/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* para.c: Drop paratroopers onto a sector
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "ship.h"
+#include "combat.h"
+#include "commands.h"
#include "item.h"
-#include "plane.h"
#include "land.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
-#include "path.h"
#include "mission.h"
-#include "combat.h"
-#include "commands.h"
+#include "path.h"
+#include "plane.h"
+#include "ship.h"
static int paradrop(struct emp_qelem *list, coord x, coord y);
int
para(void)
{
- int mission_flags;
coord tx, ty;
coord ax, ay;
int ap_to_target;
- s_char flightpath[MAX_PATH_LEN];
+ char flightpath[MAX_PATH_LEN];
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
struct sctstr target;
struct emp_qelem esc_list;
int wantflags;
struct sctstr ap_sect;
- s_char buf[1024];
+ char buf[1024];
wantflags = P_P;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE,
- getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
if (!get_assembly_point(player->argp[3], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;
getsect(tx, ty, &target);
pr("LZ is %s\n", xyas(tx, ty, player->cnum));
ap_to_target = strlen(flightpath);
- if (*(flightpath + strlen(flightpath) - 1) == 'h')
+ if (flightpath[ap_to_target - 1] == 'h')
ap_to_target--;
pr("range to target is %d\n", ap_to_target);
/*
/*
* now arm and equip the bombers, transports, whatever.
*/
- mission_flags = 0;
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags = pln_arm(&bomb_list, 2 * ap_to_target, 'a',
- &ichr[I_MILIT], 0, mission_flags);
+ pln_arm(&bomb_list, 2 * ap_to_target, 'a', &ichr[I_MILIT], 0);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
- mission_flags = pln_arm(&esc_list, 2 * ap_to_target, 'a',
- &ichr[I_MILIT], P_ESC | P_F, mission_flags);
- ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
- 0, 0, 0);
+ pln_arm(&esc_list, 2 * ap_to_target, 'a', &ichr[I_MILIT], P_ESC | P_F);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {
return RET_OK;
}
- /* Get ototal */
-
- ototal = att_estimate_defense(A_PARA, off, &olist, def, a_spy);
+ ototal = att_get_offense(A_PARA, off, &olist, def);
if (att_abort(A_PARA, off, def)) {
pr("Air-assault aborted\n");
return RET_OK;