/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "file.h"
-#include "sect.h"
-#include "path.h"
-#include "map.h"
#include "commands.h"
+#include "map.h"
#include "optlist.h"
+#include "path.h"
int
path(void)
return RET_FAIL;
}
getsect(sect.sct_dist_x, sect.sct_dist_y, &dsect);
- pp = BestDistPath(buf, §, &dsect, &move_cost, MOB_ROAD);
+ pp = BestDistPath(buf, §, &dsect, &move_cost);
if (!pp) {
pr("No path possible from %s to distribution sector %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum),
if (!mapbuf)
mapbuf = malloc(WORLD_Y * MAPWIDTH(3));
if (!map) {
- map = malloc(WORLD_Y * sizeof(s_char *));
+ map = malloc(WORLD_Y * sizeof(char *));
if (map && mapbuf) {
for (i = 0; i < WORLD_Y; i++)
map[i] = &mapbuf[MAPWIDTH(3) * i];
3);
cx += diroff[i][0];
cy += diroff[i][1];
- ++pp;
}
border(&relrange, " ", " ");
while (nxtsct(&ns, §)) {