/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include <string.h>
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "ship.h"
-#include "sect.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "file.h"
-#include "item.h"
#include "commands.h"
+#include "item.h"
#include "optlist.h"
+#include "path.h"
+#include "ship.h"
/*
* Command syntax:
if (ship.shp_autonav & AN_AUTONAV) {
/* Destination 1 */
- prxy(" %3d,%-3d", ship.shp_destx[1],
- ship.shp_desty[1], player->cnum);
+ prxy(" %3d,%-3d",
+ ship.shp_destx[1], ship.shp_desty[1], player->cnum);
/* Destination 2 */
if ((ship.shp_destx[1] != ship.shp_destx[0])
|| (ship.shp_desty[1] != ship.shp_desty[0])) {
- prxy(" %3d,%-3d", ship.shp_destx[0],
- ship.shp_desty[0], player->cnum);
+ prxy(" %3d,%-3d",
+ ship.shp_destx[0], ship.shp_desty[0], player->cnum);
} else
pr(" ");