]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/orde.c
Update copyright notice
[empserver] / src / lib / commands / orde.c
index b172c8aca31d61998cadd39d8bd827c190408422..af80de947c9b8df4348dc781f881ab31677f0260 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  orde.c: Turn on/off autonavigation
- * 
+ *
  *  Known contributors to this file:
  *     Chad Zabel, 1994
  *     Steve McClure, 2000
+ *     Markus Armbruster, 2004-2011
  */
 
-#ifdef Rel4
-#include <string.h>
-#endif /* Rel4 */
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "ship.h"
-#include "sect.h"
-#include "news.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "deity.h"
-#include "file.h"
-#include "item.h"
+#include <config.h>
+
 #include "commands.h"
+#include "item.h"
 #include "optlist.h"
+#include "path.h"
+#include "ship.h"
 
 /*
-**  Command syntax:
-**
-**  ORDER <ship>                                 Show orders
-**  ORDER <ship> c[ancel]                        Cancel orders
-**  ORDER <ship> s[top]                                  Suspend orders
-**  ORDER <ship> r[esume]                        Resume orders
-**  ORDER <ship> d[eclare] <dest1>               Set destination
-**              d[eclare] <dest1> <dest2>
-**  ORDER <ship> l[evel]   <field> <start/end> <comm> <level>
-**
-**
-** New syntax:
-**  qorder <ship>    display cargo levels     
-**  sorder <ship>    display statistical info 
+ *  Command syntax:
+ *
+ *  ORDER <ship>                                 Show orders
+ *  ORDER <ship> c[ancel]                        Cancel orders
+ *  ORDER <ship> s[top]                                  Suspend orders
+ *  ORDER <ship> r[esume]                        Resume orders
+ *  ORDER <ship> d[eclare] <dest1>               Set destination
+ *              d[eclare] <dest1> <dest2>
+ *  ORDER <ship> l[evel]   <field> <start/end> <comm> <level>
+ *
+ * New syntax:
+ *  qorder <ship>    display cargo levels
+ *  sorder <ship>    display statistical info
  */
 
 int
 orde(void)
 {
-    int nships = 0;
-    int diffeachship = 0;
-    int orders, sub, level;
+    int sub, level;
     int scuttling = 0;
     struct nstr_item nb;
     struct shpstr ship;
-    struct shpstr start;       /* Used for checking database */
     struct ichrstr *i1;
     coord p0x, p0y, p1x, p1y;
     int i;
-    s_char *p, *p1, *dest;
-    s_char buf1[128];
-    s_char buf[1024];
-    s_char prompt[128];
+    char *p, *p1, *dest;
+    char buf1[128];
+    char buf[1024];
+    char prompt[128];
 
-    if (!snxtitem(&nb, EF_SHIP, player->argp[1]))
+    if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
        return RET_SYN;
-    while (!player->aborted && nxtitem(&nb, (s_char *)(&ship))) {
+    while (!player->aborted && nxtitem(&nb, (&ship))) {
        if (!player->owner || ship.shp_own == 0)
            continue;
-       if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
-           pr("bad ship type %d (#%d)\n", ship.shp_type, nb.cur);
-           continue;
-       }
        if (opt_SAIL) {
            if (*ship.shp_path) {
-               if (!diffeachship)
-                   pr("Ship #%d has a \"sail\" path!\n", ship.shp_uid);
+               pr("Ship #%d has a \"sail\" path!\n", ship.shp_uid);
                continue;
            }
        }
-       memcpy(&start, &ship, sizeof(struct shpstr));
        sprintf(prompt,
                "Ship #%d, declare, cancel, suspend, resume, level? ",
                ship.shp_uid);
        p = getstarg(player->argp[2], prompt, buf);
-       if (player->aborted || !p)
+       if (player->aborted || !p || !*p)
+           return RET_FAIL;
+       if (!check_ship_ok(&ship))
            return RET_FAIL;
-       if (!*p) {
-           if (!diffeachship)
-               return RET_FAIL;
-           else
-               continue;
-       }
        switch (*p) {
        default:
            pr("Bad order type!\n");
@@ -124,8 +98,8 @@ orde(void)
            ship.shp_mission = 0;
            ship.shp_autonav &= ~(AN_AUTONAV + AN_STANDBY + AN_LOADING);
            for (i = 0; i < TMAX; i++) {
-               ship.shp_tstart[i] = ' ';
-               ship.shp_tend[i] = ' ';
+               ship.shp_tstart[i] = I_NONE;
+               ship.shp_tend[i] = I_NONE;
                ship.shp_lstart[i] = 0;
                ship.shp_lend[i] = 0;
            }
@@ -139,41 +113,34 @@ orde(void)
            ship.shp_autonav &= ~AN_STANDBY;
            break;
        case 'd':               /* declare path */
-           orders = 0;
            scuttling = 0;
            /* Need location */
-           if ((p = getstarg(player->argp[3], "Destination? ", buf)) == 0
-               || *p == 0)
+           p = getstarg(player->argp[3], "Destination? ", buf);
+           if (!p || !*p)
                return RET_SYN;
            if (!sarg_xy(p, &p0x, &p0y))
                return RET_SYN;
            p1x = p0x;
            p1y = p0y;
 
