/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* powe.c: Do a power report
- *
+ *
* Known contributors to this file:
* Dave Pare
* Ken Stevens, 1995
* Steve McClure, 1998-2000
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2004-2008
+ * Ron Koenderink, 2005-2008
*/
#include <config.h>
if (player->argp[i]) {
if (player->argp[i][0] == 'c') {
- snxtitem(&ni, EF_NATION, player->argp[i + 1]);
+ if (!snxtitem(&ni, EF_NATION, player->argp[i + 1], NULL))
+ return RET_SYN;
while (nxtitem(&ni, &nat)) {
- if (nat.nat_stat != STAT_ACTIVE)
+ if (nat.nat_stat == STAT_UNUSED)
+ continue;
+ if (!player->god && nat.nat_stat != STAT_ACTIVE)
continue;
targets[nat.nat_cnum] = 1;
}