if (!snxtitem(&np, EF_PLANE, player->argp[1]))
return RET_SYN;
np.flags = 0;
while (nxtitem(&np, (s_char *)&plane)) {
getsect(plane.pln_x, plane.pln_y, §);
if (!snxtitem(&np, EF_PLANE, player->argp[1]))
return RET_SYN;
np.flags = 0;
while (nxtitem(&np, (s_char *)&plane)) {
getsect(plane.pln_x, plane.pln_y, §);