-
-
-           if (!orders) {
-               p = getstarg(player->argp[4], "Second dest? ", buf);
-               if (!p || !*p || !strcmp(p, "-")) {
-                   orders = 1;
-                   pr("A one-way order has been accepted.\n");
-               } else if (!strncmp(p, "s", 1)) {
-                   if (opt_TRADESHIPS) {
-                       if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
-                           pr("You can't auto-scuttle that ship!\n");
-                           return RET_SYN;
-                       }
-                   } else {
-                       pr("You can't auto-scuttle that ship!\n");
-                       return RET_SYN;
-                   }
-                   pr("A scuttle order has been accepted.\n");
-                   scuttling = 1;
-               } else {
-                   if (!sarg_xy(p, &p1x, &p1y))
-                       return RET_SYN;
-                   pr("A circular order has been accepted.\n");
+           p = getstarg(player->argp[4], "Second dest? ", buf);
+           if (!p)
+               return RET_FAIL;
+           if (!check_ship_ok(&ship))
+               return RET_FAIL;
+           if (!*p || !strcmp(p, "-")) {
+               pr("A one-way order has been accepted.\n");
+           } else if (!strncmp(p, "s", 1)) {
+               if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
+                   pr("You can't auto-scuttle that ship!\n");
+                   return RET_SYN;
                }
+               pr("A scuttle order has been accepted.\n");
+               scuttling = 1;
+           } else {
+               if (!sarg_xy(p, &p1x, &p1y))
+                   return RET_SYN;
+               pr("A circular order has been accepted.\n");
            }
 
            /*
@@ -185,7 +152,7 @@ orde(void)
            ship.shp_destx[0] = p0x;
            ship.shp_desty[0] = p0y;
 
-           ship.shp_autonav &= ~(AN_STANDBY + AN_SAILDIR + AN_LOADING);
+           ship.shp_autonav &= ~(AN_STANDBY | AN_LOADING);
            ship.shp_autonav |= AN_AUTONAV;
 
            if (scuttling)
@@ -196,76 +163,69 @@ orde(void)
 
        case 'l':
            /* convert player->argp[3] to an integer */
-           if (player->argp[3])
-               sub = atoi(player->argp[3]);
-           else {
-               sprintf(buf1, "Field (1-%d) ", TMAX);
-               if (getstarg(player->argp[3], buf1, buf) == 0)
-                   return RET_SYN;
-               sub = atoi(buf);
-           }
+           sprintf(buf1, "Field (1-%d) ", TMAX);
+           if (!getstarg(player->argp[3], buf1, buf))
+               return RET_SYN;
+           if (!check_ship_ok(&ship))
+               return RET_FAIL;
+           sub = atoi(buf);
            /* check to make sure value in within range. */
            if (sub > TMAX || sub < 1) {
                pr("Value must range from 1 to %d\n", TMAX);
-               break;
+               return RET_FAIL;
            }
 
-           /* to keep sub in range of our arrays 
+           /* to keep sub in range of our arrays
               subtract 1 so the new range is 0-(TMAX-1)
             */
            sub = sub - 1;;
 
