/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* orde.c: Turn on/off autonavigation
- *
+ *
* Known contributors to this file:
* Chad Zabel, 1994
* Steve McClure, 2000
+ * Markus Armbruster, 2004-2011
*/
-#ifdef Rel4
-#include <string.h>
-#endif /* Rel4 */
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "ship.h"
-#include "sect.h"
-#include "news.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "deity.h"
-#include "file.h"
-#include "item.h"
+#include <config.h>
+
#include "commands.h"
+#include "item.h"
#include "optlist.h"
+#include "path.h"
+#include "ship.h"
/*
-** Command syntax:
-**
-** ORDER <ship> Show orders
-** ORDER <ship> c[ancel] Cancel orders
-** ORDER <ship> s[top] Suspend orders
-** ORDER <ship> r[esume] Resume orders
-** ORDER <ship> d[eclare] <dest1> Set destination
-** d[eclare] <dest1> <dest2>
-** ORDER <ship> l[evel] <field> <start/end> <comm> <level>
-**
-**
-** New syntax:
-** qorder <ship> display cargo levels
-** sorder <ship> display statistical info
+ * Command syntax:
+ *
+ * ORDER <ship> Show orders
+ * ORDER <ship> c[ancel] Cancel orders
+ * ORDER <ship> s[top] Suspend orders
+ * ORDER <ship> r[esume] Resume orders
+ * ORDER <ship> d[eclare] <dest1> Set destination
+ * d[eclare] <dest1> <dest2>
+ * ORDER <ship> l[evel] <field> <start/end> <comm> <level>
+ *
+ * New syntax:
+ * qorder <ship> display cargo levels
+ * sorder <ship> display statistical info
*/
int
orde(void)
{
- int nships=0;
- int diffeachship = 0;
- int orders,sub,level;
- int scuttling = 0;
- struct nstr_item nb;
- struct shpstr ship;
- struct shpstr start; /* Used for checking database */
- struct ichrstr *i1;
- coord p0x, p0y, p1x, p1y;
- int i;
- s_char *p,*p1, *dest;
- s_char buf1[128];
- s_char buf[1024];
- s_char prompt[128];
-
- if (!snxtitem(&nb, EF_SHIP, player->argp[1])) return RET_SYN;
- while (!player->aborted && nxtitem(&nb, (s_char *)(&ship))) {
- if (!player->owner || ship.shp_own == 0)
- continue;
- if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
- pr("bad ship type %d (#%d)\n",
- ship.shp_type, nb.cur);
- continue;
+ int sub, level;
+ int scuttling = 0;
+ struct nstr_item nb;
+ struct shpstr ship;
+ struct ichrstr *i1;
+ coord p0x, p0y, p1x, p1y;
+ int i;
+ char *p, *p1, *dest;
+ char buf1[128];
+ char buf[1024];
+ char prompt[128];
+
+ if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
+ return RET_SYN;
+ while (!player->aborted && nxtitem(&nb, (&ship))) {
+ if (!player->owner || ship.shp_own == 0)
+ continue;
+ if (opt_SAIL) {
+ if (*ship.shp_path) {
+ pr("Ship #%d has a \"sail\" path!\n", ship.shp_uid);
+ continue;
+ }
+ }
+ sprintf(prompt,
+ "Ship #%d, declare, cancel, suspend, resume, level? ",
+ ship.shp_uid);
+ p = getstarg(player->argp[2], prompt, buf);
+ if (player->aborted || !p || !*p)
+ return RET_FAIL;
+ if (!check_ship_ok(&ship))
+ return RET_FAIL;
+ switch (*p) {
+ default:
+ pr("Bad order type!\n");
+ return RET_SYN;
+ case 'c': /* clear ship fields */
+ ship.shp_mission = 0;
+ ship.shp_autonav &= ~(AN_AUTONAV + AN_STANDBY + AN_LOADING);
+ for (i = 0; i < TMAX; i++) {
+ ship.shp_tstart[i] = I_NONE;
+ ship.shp_tend[i] = I_NONE;
+ ship.shp_lstart[i] = 0;
+ ship.shp_lend[i] = 0;
+ }
+ break;
+ case 's': /* suspend ship movement */
+ ship.shp_mission = 0;
+ ship.shp_autonav |= AN_STANDBY;
+ break;
