#include <fcntl.h>
struct powsort {
- float powval;
- natid cnum;
+ float powval;
+ natid cnum;
};
-static int powcmp(struct powsort *p1, struct powsort *p2);
-static void out5(double value, int round_val, int round_flag);
-static void gen_power(void);
-static void addtopow(register int *vec, register struct powstr *pow);
+static int powcmp(struct powsort *p1, struct powsort *p2);
+static void out5(double value, int round_val, int round_flag);
+static void gen_power(void);
+static void addtopow(register int *vec, register struct powstr *pow);
int
powe(void)
{
- struct natstr *natp;
- struct natstr *natp2;
- int round_flag;
- time_t pow_time;
- struct nstr_item ni;
- struct powstr pow;
- int num;
- int power_generated = 0;
- int targets[MAXNOC];
- int use_targets = 0;
- int got_targets = 0;
- int no_numbers = 0;
- s_char *p;
+ struct natstr *natp;
+ struct natstr *natp2;
+ int round_flag;
+ time_t pow_time;
+ struct nstr_item ni;
+ struct powstr pow;
+ int num;
+ int power_generated = 0;
+ int targets[MAXNOC];
+ int use_targets = 0;
+ int got_targets = 0;
+ int no_numbers = 0;
+ s_char *p;
- bzero((s_char *)targets, sizeof(targets));
- natp = getnatp(player->cnum);
- num = MAXNOC;
- if (player->argp[1] && player->argp[1][0] == 'n') {
- if (natp->nat_btu < 1)
- pr("\n Insufficient BTUs, using the last report.\n\n");
- else {
- gen_power();
- power_generated = 1;
- if (player->argp[2] && (num = atoi(player->argp[2])) < 0) {
- num = MAXNOC;
- if (player->god)
- no_numbers = 1;
- else
- return RET_SYN;
- }
- }
- } else if (player->argp[1] && player->argp[1][0] == 'c') {
- if (!player->argp[2])
- return RET_SYN;
- if (strchr(player->argp[2], '/')) {
- p = strtok(player->argp[2], "/");
- do {
- got_targets |= set_target(p, targets);
- } while (NULL != (p = strtok(0, "/")));
- } else {
- got_targets |= set_target(player->argp[2], targets);
- }
- use_targets = 1;
- } else if (player->argp[1] && (num = atoi(player->argp[1])) < 0) {
- num = -(num);
- if (num > MAXNOC || num < 0)
+ bzero((s_char *)targets, sizeof(targets));
+ natp = getnatp(player->cnum);
+ num = MAXNOC;
+ if (player->argp[1] && player->argp[1][0] == 'n') {
+ if (natp->nat_btu < 1)
+ pr("\n Insufficient BTUs, using the last report.\n\n");
+ else {
+ gen_power();
+ power_generated = 1;
+ if (player->argp[2] && (num = atoi(player->argp[2])) < 0) {
+ num = MAXNOC;
+ if (player->god)
+ no_numbers = 1;
+ else
+ return RET_SYN;
+ }
+ }
+ } else if (player->argp[1] && player->argp[1][0] == 'c') {
+ if (!player->argp[2])
+ return RET_SYN;
+ if (strchr(player->argp[2], '/')) {
+ p = strtok(player->argp[2], "/");
+ do {
+ got_targets |= set_target(p, targets);
+ } while (NULL != (p = strtok(0, "/")));
+ } else {
+ got_targets |= set_target(player->argp[2], targets);
+ }
+ use_targets = 1;
+ } else if (player->argp[1] && (num = atoi(player->argp[1])) < 0) {
+ num = -(num);
+ if (num > MAXNOC || num < 0)
num = MAXNOC;
- if (player->god)
+ if (player->god)
no_numbers = 1;
- else
+ else
return RET_SYN;
- }
+ }
- if (use_targets && !got_targets)
- return RET_FAIL;
+ if (use_targets && !got_targets)
+ return RET_FAIL;
- if (!power_generated) {
- snxtitem_all(&ni, EF_POWER);
- if (!nxtitem(&ni, (s_char *)&pow)) {
- pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
- return RET_FAIL;
- }
- }
- pr(" - = [ Empire Power Report ] = -\n");