            if (ship.shp_autonav & AN_AUTONAV) {
-               orders = 1;
-               dest = getstarg(player->argp[4], "Start or End? ", buf);
-               if (orders) {   /* before dest check */
-                   if (!dest)
-                       break;
-                   switch (*dest) {
-                   default:
-                       pr("You must enter 'start' or 'end'\n");
+               dest = getstarg(player->argp[4], "Start or end? ", buf);
+               if (!dest)
+                   return RET_FAIL;
+               switch (*dest) {
+               default:
+                   pr("You must enter 'start' or 'end'\n");
+                   return RET_SYN;
+               case 'e':
+               case 'E':
+                   i1 = whatitem(player->argp[5], "Commodity? ");
+                   if (!i1)
+                       return RET_FAIL;
+                   p1 = getstarg(player->argp[6], "Amount? ", buf);
+                   if (!p1)
                        return RET_SYN;
-                   case 'e':
-                   case 'E':
-                       i1 = whatitem(player->argp[5], "Commodity? ");
-                       if (!i1)
-                           break;
-                       else {
-                           p1 = getstarg(player->argp[6], "Amount? ",
-                                         buf);
-                           if (!p1)
-                               return RET_SYN;
-                           level = atoi(p1);
-                       }
-                       if (level < 0) {
-                           level = 0;  /* prevent negatives. */
-                           pr("You must use positive number! Level set to 0.\n");
-                       }
-                       ship.shp_tstart[sub] = (s_char)i1->i_mnem;
-                       ship.shp_lstart[sub] = level;
-                       pr("Order Set \n");
-                       break;
-                   case 's':
-                   case 'S':
-                       i1 = whatitem(player->argp[5], "Commodity? ");
-                       if (!i1)
-                           break;
-                       else {
-                           p1 = getstarg(player->argp[6], "Amount? ",
-                                         buf);
-                           if (!p1)
-                               return RET_SYN;
-                           level = atoi(p1);
-                       }
-                       if (level < 0) {
-                           level = 0;
-                           pr("You must use positive number! Level set to 0.\n");
-                       }
-                       ship.shp_tend[sub] = (s_char)i1->i_mnem;
-                       ship.shp_lend[sub] = level;
-                       pr("Order Set \n");
-                       break;
+                   if (!check_ship_ok(&ship))
+                       return RET_FAIL;
+                   level = atoi(p1);
+                   if (level < 0) {
+                       level = 0;      /* prevent negatives. */
+                       pr("You must use positive number! Level set to 0.\n");
                    }
+                   ship.shp_tstart[sub] = i1->i_uid;
+                   ship.shp_lstart[sub] = level;
+                   pr("Order set\n");
+                   break;
+               case 's':
+               case 'S':
+                   i1 = whatitem(player->argp[5], "Commodity? ");
+                   if (!i1)
+                       return RET_FAIL;
+                   p1 = getstarg(player->argp[6], "Amount? ", buf);
+                   if (!p1)
+                       return RET_SYN;
+                   if (!check_ship_ok(&ship))
+                       return RET_FAIL;
+                   level = atoi(p1);
+                   if (level < 0) {
+                       level = 0;
+                       pr("You must use positive number! Level set to 0.\n");
+                   }
+                   ship.shp_tend[sub] = i1->i_uid;
+                   ship.shp_lend[sub] = level;
+                   pr("Order Set \n");
+                   break;
                }
            } else
                pr("You need to 'declare' a ship path first, see 'info order'\n");
@@ -289,13 +249,13 @@ orde(void)
                && (ship.shp_lstart[1] != ' '))) {
 
            coord tcord;
-           s_char tcomm[TMAX];
+           i_type tcomm;
            short lev[TMAX];
            int i;
 
            ship.shp_autonav |= AN_LOADING;
 
-           /*  swap variables, this keeps 
+           /*  swap variables, this keeps
               the load_it() procedure happy. CZ
             */
            tcord = ship.shp_destx[0];
@@ -309,43 +269,27 @@ orde(void)
                lev[i] = ship.shp_lstart[i];
                ship.shp_lstart[i] = ship.shp_lend[i];
                ship.shp_lend[i] = lev[i];
-               tcomm[i] = ship.shp_tstart[i];
+               tcomm = ship.shp_tstart[i];
                ship.shp_tstart[i] = ship.shp_tend[i];
-               ship.shp_tend[i] = tcomm[i];
+               ship.shp_tend[i] = tcomm;
            }
        }
-       /*
-          **  Write ship back to database, then give it
-          **  a kick down the autonav route if necessary.
-        */
-
-
-       /* Now do a sanity check. */
-       if (!check_ship_ok(&start))
-           return RET_SYN;
 
        putship(ship.shp_uid, &ship);
-       nships++;
     }
     return RET_OK;
 }
 
-static void
-eta_calc(struct shpstr *sp, s_char *path, int *len, int *nupdates)
+static int
+eta_calc(struct shpstr *sp, int len)
 {
-    extern int etu_per_update;
-    extern float ship_mob_scale;
-    struct mchrstr *mcp;
     double mobcost, mobil;
-    int i;
+    int i, nupdates;
 