+ case 'r': /* resume ship movement */
+ ship.shp_mission = 0;
+ ship.shp_autonav &= ~AN_STANDBY;
+ break;
+ case 'd': /* declare path */
+ scuttling = 0;
+ /* Need location */
+ p = getstarg(player->argp[3], "Destination? ", buf);
+ if (!p || !*p)
+ return RET_SYN;
+ if (!sarg_xy(p, &p0x, &p0y))
+ return RET_SYN;
+ p1x = p0x;
+ p1y = p0y;
+
+ p = getstarg(player->argp[4], "Second dest? ", buf);
+ if (!p)
+ return RET_FAIL;
+ if (!check_ship_ok(&ship))
+ return RET_FAIL;
+ if (!*p || !strcmp(p, "-")) {
+ pr("A one-way order has been accepted.\n");
+ } else if (!strncmp(p, "s", 1)) {
+ if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
+ pr("You can't auto-scuttle that ship!\n");
+ return RET_SYN;
}
- if (opt_SAIL) {
- if (*ship.shp_path) {
- if (!diffeachship)
- pr("Ship #%d has a \"sail\" path!\n",
- ship.shp_uid);
- continue;
+ pr("A scuttle order has been accepted.\n");
+ scuttling = 1;
+ } else {
+ if (!sarg_xy(p, &p1x, &p1y))
+ return RET_SYN;
+ pr("A circular order has been accepted.\n");
+ }
+
+ /*
+ * Set new destination and trade type fields.
+ */
+ ship.shp_mission = 0;
+ ship.shp_destx[1] = p1x;
+ ship.shp_desty[1] = p1y;
+ ship.shp_destx[0] = p0x;
+ ship.shp_desty[0] = p0y;
+
+ ship.shp_autonav &= ~(AN_STANDBY | AN_LOADING);
+ ship.shp_autonav |= AN_AUTONAV;
+
+ if (scuttling)
+ ship.shp_autonav |= AN_SCUTTLE;
+ break;
+
+ /* set cargo levels on the ship */
+
+ case 'l':
+ /* convert player->argp[3] to an integer */
+ sprintf(buf1, "Field (1-%d) ", TMAX);
+ if (!getstarg(player->argp[3], buf1, buf))
+ return RET_SYN;
+ if (!check_ship_ok(&ship))
+ return RET_FAIL;
+ sub = atoi(buf);
+ /* check to make sure value in within range. */
+ if (sub > TMAX || sub < 1) {
+ pr("Value must range from 1 to %d\n", TMAX);
+ return RET_FAIL;
+ }
+
+ /* to keep sub in range of our arrays
+ subtract 1 so the new range is 0-(TMAX-1)
+ */
+ sub = sub - 1;;
+
+ if (ship.shp_autonav & AN_AUTONAV) {
+ dest = getstarg(player->argp[4], "Start or end? ", buf);
+ if (!dest)
+ return RET_FAIL;
+ switch (*dest) {
+ default:
+ pr("You must enter 'start' or 'end'\n");
+ return RET_SYN;
+ case 'e':
+ case 'E':
+ i1 = whatitem(player->argp[5], "Commodity? ");
+ if (!i1)
+ return RET_FAIL;
+ p1 = getstarg(player->argp[6], "Amount? ", buf);
+ if (!p1)
+ return RET_SYN;
+ if (!check_ship_ok(&ship))
+ return RET_FAIL;
+ level = atoi(p1);
+ if (level < 0) {
+ level = 0; /* prevent negatives. */
+ pr("You must use positive number! Level set to 0.\n");
}
- }
- memcpy(&start, &ship, sizeof(struct shpstr));
- sprintf(prompt, "Ship #%d, declare, cancel, suspend, resume, level? ",
- ship.shp_uid);
- p = getstarg(player->argp[2], prompt, buf);
- if (player->aborted || !p)
+ ship.shp_tstart[sub] = i1->i_uid;
+ ship.shp_lstart[sub] = level;
+ pr("Order set\n");
+ break;
+ case 's':
+ case 'S':
+ i1 = whatitem(player->argp[5], "Commodity? ");
+ if (!i1)
return RET_FAIL;
- if (!*p) {
- if (!diffeachship)
- return RET_FAIL;
- else
- continue;
- }
- switch (*p) {
- default:
- pr("Bad order type!\n");
+ p1 = getstarg(player->argp[6], "Amount? ", buf);
+ if (!p1)
return RET_SYN;
- case 'c': /* clear ship fields */
- ship.shp_mission = 0;
- ship.shp_autonav &= ~(AN_AUTONAV+AN_STANDBY+AN_LOADING);
- for (i=0;i<TMAX;i++) {
- ship.shp_tstart[i] = ' ';
- ship.shp_tend[i] = ' ';
- ship.shp_lstart[i] = 0;
- ship.shp_lend[i] = 0;
