/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
int dist;
float cash = 0.0;
- if (!opt_TRADESHIPS) {
- pr("Tradeships are not enabled.\n");
- return RET_FAIL;
- }
if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
if (ship.shp_own != ship.shp_orig_own && !player->god) {
/* Don't disclose construction site to pirates! */
pr(" ? ");
- prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
+ prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
pr(" ? $ ?\n");
continue;
}
- prxy("%4d,%-4d ", ship.shp_orig_x, ship.shp_orig_y, player->cnum);
- prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
+ prxy("%4d,%-4d ", ship.shp_orig_x, ship.shp_orig_y);
+ prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
getsect(ship.shp_x, ship.shp_y, §);