-    i = strlen(path);
-    *len = i;
-    *nupdates = 1;
+    i = len;
+    nupdates = 1;
 
-    mcp = &mchr[(int)sp->shp_type];
-    mobcost = sp->shp_effic * 0.01 * sp->shp_speed;
-    mobcost = 480.0 / (mobcost + techfact(sp->shp_tech, mobcost));
+    mobcost = shp_mobcost(sp);
     mobil = sp->shp_mobil;
     while (i) {
        if (mobil > 0) {
@@ -353,9 +297,23 @@ eta_calc(struct shpstr *sp, s_char *path, int *len, int *nupdates)
            i--;
        } else {
            mobil += (ship_mob_scale * (float)etu_per_update);
-           (*nupdates)++;
+           nupdates++;
        }
     }
+    return nupdates;
+}
+
+static void
+prhold(int hold, i_type itype, int amt)
+{
+    if (itype != I_NONE && amt != 0) {
+       if (CANT_HAPPEN(itype <= I_NONE || itype > I_MAX))
+           return;
+       pr("%d-", hold + 1);
+       pr("%c", ichr[itype].i_mnem);
+       pr(":");
+       pr("%d ", amt);
+    }
 }
 
 int
@@ -366,65 +324,45 @@ qorde(void)
     struct nstr_item nb;
     struct shpstr ship;
 
-    if (!snxtitem(&nb, EF_SHIP, player->argp[1]))
+    if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
        return RET_SYN;
-    while (nxtitem(&nb, (s_char *)(&ship))) {
+    while (nxtitem(&nb, (&ship))) {
        if (!player->owner || ship.shp_own == 0)
            continue;
-       if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
-           pr("bad ship type %d (#%d)\n", ship.shp_type, nb.cur);
+       if (!(ship.shp_autonav & AN_AUTONAV)
+           && (!opt_SAIL || !ship.shp_path[0]))
            continue;
-       }
 
-       if ((ship.shp_autonav & AN_AUTONAV) ||
-           (ship.shp_path[0] && opt_SAIL)) {
-           if (!nships) {      /* 1st ship, print banner */
-               if (player->god)
-                   pr("own ");
-               pr("shp#     ship type    ");
-               pr("[Starting]       (Ending)    \n");
-           }
-           nships++;
+       if (!nships) {          /* 1st ship, print banner */
            if (player->god)
-               pr("%3d ", ship.shp_own);
-           pr("%4d", nb.cur);
-           pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
+               pr("own ");
+           pr("shp#     ship type    ");
+           pr("[Starting]       (Ending)    \n");
        }
-       if (ship.shp_autonav & AN_AUTONAV) {
+       nships++;
+       if (player->god)
+           pr("%3d ", ship.shp_own);
+       pr("%4d", nb.cur);
+       pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
 
+       if (ship.shp_autonav & AN_AUTONAV) {
            pr(" [");
-           for (i = 0; i < TMAX; i++) {
-               if (ship.shp_tend[i] != ' ' && ship.shp_lend[i] != 0) {
-                   pr("%d-", i + 1);
-                   pr("%c", ship.shp_tend[i]);
-                   pr(":");
-                   pr("%d ", ship.shp_lend[i]);
-               }
-           }
+           for (i = 0; i < TMAX; i++)
+               prhold(i, ship.shp_tend[i], ship.shp_lend[i]);
            pr("] , (");
-           for (i = 0; i < TMAX; i++) {
-               if (ship.shp_tstart[i] != ' ' && ship.shp_lstart[i] != 0) {
-                   pr("%d-", i + 1);
-                   pr("%c", ship.shp_tstart[i]);
-                   pr(":");
-                   pr("%d ", ship.shp_lstart[i]);
-               }
-           }
+           for (i = 0; i < TMAX; i++)
+               prhold(i, ship.shp_tstart[i], ship.shp_lstart[i]);
            pr(")");
            if (ship.shp_autonav & AN_SCUTTLE)
                pr(" scuttling");
            pr("\n");
-       }
+       } else
+           pr(" has a sail path\n");
 
-       if (opt_SHIPNAMES) {
-           if ((ship.shp_autonav & AN_AUTONAV) ||
-               (ship.shp_path[0] && opt_SAIL)) {
-               if (ship.shp_name[0] != 0) {
-                   if (player->god)
-                       pr("    ");
-                   pr("       %s\n", ship.shp_name);
-               }
-           }
+       if (ship.shp_name[0] != 0) {
+           if (player->god)
+               pr("    ");
+           pr("       %s\n", ship.shp_name);
        }
     }
     if (!nships) {
@@ -438,55 +376,46 @@ qorde(void)
     return RET_OK;
 }
 