- }
- break;
- case 's': /* suspend ship movement */
- ship.shp_mission = 0;
- ship.shp_autonav |= AN_STANDBY;
- break;
- case 'r': /* resume ship movement */
- ship.shp_mission = 0;
- ship.shp_autonav &= ~AN_STANDBY;
- break;
- case 'd': /* declare path */
- orders = 0;
- scuttling = 0;
- /* Need location */
- if ((p=getstarg(player->argp[3],"Destination? ", buf))==0 || *p==0)
- return RET_SYN;
- if (!sarg_xy(p, &p0x, &p0y))
- return RET_SYN;
- p1x = p0x;
- p1y = p0y;
-
-
-
- if (!orders) {
- p = getstarg(player->argp[4],"Second dest? ", buf);
- if (!p || !*p || !strcmp (p, "-")) {
- orders = 1;
- pr("A one-way order has been accepted.\n");
- } else if (!strncmp(p, "s", 1)) {
- if (opt_TRADESHIPS) {
- if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
- pr("You can't auto-scuttle that ship!\n");
- return RET_SYN;
- }
- } else {
- pr("You can't auto-scuttle that ship!\n");
- return RET_SYN;
- }
- pr("A scuttle order has been accepted.\n");
- scuttling = 1;
- } else {
- if (!sarg_xy(p, &p1x, &p1y))
- return RET_SYN;
- pr("A circular order has been accepted.\n");
- }
- }
-
- /*
- * Set new destination and trade type fields.
- */
- ship.shp_mission = 0;
- ship.shp_destx[1] = p1x;
- ship.shp_desty[1] = p1y;
- ship.shp_destx[0] = p0x;
- ship.shp_desty[0] = p0y;
-
- ship.shp_autonav &= ~(AN_STANDBY+AN_SAILDIR+AN_LOADING);
- ship.shp_autonav |= AN_AUTONAV;
-
- if (scuttling)
- ship.shp_autonav |= AN_SCUTTLE;
- break;
-
- /* set cargo levels on the ship */
-
- case 'l' :
- /* convert player->argp[3] to an integer */
- if (player->argp[3])
- sub = atoi(player->argp[3]);
- else {
- sprintf(buf1,"Field (1-%d) ",TMAX);
- if (getstarg(player->argp[3],buf1, buf) == 0)
- return RET_SYN;
- sub = atoi(buf);
- }
- /* check to make sure value in within range. */
- if (sub>TMAX || sub<1 ) {
- pr("Value must range from 1 to %d\n",TMAX);
- break; }
-
- /* to keep sub in range of our arrays
- subtract 1 so the new range is 0-(TMAX-1)
- */
- sub = sub - 1; ;
-
- if (ship.shp_autonav & AN_AUTONAV ) {
- orders=1;
- dest = getstarg(player->argp[4],"Start or End? ", buf);
- if (orders) { /* before dest check */
- if (!dest)
- break;
- switch (*dest) {
- default:
- pr("You must enter 'start' or 'end'\n");
- return RET_SYN;
- case 'e' :
- case 'E' :
- i1 = whatitem(player->argp[5],"Commodity? ");
- if (!i1)
- break;
- else {
- p1 = getstarg(player->argp[6],"Amount? ", buf);
- if (!p1)
- return RET_SYN;
- level = atoi(p1);
- }
- if (level < 0) {
- level = 0; /* prevent negatives. */
- pr("You must use positive number! Level set to 0.\n");
- }
- ship.shp_tstart[sub] = (s_char)i1->i_mnem;
- ship.shp_lstart[sub] = level;
- pr("Order Set \n");
- break;
- case 's' :
- case 'S' :
- i1 = whatitem(player->argp[5],"Commodity? ");
- if (!i1)
- break;
- else {
- p1 = getstarg(player->argp[6],"Amount? ", buf);
- if (!p1)
- return RET_SYN;
- level = atoi(p1);
- }
- if (level < 0 ) {
- level = 0;
- pr("You must use positive number! Level set to 0.\n");
- }
- ship.shp_tend[sub] = (s_char)i1->i_mnem;
- ship.shp_lend[sub] = level;
- pr("Order Set \n");
- break;
- }
- }
- }
- else
- pr("You need to 'declare' a ship path first, see 'info order'\n");
-
- break;
- } /* end of switch (*p) */
-
-
-
- /*
- * Set loading flag if ship is already in one
- * of the specified harbors and a cargo has been
- * specified.
