/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* para.c: Drop paratroopers onto a sector
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
+ * Markus Armbruster, 2004-2011
*/
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "ship.h"
-#include "item.h"
-#include "plane.h"
-#include "land.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
-#include "path.h"
-#include "mission.h"
#include "combat.h"
#include "commands.h"
+#include "item.h"
+#include "path.h"
+#include "plane.h"
+#include "ship.h"
static int paradrop(struct emp_qelem *list, coord x, coord y);
int
para(void)
{
- int mission_flags;
coord tx, ty;
coord ax, ay;
int ap_to_target;
struct sctstr target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
- int wantflags;
struct sctstr ap_sect;
char buf[1024];
- wantflags = P_P;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE,
- getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
if (!get_assembly_point(player->argp[3], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;
ay = ap_sect.sct_y;
- if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, P_FLYING) == 0
+ if (!getpath(flightpath, player->argp[4], ax, ay, 0, 0, MOB_FLY)
|| *flightpath == 0)
return RET_SYN;
tx = ax;
getsect(tx, ty, &target);
pr("LZ is %s\n", xyas(tx, ty, player->cnum));
ap_to_target = strlen(flightpath);
- if (*(flightpath + strlen(flightpath) - 1) == 'h')
+ if (flightpath[ap_to_target - 1] == 'h')
ap_to_target--;
pr("range to target is %d\n", ap_to_target);
+ if (target.sct_own == player->cnum) {
+ pr("You can't air-assault your own sector!\n");
+ return RET_FAIL;
+ }
/*
* select planes within range
*/
- pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
- 2, P_C | wantflags, P_M | P_O);
- pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
- 2, P_ESC | P_F, P_M | P_O);
+ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 2,
+ P_P | P_C, P_M | P_O);
+ pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 2,
+ P_ESC | P_F, P_M | P_O);
/*
* now arm and equip the bombers, transports, whatever.
*/
- mission_flags = 0;
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags = pln_arm(&bomb_list, 2 * ap_to_target, 'a',
- &ichr[I_MILIT], 0, mission_flags);
+ pln_arm(&bomb_list, 2 * ap_to_target, 'a', NULL);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
- mission_flags = pln_arm(&esc_list, 2 * ap_to_target, 'a',
- &ichr[I_MILIT], P_ESC | P_F, mission_flags);
- ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
- 0, 0, 0);
+ pln_arm(&esc_list, 2 * ap_to_target, 'e', NULL);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {
att_combat_init(def, EF_SECTOR);
def->x = x;
def->y = y;
- if (att_abort(A_PARA, 0, def))
+ if (att_abort(A_PARA, NULL, def))
return RET_FAIL;
/* Show what we're air-assaulting, and check treaties */
att_combat_init(off, EF_PLANE);
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
plp = (struct plist *)qp;
- if (plp->pcp->pl_flags & (P_V | P_C))
- off->troops += plp->misc;
+ off->troops += plp->load;
}
off->mil = off->troops;
if (att_abort(A_PARA, off, def)) {
return RET_OK;
}
- /* Get ototal */
-
- ototal = att_estimate_defense(A_PARA, off, &olist, def, a_spy);
+ ototal = att_get_offense(A_PARA, off, &olist, def);
if (att_abort(A_PARA, off, def)) {
pr("Air-assault aborted\n");
return RET_OK;