- pow_time = ef_mtime(EF_POWER);
- pr(" as of %s\n sects eff civ", ctime(&pow_time));
- pr(" mil shell gun pet iron dust oil pln ship unit money\n");
+ if (!power_generated) {
snxtitem_all(&ni, EF_POWER);
- while ((nxtitem(&ni, (s_char *)&pow)) && num > 0) {
- if (pow.p_nation == 0 || pow.p_power <= 0.0)
- continue;
- if (opt_HIDDEN) {
- if (!player->god && pow.p_nation != player->cnum)
- continue;
- }
- natp2 = getnatp(pow.p_nation);
- if (natp2->nat_stat & STAT_GOD)
- continue;
- if (use_targets && !targets[pow.p_nation])
- continue;
- if (pow.p_nation != player->cnum && player->cnum != 0)
- round_flag = 1;
- else
- round_flag = 0;
- num--;
- pr("%9.9s", cname(pow.p_nation));
- out5(pow.p_sects, 5, round_flag);
- if (pow.p_sects) pr("%4.0f%%", pow.p_effic / pow.p_sects);
- else pr(" 0%%");
- out5(pow.p_civil, 50, round_flag);
- out5(pow.p_milit, 50, round_flag);
- out5(pow.p_shell, 25, round_flag);
- out5(pow.p_guns, 5, round_flag);
- out5(pow.p_petrol, 50, round_flag);
- out5(pow.p_iron, 50, round_flag);
- out5(pow.p_dust, 50, round_flag);
- out5(pow.p_oil, 50, round_flag);
- out5(pow.p_planes, 10, round_flag);
- out5(pow.p_ships, 10, round_flag);
- out5(pow.p_units, 10, round_flag);
- out5(pow.p_money, 5000, round_flag);
- pr("\n");
- if (player->god != 0 && !no_numbers)
- pr("%9.2f\n", pow.p_power);
+ if (!nxtitem(&ni, (s_char *)&pow)) {
+ pr("Power for this game has not been built yet. Type 'power new' to build it.\n");
+ return RET_FAIL;
+ }
+ }
+ pr(" - = [ Empire Power Report ] = -\n");
+ pow_time = ef_mtime(EF_POWER);
+ pr(" as of %s\n sects eff civ", ctime(&pow_time));
+ pr(" mil shell gun pet iron dust oil pln ship unit money\n");
+ snxtitem_all(&ni, EF_POWER);
+ while ((nxtitem(&ni, (s_char *)&pow)) && num > 0) {
+ if (pow.p_nation == 0 || pow.p_power <= 0.0)
+ continue;
+ if (opt_HIDDEN) {
+ if (!player->god && pow.p_nation != player->cnum)
+ continue;
}
- if (((player->god != 0) && opt_HIDDEN) || !opt_HIDDEN) {
+ natp2 = getnatp(pow.p_nation);
+ if (natp2->nat_stat & STAT_GOD)
+ continue;
+ if (use_targets && !targets[pow.p_nation])
+ continue;
+ if (pow.p_nation != player->cnum && player->cnum != 0)
+ round_flag = 1;
+ else
+ round_flag = 0;
+ num--;
+ pr("%9.9s", cname(pow.p_nation));
+ out5(pow.p_sects, 5, round_flag);
+ if (pow.p_sects)
+ pr("%4.0f%%", pow.p_effic / pow.p_sects);
+ else
+ pr(" 0%%");
+ out5(pow.p_civil, 50, round_flag);
+ out5(pow.p_milit, 50, round_flag);
+ out5(pow.p_shell, 25, round_flag);
+ out5(pow.p_guns, 5, round_flag);
+ out5(pow.p_petrol, 50, round_flag);
+ out5(pow.p_iron, 50, round_flag);
+ out5(pow.p_dust, 50, round_flag);
+ out5(pow.p_oil, 50, round_flag);
+ out5(pow.p_planes, 10, round_flag);
+ out5(pow.p_ships, 10, round_flag);
+ out5(pow.p_units, 10, round_flag);
+ out5(pow.p_money, 5000, round_flag);
+ pr("\n");
+ if (player->god != 0 && !no_numbers)
+ pr("%9.2f\n", pow.p_power);
+ }
+ if (((player->god != 0) && opt_HIDDEN) || !opt_HIDDEN) {
pr(" ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----\n");
getpower(0, &pow);
pr("worldwide");
out5(pow.p_units, 10, 1);
out5(pow.p_money, 5000, 1);
pr("\n");
- }
- return RET_OK;
+ }
+ return RET_OK;
}
static void
out5(double value, int round_val, int round_flag)
{
- if (value > round_val && round_flag)
- value = (int) (value / round_val + 0.5) * round_val;
- if (value < -995000.)