- */
-
- if ( ((ship.shp_x == ship.shp_destx[0])
- && (ship.shp_y == ship.shp_desty[0])
- && (ship.shp_lstart[0] != ' '))
- || ((ship.shp_x == ship.shp_desty[1])
- && (ship.shp_y == ship.shp_desty[1])
- && (ship.shp_lstart[1] != ' ')) ) {
-
- coord tcord;
- s_char tcomm[TMAX];
- short lev[TMAX];
- int i;
-
- ship.shp_autonav |= AN_LOADING;
-
- /* swap variables, this keeps
- the load_it() procedure happy. CZ
- */
- tcord = ship.shp_destx[0];
- ship.shp_destx[0] = ship.shp_destx[1];
- ship.shp_destx[1] = tcord;
- tcord = ship.shp_desty[0];
- ship.shp_desty[0] = ship.shp_desty[1];
- ship.shp_desty[1] = tcord;
-
- for(i=0;i<TMAX;i++) {
- lev[i] = ship.shp_lstart[i];
- ship.shp_lstart[i] = ship.shp_lend[i];
- ship.shp_lend[i] = lev[i];
- tcomm[i] = ship.shp_tstart[i];
- ship.shp_tstart[i] = ship.shp_tend[i];
- ship.shp_tend[i] = tcomm[i];
- }
- }
- /*
- ** Write ship back to database, then give it
- ** a kick down the autonav route if necessary.
- */
-
-
- /* Now do a sanity check. */
- if (!check_ship_ok(&start))
- return RET_SYN;
-
- putship(ship.shp_uid, &ship);
- nships++;
+ if (!check_ship_ok(&ship))
+ return RET_FAIL;
+ level = atoi(p1);
+ if (level < 0) {
+ level = 0;
+ pr("You must use positive number! Level set to 0.\n");
+ }
+ ship.shp_tend[sub] = i1->i_uid;
+ ship.shp_lend[sub] = level;
+ pr("Order Set \n");
+ break;
+ }
+ } else
+ pr("You need to 'declare' a ship path first, see 'info order'\n");
+
+ break;
+ } /* end of switch (*p) */
+
+
+
+ /*
+ * Set loading flag if ship is already in one
+ * of the specified harbors and a cargo has been
+ * specified.
