/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* orig.c: Move your origin
- *
+ *
* Known contributors to this file:
* Shelley Louie, 1988
+ * Markus Armbruster, 2006-2011
*/
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "xy.h"
-#include "nat.h"
-#include "file.h"
+#include <config.h>
+
+#include <ctype.h>
#include "commands.h"
int
orig(void)
{
- struct sctstr sect;
- s_char *p;
+ char *p;
coord x, y;
- s_char buf[1024];
+ char buf[1024];
+ int cnum;
struct natstr *np;
- if ((p =
- getstarg(player->argp[1], "New origin location : ", buf)) == 0) {
+ p = getstarg(player->argp[1], "New origin (sector or country) : ", buf);
+ if (!p || !*p)
return RET_SYN;
+ if (!isalpha(*p) && strchr(p, ',')) {
+ /* sector */
+ if (!sarg_xy(p, &x, &y)) {
+ pr("Bad sector designation.\n");
+ return RET_SYN;
+ }
+ } else if (*p == '~') {
+ /* reset */
+ if (!player->god) {
+ pr("Only deities can reset their origin.\n");
+ return RET_FAIL;
+ }
+ x = y = 0;
+ } else {
+ /* country */
+ cnum = natarg(p, NULL);
+ if (!(np = getnatp(cnum)))
+ return RET_SYN;
+ if (!player->god && relations_with(cnum, player->cnum) != ALLIED) {
+ pr("Country %s is not allied with you!\n", np->nat_cnam);
+ return RET_FAIL;
+ }
+ x = np->nat_xorg;
+ y = np->nat_yorg;
}
- if (!sarg_xy(p, &x, &y))
- return RET_SYN;
- if (!getsect(x, y, §))
- return RET_SYN;
pr("Origin at %s (old system) is now at 0,0 (new system).\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum));
+ xyas(x, y, player->cnum));
np = getnatp(player->cnum);
- np->nat_xorg = sect.sct_x;
- np->nat_yorg = sect.sct_y;
+ np->nat_xorg = x;
+ np->nat_yorg = y;
putnat(np);
return RET_OK;
}