- pr("%4.0fM", value / 1e6);
- else if (value < -9950.)
- pr("%4.0fK", value / 1000.);
- else if (value < -999.)
- pr("%4.1fK", value / 1000.);
- else if (value < 1000.)
- pr("%4.0f ", value);
- else if (value < 10000.)
- pr("%4.1fK", value / 1000.);
- else if (value < 1e6)
- pr("%4.0fK", value / 1000.);
- else if (value < 1e7)
- pr("%4.1fM", value / 1e6);
- else if (value >= 1e9)
- pr("%4.0fG", value / 1e9);
- else
- pr("%4.0fM", value / 1e6);
+ if (value > round_val && round_flag)
+ value = (int)(value / round_val + 0.5) * round_val;
+ if (value < -995000.)
+ pr("%4.0fM", value / 1e6);
+ else if (value < -9950.)
+ pr("%4.0fK", value / 1000.);
+ else if (value < -999.)
+ pr("%4.1fK", value / 1000.);
+ else if (value < 1000.)
+ pr("%4.0f ", value);
+ else if (value < 10000.)
+ pr("%4.1fK", value / 1000.);
+ else if (value < 1e6)
+ pr("%4.0fK", value / 1000.);
+ else if (value < 1e7)
+ pr("%4.1fM", value / 1e6);
+ else if (value >= 1e9)
+ pr("%4.0fG", value / 1e9);
+ else
+ pr("%4.0fM", value / 1e6);
}
static void
gen_power(void)
{
- extern double powe_cost;
- float *f_ptr;
- float *f_pt2;
- register struct powstr *pow;
- register int i;
- struct sctstr sect;
- struct plnstr plane;
- struct shpstr ship;
- struct lndstr land;
- struct powstr powbuf[MAXNOC];
- struct nstr_item ni;
- struct nstr_sect ns;
- int vec[I_MAX+1];
- struct powsort order[MAXNOC];
- struct natstr *natp;
- float f;
+ extern double powe_cost;
+ float *f_ptr;
+ float *f_pt2;
+ register struct powstr *pow;
+ register int i;
+ struct sctstr sect;
+ struct plnstr plane;
+ struct shpstr ship;
+ struct lndstr land;
+ struct powstr powbuf[MAXNOC];
+ struct nstr_item ni;
+ struct nstr_sect ns;
+ int vec[I_MAX + 1];
+ struct powsort order[MAXNOC];
+ struct natstr *natp;
+ float f;
- player->btused += powe_cost;
- bzero((s_char *) powbuf, sizeof(powbuf));
- snxtsct_all(&ns);
- while (nxtsct(&ns, §)) {
- if (sect.sct_own == 0)
- continue;
- pow = &powbuf[sect.sct_own];
- pow->p_sects += 1.0;
- pow->p_effic += sect.sct_effic;
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- addtopow(vec, pow);
- }
- snxtitem_all(&ni, EF_LAND);
- while (nxtitem(&ni, (s_char *)&land)) {
- if (land.lnd_own == 0)
- continue;
- pow = &powbuf[land.lnd_own];
- getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- addtopow(vec, pow);
- if (opt_NEWPOWER == 0) {
- pow->p_power += lchr[(int)land.lnd_type].l_lcm / 10.0;
- pow->p_power += lchr[(int)land.lnd_type].l_hcm / 5.0;
- } else { /* old power */
- f = ((float)(lchr[(int)land.lnd_type].l_lcm / 10.0)) *
- ((float)land.lnd_effic)/100.0;
- f += ((float)(lchr[(int)land.lnd_type].l_hcm / 10.0)) *
- ((float)land.lnd_effic/100.0);
- pow->p_power += f*2;
- } /* end NEWPOWER */
- pow->p_units += 1.0;
+ player->btused += powe_cost;
+ bzero((s_char *)powbuf, sizeof(powbuf));
+ snxtsct_all(&ns);
+ while (nxtsct(&ns, §)) {
+ if (sect.sct_own == 0)
+ continue;
+ pow = &powbuf[sect.sct_own];
+ pow->p_sects += 1.0;
+ pow->p_effic += sect.sct_effic;
+ getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
+ addtopow(vec, pow);