+ */
+
+ if (((ship.shp_x == ship.shp_destx[0])
+ && (ship.shp_y == ship.shp_desty[0])
+ && (ship.shp_lstart[0] != ' '))
+ || ((ship.shp_x == ship.shp_desty[1])
+ && (ship.shp_y == ship.shp_desty[1])
+ && (ship.shp_lstart[1] != ' '))) {
+
+ coord tcord;
+ i_type tcomm;
+ short lev[TMAX];
+ int i;
+
+ ship.shp_autonav |= AN_LOADING;
+
+ /* swap variables, this keeps
+ the load_it() procedure happy. CZ
+ */
+ tcord = ship.shp_destx[0];
+ ship.shp_destx[0] = ship.shp_destx[1];
+ ship.shp_destx[1] = tcord;
+ tcord = ship.shp_desty[0];
+ ship.shp_desty[0] = ship.shp_desty[1];
+ ship.shp_desty[1] = tcord;
+
+ for (i = 0; i < TMAX; i++) {
+ lev[i] = ship.shp_lstart[i];
+ ship.shp_lstart[i] = ship.shp_lend[i];
+ ship.shp_lend[i] = lev[i];
+ tcomm = ship.shp_tstart[i];
+ ship.shp_tstart[i] = ship.shp_tend[i];
+ ship.shp_tend[i] = tcomm;
+ }
}
- return RET_OK;
+
+ putship(ship.shp_uid, &ship);
+ }
+ return RET_OK;
}
-static void
-eta_calc(struct shpstr *sp, s_char *path, int *len, int *nupdates)
+static int
+eta_calc(struct shpstr *sp, int len)
{
- extern int etu_per_update;
- extern float ship_mob_scale;
- struct mchrstr *mcp;
- double mobcost, mobil;
- int i;
-
- i = strlen(path);
- *len = i;
- *nupdates = 1;
-
- mcp = &mchr[(int)sp->shp_type];
- mobcost = sp->shp_effic * 0.01 * sp->shp_speed;
- mobcost = 480.0 / (mobcost + techfact(sp->shp_tech, mobcost));
- mobil = sp->shp_mobil;
- while (i) {
- if (mobil > 0) {
- mobil -= mobcost;
- i--;
- } else {
- mobil += (ship_mob_scale * (float)etu_per_update);
- (*nupdates)++;
- }
+ double mobcost, mobil;
+ int i, nupdates;
+
+ i = len;
+ nupdates = 1;
+
+ mobcost = shp_mobcost(sp);
+ mobil = sp->shp_mobil;
+ while (i) {
+ if (mobil > 0) {
+ mobil -= mobcost;
+ i--;
+ } else {
+ mobil += (ship_mob_scale * (float)etu_per_update);
+ nupdates++;
}
+ }
+ return nupdates;
+}
+
+static void
+prhold(int hold, i_type itype, int amt)
+{
+ if (itype != I_NONE && amt != 0) {
+ if (CANT_HAPPEN(itype <= I_NONE || itype > I_MAX))
+ return;
+ pr("%d-", hold + 1);
+ pr("%c", ichr[itype].i_mnem);
+ pr(":");
+ pr("%d ", amt);
+ }
}
int
qorde(void)
{
- int nships=0;
- int i;
- struct nstr_item nb;
- struct shpstr ship;
-
- if (!snxtitem(&nb, EF_SHIP, player->argp[1])) return RET_SYN;
- while (nxtitem(&nb, (s_char *)(&ship))) {
- if (!player->owner || ship.shp_own==0)
- continue;
- if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
- pr("bad ship type %d (#%d)\n",
- ship.shp_type, nb.cur);
- continue;
- }
-
- if ((ship.shp_autonav & AN_AUTONAV) ||
- (ship.shp_path[0] && opt_SAIL)) {
- if (!nships) { /* 1st ship, print banner */
- if (player->god) pr("own ");
- pr("shp# ship type ");
- pr("[Starting] (Ending) \n");
- }
- nships++;
- if (player->god) pr("%3d ", ship.shp_own);
- pr("%4d", nb.cur);
- pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
- }
- if (ship.shp_autonav & AN_AUTONAV){
-
- pr(" [");
- for (i=0;i<TMAX;i++) {
- if(ship.shp_tend[i] != ' ' &&
- ship.shp_lend[i] != 0 ) {
- pr("%d-",i+1);
- pr("%c",ship.shp_tend[i]);
- pr(":");
- pr("%d ",ship.shp_lend[i]);
- }
- }
- pr("] , (");
- for (i=0;i<TMAX;i++) {
- if(ship.shp_tstart[i] != ' ' &&
- ship.shp_lstart[i] != 0 ) {
- pr("%d-",i+1);
- pr("%c",ship.shp_tstart[i]);
- pr(":");
- pr("%d ",ship.shp_lstart[i]);
- }
- }
- pr(")");
- if (ship.shp_autonav & AN_SCUTTLE)
- pr(" scuttling");