-/*  Chad Zabel 1-15-94
- *  New command added to display autonav stats.
- */
-
 int
 sorde(void)
 {
     int nships = 0;
     int len, updates;
-    s_char *c;
+    double c;
     struct nstr_item nb;
     struct shpstr ship;
-    s_char buf[1024];
 
-    if (!snxtitem(&nb, EF_SHIP, player->argp[1]))
+    if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
        return RET_SYN;
-    while (nxtitem(&nb, (s_char *)(&ship))) {
+    while (nxtitem(&nb, (&ship))) {
        if (!player->owner || ship.shp_own == 0)
            continue;
-       if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
-           pr("bad ship type %d (#%d)\n", ship.shp_type, nb.cur);
+       if (!(ship.shp_autonav & AN_AUTONAV)
+           && (!opt_SAIL || !ship.shp_path[0]))
            continue;
-       }
-       if ((ship.shp_autonav & AN_AUTONAV) ||
-           (ship.shp_path[0] && opt_SAIL)) {
-           if (!nships) {      /* 1st ship, print banner */
-               if (player->god)
-                   pr("own ");
-               pr("shp#     ship type      x,y    ");
-               pr("start    end   ");
-               pr("len  eta\n");
-           }
-           nships++;
+
+       if (!nships) {          /* 1st ship, print banner */
            if (player->god)
-               pr("%3d ", ship.shp_own);
-           pr("%4d", nb.cur);
-           pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
-           prxy(" %3d,%-3d", ship.shp_x, ship.shp_y, player->cnum);
+               pr("own ");
+           pr("shp#     ship type      x,y    ");
+           pr("start    end   ");
+           pr("len  eta\n");
        }
+       nships++;
+       if (player->god)
+           pr("%3d ", ship.shp_own);
+       pr("%4d", nb.cur);
+       pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
+       prxy(" %3d,%-3d", ship.shp_x, ship.shp_y);
+
        if (ship.shp_autonav & AN_AUTONAV) {
            /* Destination 1 */
-           prxy(" %3d,%-3d", ship.shp_destx[1],
-                ship.shp_desty[1], player->cnum);
+           prxy(" %3d,%-3d", ship.shp_destx[1], ship.shp_desty[1]);
 
            /* Destination 2 */
            if ((ship.shp_destx[1] != ship.shp_destx[0])
                || (ship.shp_desty[1] != ship.shp_desty[0])) {
-               prxy(" %3d,%-3d", ship.shp_destx[0],
-                    ship.shp_desty[0], player->cnum);
+               prxy(" %3d,%-3d", ship.shp_destx[0], ship.shp_desty[0]);
            } else
                pr("        ");
 
@@ -496,37 +425,30 @@ sorde(void)
                pr(" loading");
            else {
                /* ETA calculation */
-
-               c = BestShipPath(buf, ship.shp_x,
-                                ship.shp_y, ship.shp_destx[0],
-                                ship.shp_desty[0], ship.shp_own);
-               if (!c || !*c)
+               c = path_find(ship.shp_x, ship.shp_y,
+                             ship.shp_destx[0], ship.shp_desty[0],
+                             ship.shp_own, MOB_SAIL);
+               if (c < 0)
                    pr(" no route possible");
-               else if (*c == 'h')
+               else if (c == 0)
                    pr(" has arrived");
-               else if (*c == '?')
-                   pr(" route too long");
                else {
                    /* distance to destination */
-                   eta_calc(&ship, c, &len, &updates);
+                   len = (int)c;
+                   updates = eta_calc(&ship, len);
                    pr(" %3d %4d", len, updates);
                }
            }
            if (ship.shp_autonav & AN_SCUTTLE)
                pr(" (scuttling)");
            pr("\n");
-       }
-       if (opt_SHIPNAMES) {
-           if ((ship.shp_autonav & AN_AUTONAV) ||
-               (ship.shp_path[0] && opt_SAIL)) {
-               if (!(ship.shp_autonav & AN_AUTONAV))
-                   pr("\n");
-               if (ship.shp_name[0] != 0) {
-                   if (player->god)
-                       pr("    ");
-                   pr("       %s\n", ship.shp_name);
-               }
-           }
+       } else
+           pr(" has a sail path\n");
+
+       if (ship.shp_name[0] != 0) {
+           if (player->god)
+               pr("    ");
+           pr("       %s\n", ship.shp_name);
        }
     }
     if (!nships) {