+ }
+ snxtitem_all(&ni, EF_LAND);
+ while (nxtitem(&ni, (s_char *)&land)) {
+ if (land.lnd_own == 0)
+ continue;
+ pow = &powbuf[land.lnd_own];
+ getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
+ addtopow(vec, pow);
+ if (opt_NEWPOWER == 0) {
+ pow->p_power += lchr[(int)land.lnd_type].l_lcm / 10.0;
+ pow->p_power += lchr[(int)land.lnd_type].l_hcm / 5.0;
+ } else { /* old power */
+ f = ((float)(lchr[(int)land.lnd_type].l_lcm / 10.0)) *
+ ((float)land.lnd_effic) / 100.0;
+ f += ((float)(lchr[(int)land.lnd_type].l_hcm / 10.0)) *
+ ((float)land.lnd_effic / 100.0);
+ pow->p_power += f * 2;
+ } /* end NEWPOWER */
+ pow->p_units += 1.0;
+ }
+ snxtitem_all(&ni, EF_SHIP);
+ while (nxtitem(&ni, (s_char *)&ship)) {
+ if (ship.shp_own == 0)
+ continue;
+ pow = &powbuf[ship.shp_own];
+ getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
+ addtopow(vec, pow);
+ if (opt_NEWPOWER == 0) {
+ pow->p_power += mchr[(int)ship.shp_type].m_lcm / 10.0;
+ pow->p_power += mchr[(int)ship.shp_type].m_hcm / 5.0;
+ } else { /* old power formula */
+ f = ((float)(mchr[(int)ship.shp_type].m_lcm / 10.0)) *
+ ((float)ship.shp_effic) / 100.0;
+ f += ((float)(mchr[(int)ship.shp_type].m_hcm / 10.0)) *
+ ((float)ship.shp_effic / 100.0);
+ pow->p_power += f * 2;
+ } /* end NEWPOWER */
+ pow->p_ships += 1.0;
+ }
+ snxtitem_all(&ni, EF_PLANE);
+ while (nxtitem(&ni, (s_char *)&plane)) {
+ if (plane.pln_own == 0)
+ continue;
+ pow = &powbuf[plane.pln_own];
+ pow->p_planes += 1.0;
+ if (opt_NEWPOWER == 0)
+ pow->p_power += plane.pln_effic / 100.0;
+ else { /* old POWER */
+ natp = getnatp(plane.pln_own);
+ pow->p_power += 20 * (plane.pln_effic / 100.0) *
+ (natp->nat_level[NAT_TLEV] / 500.0);
+ } /* end old POWER */
+ }
+ for (i = 1; NULL != (natp = getnatp(i)); i++) {
+ pow = &powbuf[i];
+ pow->p_nation = i;
+ if ((natp->nat_stat & STAT_INUSE) == 0 ||
+ (natp->nat_stat & STAT_NORM) == 0) {
+ pow->p_power = 0.;
+ continue;
}
- snxtitem_all(&ni, EF_SHIP);
- while (nxtitem(&ni, (s_char *)&ship)) {
- if (ship.shp_own == 0)
- continue;
- pow = &powbuf[ship.shp_own];
- getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
- addtopow(vec, pow);
- if (opt_NEWPOWER == 0) {
- pow->p_power += mchr[(int)ship.shp_type].m_lcm / 10.0;
- pow->p_power += mchr[(int)ship.shp_type].m_hcm / 5.0;
- } else { /* old power formula */
- f = ((float)(mchr[(int)ship.shp_type].m_lcm / 10.0)) *
- ((float)ship.shp_effic)/100.0;
- f += ((float)(mchr[(int)ship.shp_type].m_hcm / 10.0)) *
- ((float)ship.shp_effic/100.0);
- pow->p_power += f*2;
- } /* end NEWPOWER */
- pow->p_ships += 1.0;
+ if (opt_NEWPOWER && (natp->nat_stat & STAT_GOD)) {
+ pow->p_power = 0.;
+ continue;
}
- snxtitem_all(&ni, EF_PLANE);
- while (nxtitem(&ni, (s_char *)&plane)) {
- if (plane.pln_own == 0)
- continue;
- pow = &powbuf[plane.pln_own];
- pow->p_planes += 1.0;
- if (opt_NEWPOWER == 0)
- pow->p_power += plane.pln_effic / 100.0;
- else { /* old POWER */
- natp=getnatp(plane.pln_own);
- pow->p_power += 20 * (plane.pln_effic / 100.0) *
- (natp->nat_level[NAT_TLEV]/500.0);
