- s_char *p;
- int mission_flags;
- int tech;
- coord tx, ty;
- coord ax, ay;
- int ap_to_target;
- s_char flightpath[MAX_PATH_LEN];
- struct nstr_item ni_bomb;
- struct nstr_item ni_esc;
- coord x, y;
- struct sctstr target;
- struct emp_qelem bomb_list;
- struct emp_qelem esc_list;
- int wantflags;
- struct sctstr ap_sect;
- s_char buf[1024];
-
- wantflags = P_P;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
- return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
- if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0 || *p == 0)
- return RET_SYN;
- if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
- return RET_SYN;
- if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
- getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
- pr("Assembly point not owned by you or an ally!\n");
- return RET_SYN;
- }
- ax = x;
- ay = y;
- if (getpath(flightpath, player->argp[4], ax, ay, 0,
- 0, 0, P_FLYING) == 0 || *flightpath == 0)
- return RET_SYN;
- tx = ax;
- ty = ay;
- (void) pathtoxy(flightpath, &tx, &ty, fcost);
+ s_char *p;
+ int mission_flags;
+ int tech;
+ coord tx, ty;
+ coord ax, ay;
+ int ap_to_target;
+ s_char flightpath[MAX_PATH_LEN];
+ struct nstr_item ni_bomb;
+ struct nstr_item ni_esc;
+ coord x, y;
+ struct sctstr target;
+ struct emp_qelem bomb_list;
+ struct emp_qelem esc_list;
+ int wantflags;
+ struct sctstr ap_sect;
+ s_char buf[1024];
+
+ wantflags = P_P;
+ if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ return RET_SYN;
+ if (!snxtitem
+ (&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
+ pr("No escorts...\n");
+ if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0
+ || *p == 0)
+ return RET_SYN;
+ if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
+ return RET_SYN;
+ if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
+ getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
+ pr("Assembly point not owned by you or an ally!\n");
+ return RET_SYN;
+ }
+ ax = x;
+ ay = y;
+ if (getpath(flightpath, player->argp[4], ax, ay, 0,
+ 0, 0, P_FLYING) == 0 || *flightpath == 0)
+ return RET_SYN;
+ tx = ax;
+ ty = ay;
+ (void)pathtoxy(flightpath, &tx, &ty, fcost);
+ getsect(tx, ty, &target);
+ pr("LZ is %s\n", xyas(tx, ty, player->cnum));
+ ap_to_target = strlen(flightpath);
+ if (*(flightpath + strlen(flightpath) - 1) == 'h')
+ ap_to_target--;
+ pr("range to target is %d\n", ap_to_target);
+ /*
+ * select planes within range
+ */
+ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
+ 2, P_C | wantflags, P_M | P_O);
+ pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
+ 2, P_ESC | P_F, P_M | P_O);
+ /*
+ * now arm and equip the bombers, transports, whatever.
+ * tech is stored in high 16 bits of mission_flags.
+ * yuck.
+ */
+ tech = 0;
+ mission_flags = 0;
+ mission_flags |= P_X; /* stealth (shhh) */
+ mission_flags |= P_H; /* gets turned off if not all choppers */
+ mission_flags =
+ pln_arm(&bomb_list, 2 * ap_to_target, 'a', &ichr[I_MILIT], 0,
+ mission_flags, &tech);
+ if (QEMPTY(&bomb_list)) {
+ pr("No planes could be equipped for the mission.\n");
+ return RET_FAIL;
+ }
+ mission_flags =
+ pln_arm(&esc_list, 2 * ap_to_target, 'a', &ichr[I_MILIT],
+ P_ESC | P_F, mission_flags, &tech);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
+ 0, 0, 0);
+ if (QEMPTY(&bomb_list)) {
+ pr("No planes got through fighter defenses\n");
+ } else {