- pr("\n");
- }
-
- if (opt_SHIPNAMES) {
- if ((ship.shp_autonav & AN_AUTONAV) ||
- (ship.shp_path[0] && opt_SAIL)) {
- if (ship.shp_name[0] != 0) {
- if (player->god)
- pr(" ");
- pr(" %s\n",ship.shp_name);
- }
- }
- }
+ int nships = 0;
+ int i;
+ struct nstr_item nb;
+ struct shpstr ship;
+
+ if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
+ return RET_SYN;
+ while (nxtitem(&nb, (&ship))) {
+ if (!player->owner || ship.shp_own == 0)
+ continue;
+ if (!(ship.shp_autonav & AN_AUTONAV)
+ && (!opt_SAIL || !ship.shp_path[0]))
+ continue;
+
+ if (!nships) { /* 1st ship, print banner */
+ if (player->god)
+ pr("own ");
+ pr("shp# ship type ");
+ pr("[Starting] (Ending) \n");
}
- if (!nships) {
- if (player->argp[1])
- pr("%s: No ship(s)\n", player->argp[1]);
- else
- pr("%s: No ship(s)\n", "");
- return RET_FAIL;
+ nships++;
+ if (player->god)
+ pr("%3d ", ship.shp_own);
+ pr("%4d", nb.cur);
+ pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
+
+ if (ship.shp_autonav & AN_AUTONAV) {
+ pr(" [");
+ for (i = 0; i < TMAX; i++)
+ prhold(i, ship.shp_tend[i], ship.shp_lend[i]);
+ pr("] , (");
+ for (i = 0; i < TMAX; i++)
+ prhold(i, ship.shp_tstart[i], ship.shp_lstart[i]);
+ pr(")");
+ if (ship.shp_autonav & AN_SCUTTLE)
+ pr(" scuttling");
+ pr("\n");
} else
- pr("%d ship%s\n", nships, splur(nships));
- return RET_OK;
+ pr(" has a sail path\n");
+
+ if (ship.shp_name[0] != 0) {
+ if (player->god)
+ pr(" ");
+ pr(" %s\n", ship.shp_name);
+ }
+ }
+ if (!nships) {
+ if (player->argp[1])
+ pr("%s: No ship(s)\n", player->argp[1]);
+ else
+ pr("%s: No ship(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d ship%s\n", nships, splur(nships));
+ return RET_OK;
}
-/* Chad Zabel 1-15-94
- * New command added to display autonav stats.
- */
int
sorde(void)
{
- int nships=0;
- int len, updates;
- s_char *c;
- struct nstr_item nb;
- struct shpstr ship;
- s_char buf[1024];
-
- if (!snxtitem(&nb, EF_SHIP, player->argp[1])) return RET_SYN;
- while (nxtitem(&nb, (s_char *)(&ship))) {
- if (!player->owner || ship.shp_own==0)
- continue;
- if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
- pr("bad ship type %d (#%d)\n",
- ship.shp_type, nb.cur);
- continue;
- }
- if ((ship.shp_autonav & AN_AUTONAV) ||
- (ship.shp_path[0] && opt_SAIL)) {
- if (!nships) { /* 1st ship, print banner */
- if (player->god) pr("own ");
- pr("shp# ship type x,y ");
- pr("start end ");
- pr("len eta\n");
- }
- nships++;
- if (player->god) pr("%3d ", ship.shp_own);
- pr("%4d", nb.cur);
- pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
- prxy(" %3d,%-3d", ship.shp_x, ship.shp_y, player->cnum);
- }
- if (ship.shp_autonav & AN_AUTONAV){
- /* Destination 1 */
- prxy(" %3d,%-3d", ship.shp_destx[1],
- ship.shp_desty[1], player->cnum);
-
- /* Destination 2 */
- if ( (ship.shp_destx[1]!=ship.shp_destx[0])
- || (ship.shp_desty[1]!=ship.shp_desty[0]) ) {
- prxy(" %2d,%-2d",ship.shp_destx[0],
- ship.shp_desty[0], player->cnum);
- } else pr(" ");
-
- if (ship.shp_autonav & AN_STANDBY)
- pr(" suspended");
- else if (ship.shp_autonav & AN_LOADING)
- pr(" loading");
- else {
- /* ETA calculation */
-
- c = BestShipPath(buf, ship.shp_x,
- ship.shp_y, ship.shp_destx[0],
- ship.shp_desty[0], ship.shp_own);
- if (!c || !*c)
- pr("no route possible");
- else if (*c == 'h')
- pr("has arrived");
- else if (*c == '?')