- } /* end old POWER */
- }
- for (i=1; NULL != (natp = getnatp(i)); i++) {
- pow = &powbuf[i];
- pow->p_nation = i;
- if ((natp->nat_stat & STAT_INUSE) == 0 ||
- (natp->nat_stat & STAT_NORM) == 0) {
- pow->p_power = 0.;
- continue;
- }
- if (opt_NEWPOWER && (natp->nat_stat & STAT_GOD)) {
- pow->p_power = 0.;
- continue;
- }
- pow->p_money = natp->nat_money;
- pow->p_power += pow->p_money / 100.;
+ pow->p_money = natp->nat_money;
+ pow->p_power += pow->p_money / 100.;
- pow->p_power += pow->p_petrol / (opt_NEWPOWER ? 500.0 : 50.0);
+ pow->p_power += pow->p_petrol / (opt_NEWPOWER ? 500.0 : 50.0);
- if (opt_NEWPOWER == 0) {
- pow->p_power += (pow->p_civil + pow->p_milit +
- pow->p_shell) / 10.;
- pow->p_power += (pow->p_iron + pow->p_dust +
- pow->p_effic + pow->p_oil) / 10.;
- pow->p_power += (pow->p_guns + pow->p_effic) / 3.;
- pow->p_power += pow->p_ships;
- pow->p_power += pow->p_sects * 3.0;
- pow->p_power += pow->p_planes * 5.0;
- } else { /* new POWER format */
- pow->p_power += (pow->p_civil + pow->p_milit)/10.0;
- pow->p_power += (pow->p_shell)/12.5;
- pow->p_power += (pow->p_iron)/100.0;
- pow->p_power += (pow->p_dust/5 +
- pow->p_oil/10 +
- pow->p_bars);
- pow->p_power += (pow->p_guns) / 2.5;
- if (pow->p_sects > 0)
- pow->p_power += (pow->p_sects *
- ((pow->p_effic/pow->p_sects)/
- 100.0)) * 10.0;
- if (natp->nat_level[NAT_TLEV] > 0.0)
- pow->p_power = pow->p_power *
- (((float)natp->nat_level[NAT_TLEV])/
- 500.0);
- else
- pow->p_power = pow->p_power * (1.0/500.0);
- } /* end new POWER */
- /* ack. add this vec to the "world power" element */
- f_pt2 = &(powbuf[0].p_sects);
- f_ptr = &(pow->p_sects);
- while (f_ptr <= &(pow->p_power)) {
- *f_pt2 += *f_ptr;
- f_pt2++;
- f_ptr++;
- }
+ if (opt_NEWPOWER == 0) {
+ pow->p_power += (pow->p_civil + pow->p_milit +
+ pow->p_shell) / 10.;
+ pow->p_power += (pow->p_iron + pow->p_dust +
+ pow->p_effic + pow->p_oil) / 10.;
+ pow->p_power += (pow->p_guns + pow->p_effic) / 3.;
+ pow->p_power += pow->p_ships;
+ pow->p_power += pow->p_sects * 3.0;
+ pow->p_power += pow->p_planes * 5.0;
+ } else { /* new POWER format */
+ pow->p_power += (pow->p_civil + pow->p_milit) / 10.0;
+ pow->p_power += (pow->p_shell) / 12.5;
+ pow->p_power += (pow->p_iron) / 100.0;
+ pow->p_power += (pow->p_dust / 5 +
+ pow->p_oil / 10 + pow->p_bars);
+ pow->p_power += (pow->p_guns) / 2.5;
+ if (pow->p_sects > 0)
+ pow->p_power += (pow->p_sects *
+ ((pow->p_effic / pow->p_sects) /
+ 100.0)) * 10.0;
+ if (natp->nat_level[NAT_TLEV] > 0.0)
+ pow->p_power = pow->p_power *
+ (((float)natp->nat_level[NAT_TLEV]) / 500.0);
+ else
+ pow->p_power = pow->p_power * (1.0 / 500.0);
+ } /* end new POWER */
+ /* ack. add this vec to the "world power" element */
+ f_pt2 = &(powbuf[0].p_sects);
+ f_ptr = &(pow->p_sects);
+ while (f_ptr <= &(pow->p_power)) {
+ *f_pt2 += *f_ptr;
+ f_pt2++;
+ f_ptr++;
}
- for (i=1; i < MAXNOC; i++) {
- struct natstr *np;
- int maxpop;
- float f = 1.0;
+ }
+ for (i = 1; i < MAXNOC; i++) {
+ struct natstr *np;
+ int maxpop;
+ float f = 1.0;
- if (opt_RES_POP) {
- np = getnatp(i);
