/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "loan.h"
-#include "treaty.h"
-#include "file.h"
#include "commands.h"
+#include "loan.h"
#include "optlist.h"
+#include "treaty.h"
static int do_treaty(void);
static int do_loan(void);
do_treaty(void)
{
char *cp;
- register int ourcond;
- register int theircond;
- register int j;
+ int ourcond, theircond;
struct symbol *tfp;
struct trtstr trty;
struct nstr_item nstr;
natid recipient;
time_t now;
- int n;
+ int j, n;
struct natstr *natp;
char prompt[128];
char buf[1024];
static int
do_loan(void)
{
- register int amt, irate, dur, maxloan;
+ int amt, irate, dur, maxloan;
struct nstr_item nstr;
struct natstr *natp;
struct lonstr loan;