- pr("route too long");
- else {
- /* distance to destination */
- eta_calc(&ship, c, &len, &updates);
- pr(" %3d %4d", len, updates);
- }
- }
- if (ship.shp_autonav & AN_SCUTTLE)
- pr(" (scuttling)");
- pr("\n");
- }
- if (opt_SHIPNAMES) {
- if ((ship.shp_autonav & AN_AUTONAV) ||
- (ship.shp_path[0] && opt_SAIL)) {
- if (!(ship.shp_autonav & AN_AUTONAV))
- pr("\n");
- if (ship.shp_name[0] != 0) {
- if (player->god)
- pr(" ");
- pr(" %s\n",ship.shp_name);
- }
- }
- }
+ int nships = 0;
+ int len, updates;
+ double c;
+ struct nstr_item nb;
+ struct shpstr ship;
+
+ if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
+ return RET_SYN;
+ while (nxtitem(&nb, (&ship))) {
+ if (!player->owner || ship.shp_own == 0)
+ continue;
+ if (!(ship.shp_autonav & AN_AUTONAV)
+ && (!opt_SAIL || !ship.shp_path[0]))
+ continue;
+
+ if (!nships) { /* 1st ship, print banner */
+ if (player->god)
+ pr("own ");
+ pr("shp# ship type x,y ");
+ pr("start end ");
+ pr("len eta\n");
}
- if (!nships) {
- if (player->argp[1])
- pr("%s: No ship(s)\n", player->argp[1]);
- else
- pr("%s: No ship(s)\n", "");
- return RET_FAIL;
+ nships++;
+ if (player->god)
+ pr("%3d ", ship.shp_own);
+ pr("%4d", nb.cur);
+ pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
+ prxy(" %3d,%-3d", ship.shp_x, ship.shp_y);
+
+ if (ship.shp_autonav & AN_AUTONAV) {
+ /* Destination 1 */
+ prxy(" %3d,%-3d", ship.shp_destx[1], ship.shp_desty[1]);
+
+ /* Destination 2 */
+ if ((ship.shp_destx[1] != ship.shp_destx[0])
+ || (ship.shp_desty[1] != ship.shp_desty[0])) {
+ prxy(" %3d,%-3d", ship.shp_destx[0], ship.shp_desty[0]);
+ } else
+ pr(" ");
+
+ if (ship.shp_autonav & AN_STANDBY)
+ pr(" suspended");
+ else if (ship.shp_autonav & AN_LOADING)
+ pr(" loading");
+ else {
+ /* ETA calculation */
+ c = path_find(ship.shp_x, ship.shp_y,
+ ship.shp_destx[0], ship.shp_desty[0],
+ ship.shp_own, MOB_SAIL);
+ if (c < 0)
+ pr(" no route possible");
+ else if (c == 0)
+ pr(" has arrived");
+ else {
+ /* distance to destination */
+ len = (int)c;
+ updates = eta_calc(&ship, len);
+ pr(" %3d %4d", len, updates);
+ }
+ }
+ if (ship.shp_autonav & AN_SCUTTLE)
+ pr(" (scuttling)");
+ pr("\n");
} else
- pr("%d ship%s\n", nships, splur(nships));
- return RET_OK;
-}
-
+ pr(" has a sail path\n");
+ if (ship.shp_name[0] != 0) {
+ if (player->god)
+ pr(" ");
+ pr(" %s\n", ship.shp_name);
+ }
+ }
+ if (!nships) {
+ if (player->argp[1])
+ pr("%s: No ship(s)\n", player->argp[1]);
+ else
+ pr("%s: No ship(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d ship%s\n", nships, splur(nships));
+ return RET_OK;
+}