- maxpop = max_pop(np->nat_level[NAT_RLEV], 0);
- f = 1.0 + (((float)maxpop)/10000.0);
- }
- powbuf[i].p_power *= f;
- order[i].powval = powbuf[i].p_power;
- order[i].cnum = i;
- }
- qsort((s_char *)&order[1], MAXNOC-1, sizeof(*order), (qsort_func_t)powcmp);
- putpower(0, &powbuf[0]);
- for (i=1; i<MAXNOC; i++) {
- putpower(i, &powbuf[order[i].cnum]);
+ if (opt_RES_POP) {
+ np = getnatp(i);
+ maxpop = max_pop(np->nat_level[NAT_RLEV], 0);
+ f = 1.0 + (((float)maxpop) / 10000.0);
}
+ powbuf[i].p_power *= f;
+ order[i].powval = powbuf[i].p_power;
+ order[i].cnum = i;
+ }
+ qsort((s_char *)&order[1], MAXNOC - 1, sizeof(*order),
+ (qsort_func_t)powcmp);
+ putpower(0, &powbuf[0]);
+ for (i = 1; i < MAXNOC; i++) {
+ putpower(i, &powbuf[order[i].cnum]);
+ }
}
static int
powcmp(struct powsort *p1, struct powsort *p2)
{
- if (p1->powval > p2->powval)
- return -1;
- if (p1->powval < p2->powval)
- return 1;
- return 0;
+ if (p1->powval > p2->powval)
+ return -1;
+ if (p1->powval < p2->powval)
+ return 1;
+ return 0;
}
static void
addtopow(register int *vec, register struct powstr *pow)
{
- pow->p_civil += vec[I_CIVIL];
- pow->p_milit += vec[I_MILIT];
- pow->p_shell += vec[I_SHELL];
- pow->p_guns += vec[I_GUN];
- pow->p_petrol += vec[I_PETROL];
- pow->p_iron += vec[I_IRON];
- pow->p_dust += vec[I_DUST];
- pow->p_food += vec[I_FOOD];
- pow->p_oil += vec[I_OIL];
- pow->p_bars += vec[I_BAR];
- pow->p_power += vec[I_LCM] / 10.0;
- pow->p_power += vec[I_HCM] / 5.0;
+ pow->p_civil += vec[I_CIVIL];
+ pow->p_milit += vec[I_MILIT];
+ pow->p_shell += vec[I_SHELL];
+ pow->p_guns += vec[I_GUN];
+ pow->p_petrol += vec[I_PETROL];
+ pow->p_iron += vec[I_IRON];
+ pow->p_dust += vec[I_DUST];
+ pow->p_food += vec[I_FOOD];
+ pow->p_oil += vec[I_OIL];
+ pow->p_bars += vec[I_BAR];
+ pow->p_power += vec[I_LCM] / 10.0;
+ pow->p_power += vec[I_HCM] / 5.0;
}
int
set_target(s_char *p, int *targets)
{
- int target;
- struct natstr *natp;
-
- if (!p)
- return 0;
+ int target;
+ struct natstr *natp;
- if (isdigit(*p))
- target = atoi(p);
- else
- target = cnumb(p);
+ if (!p)
+ return 0;
- if (target > 0 && target < MAXNOC && (natp = getnatp(target))) {
- if (natp->nat_stat & STAT_GOD) {
- pr("Country #%d is a deity country\n", target);
- } else if (!(natp->nat_stat & STAT_INUSE)) {
- pr("Country #%d is not in use\n", target);
- } else if (!(natp->nat_stat & STAT_NORM)) {
- pr("Country #%d is not a normal country\n", target);
- } else {
- targets[target] = 1;
- return 1;
- }
- } else
- pr("Bad country: \'%s\'\n", p);
+ if (isdigit(*p))
+ target = atoi(p);
+ else
+ target = cnumb(p);
- return 0;
+ if (target > 0 && target < MAXNOC && (natp = getnatp(target))) {
+ if (natp->nat_stat & STAT_GOD) {
+ pr("Country #%d is a deity country\n", target);
+ } else if (!(natp->nat_stat & STAT_INUSE)) {
+ pr("Country #%d is not in use\n", target);
+ } else if (!(natp->nat_stat & STAT_NORM)) {
+ pr("Country #%d is not a normal country\n", target);
+ } else {
+ targets[target] = 1;
+ return 1;
+ }
+ } else
+ pr("Bad country: \'%s\'\n", p);
+
+ return 0;
}