/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Thomas Ruschak, 1992
*/
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "ship.h"
-#include "nat.h"
-#include "nsc.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
#include "optlist.h"
+#include "ship.h"
int
payo(void)
return RET_SYN;
nships = 0;
- while (nxtitem(&ni, (s_char *)&ship)) {
+ while (nxtitem(&ni, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
- if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
- pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
- continue;
- }
mp = &mchr[(int)ship.shp_type];
if (!(mp->m_flags & M_TRADE))
if (dist < trade_1_dist)
cash = 0;
else if (dist < trade_2_dist)
- cash = (1.0 + trade_1 * ((float)dist));
+ cash = 1.0 + trade_1 * dist;
else if (dist < trade_3_dist)
- cash = (1.0 + trade_2 * ((float)dist));
+ cash = 1.0 + trade_2 * dist;
else
- cash = (1.0 + trade_3 * ((float)dist));
+ cash = 1.0 + trade_3 * dist;
cash *= mp->m_cost;
- cash *= (((float)ship.shp_effic) / 100.0);
+ cash *= ship.shp_effic / 100.0;
if (sect.sct_own && (sect.sct_own != ship.shp_own))
cash *= (1.0 + trade_ally_bonus);