);
- if (twork > hcms)
- twork = hcms;
- }
- work -= twork;
- eff += twork;
- }
- } else {
- eff = sect.sct_effic;
- type = sect.sct_type;
- }
- if (nsect++ == 0) {
- pr("EFFICIENCY SIMULATION\n");
- pr(" sect des projected eff\n");
- }
- prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
- pr(" %c", dchr[type].d_mnem);
- pr(" %3d%%\n", eff);
+ if (!snxtsct(&nstr, player->argp[1]))
+ return RET_SYN;
+ player->simulation = 1;
+ prdate();
+ nsect = 0;
+ while (nxtsct(&nstr, §)) {
+ if (!player->owner)
+ continue;
+ if (!sect.sct_off) {
+ natp = getnatp(sect.sct_own);
+ do_feed(§, natp, etu_per_update, 1);
+ buildeff(§);
+ }
+ if (nsect++ == 0) {
+ pr("EFFICIENCY SIMULATION\n");
+ pr(" sect des projected eff\n");
}
- player->simulation = 0;
- if (nsect == 0) {
- if (player->argp[1])
- pr("%s: No sector(s)\n", player->argp[1]);
- else
- pr("%s: No sector(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d sector%s\n", nsect, splur(nsect));
- return RET_OK;
+ prxy("%4d,%-4d", nstr.x, nstr.y);
+ pr(" %c", dchr[sect.sct_type].d_mnem);
+ pr(" %3d%%\n", sect.sct_effic);
+ }
+ player->simulation = 0;
+ if (nsect == 0) {
+ if (player->argp[1])
+ pr("%s: No sector(s)\n", player->argp[1]);
+ else
+ pr("%s: No sector(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d sector%s\n", nsect, splur(nsect));
+ return RET_OK;
}
-