/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* para.c: Drop paratroopers onto a sector
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
int
para(void)
{
- int mission_flags;
coord tx, ty;
coord ax, ay;
int ap_to_target;
char buf[1024];
wantflags = P_P;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE,
- getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
if (!get_assembly_point(player->argp[3], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;
/*
* now arm and equip the bombers, transports, whatever.
*/
- mission_flags = 0;
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags = pln_arm(&bomb_list, 2 * ap_to_target, 'a',
- &ichr[I_MILIT], 0, mission_flags);
+ pln_arm(&bomb_list, 2 * ap_to_target, 'a', &ichr[I_MILIT], 0);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
- mission_flags = pln_arm(&esc_list, 2 * ap_to_target, 'a',
- &ichr[I_MILIT], P_ESC | P_F, mission_flags);
- ac_encounter(&bomb_list, &esc_list, ax, ay,
- flightpath, mission_flags, 0);
+ pln_arm(&esc_list, 2 * ap_to_target, 'a', &ichr[I_MILIT], P_ESC | P_F);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {